Sipping Jacket

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Sipping Jacket

Chest Slot Item - Conjuration Aura

A Sipping Jacket is an item of magical clothing that fits closely around the upper torso of the wearer. Aside from that, the exact appearance and materials of a Sipping Jacket can vary widely. Some of these items are examples of haute couture, highly-fashionable items that the idle rich would be pleased to showcase at the most elite of social events. Other Sipping Jackets are sturdy, utilitarian things, of heavy-duty cloth or leather construction, reinforced for long, comfortable wear. Some jackets have exotic and flamboyant decorations, others are simple in cut, yet others have elaborate decorations.

All Sipping Jackets are potently magical, although by themselves, they do nothing of real interest. The real power of a Sipping Jacket is their ability to absorb, store, and reproduce the effects of magical potions. It is possible to pour the contents of a magical potion onto, or perhaps 'into' a Sipping Jacket, and then recall the use of that potion for the wearer without using the hands, and usually as a quicker, easier process than glugging down an enchanted brew.

This is not particularly useful in social situations, where the manners displayed while elegantly sipping can be a highly-refined art, but in a dire combat, the ability of a Sipping Jacket to apply the effects of a potion without all the frippery is massively useful indeed.

Special: If the wearer of a Sipping Jacket also has the Quaff (Feat), then the Quaff feat allows them to use a potion in a Sipping Jacket as a free action, even outside their normal turn. This is in addition to the normal use of the Jacket, as described below, although if the Jacket is not currently storing a potion, this obviously has no effect.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Sipping Jacket +1   [link]  [edit]

Cost: 500 gp
Weight: 8 lbs.
A Sipping Jacket +1 can store the effects of one potion, requiring a standard action to 'fill' the Jacket with any given potion. Once filled, the effects remain in storage until used, or the Sipping Jacket is Broken. All potion effects stored in a Sipping Jacket are lost if it gains the Broken condition. While the Sipping Jacket is storing a potion, the wearer may use the effects of that potion at will. This does not require the use of a hand, and requires the wearer to use a swift action. Aside from those changes, using a potion from a Sipping Jacket has exactly the same effects as if the potion were consumed normally.
Creation: Creator (Feat), Bailiwick Check (DC 12 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 250 gp (minus cost of symbolic item).

Sipping Jacket +2   [link]  [edit]

Cost: 2,750 gp
Weight: 8 lbs.
A Sipping Jacket +2 can store the effects of up to two potions, requiring a standard action to 'fill' the Jacket with any given potion. Once filled, the effects remain in storage until used, or the Sipping Jacket is Broken. All potion effects stored in a Sipping Jacket are lost if it gains the Broken condition. While the Sipping Jacket is storing a potion, the wearer may use the effects of that potion at will. This does not require the use of a hand, and requires the wearer to use a swift action. Aside from those changes, using a potion from a Sipping Jacket has exactly the same effects as if the potion were consumed normally.
Creation: Creator (Feat), Bailiwick Check (DC 18 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 1,375 gp (minus cost of symbolic item).

Sipping Jacket +3   [link]  [edit]

Cost: 6,250 gp
Weight: 8 lbs.
A Sipping Jacket +3 can store the effects of up to three potions, requiring a standard action to 'fill' the Jacket with any given potion. Once filled, the effects remain in storage until used, or the Sipping Jacket is Broken. All potion effects stored in a Sipping Jacket are lost if it gains the Broken condition. While the Sipping Jacket is storing a potion, the wearer may use the effects of that potion at will. This does not require the use of a hand, and requires the wearer to use a swift action. Aside from those changes, using a potion from a Sipping Jacket has exactly the same effects as if the potion were consumed normally.
Creation: Creator (Feat), Bailiwick Check (DC 24 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 3,125 gp (minus cost of symbolic item).

Sipping Jacket +4   [link]  [edit]

Cost: 15,500 gp
Weight: 8 lbs.
A Sipping Jacket +4 can store the effects of up to four potions, requiring a standard action to 'fill' the Jacket with any given potion. Once filled, the effects remain in storage until used, or the Sipping Jacket is Broken. All potion effects stored in a Sipping Jacket are lost if it gains the Broken condition. While the Sipping Jacket is storing a potion, the wearer may use the effects of that potion at will. This does not require the use of a hand, and requires the wearer to use an immediate action during their turn. Aside from those changes, using a potion from a Sipping Jacket has exactly the same effects as if the potion were consumed normally.
Creation: Creator (Feat), Bailiwick Check (DC 32 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 7,750 gp (minus cost of symbolic item).

Sipping Jacket +5   [link]  [edit]

Cost: 35,500 gp
Weight: 8 lbs.
A Sipping Jacket +5 can store the effects of up to five potions, requiring a standard action to 'fill' the Jacket with any given potion. Once filled, the effects remain in storage until used, or the Sipping Jacket is Broken. All potion effects stored in a Sipping Jacket are lost if it gains the Broken condition. While the Sipping Jacket is storing a potion, the wearer may use the effects of that potion at will. This does not require the use of a hand, and requires the wearer to use an immediate action during their turn. Aside from those changes, using a potion from a Sipping Jacket has exactly the same effects as if the potion were consumed normally.
Creation: Creator (Feat), Bailiwick Check (DC 40 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 17,750 gp (minus cost of symbolic item).

Sipping Jacket +6   [link]  [edit]

Cost: 160,000 gp
Weight: 8 lbs.
A Sipping Jacket +6 can store the effects of up to six potions, requiring a standard action to 'fill' the Jacket with any given potion. Once filled, the effects remain in storage until used, or the Sipping Jacket is Broken. All potion effects stored in a Sipping Jacket are lost if it gains the Broken condition. While the Sipping Jacket is storing a potion, the wearer may use the effects of that potion at will. This does not require the use of a hand, and requires the wearer to use an immediate action during their turn. Aside from those changes, using a potion from a Sipping Jacket has exactly the same effects as if the potion were consumed normally.
Creation: Creator (Feat), Bailiwick Check (DC 50 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 80,000 gp (minus cost of symbolic item).

Sipping Jacket +7   [link]  [edit]

Cost: 377,500 gp
Weight: 8 lbs.
A Sipping Jacket +7 can store the effects of up to seven potions, requiring a standard action to 'fill' the Jacket with any given potion. Once filled, the effects remain in storage until used, or the Sipping Jacket is Broken. All potion effects stored in a Sipping Jacket are lost if it gains the Broken condition. While the Sipping Jacket is storing a potion, the wearer may use the effects of that potion at will. This does not require the use of a hand, and requires the wearer to use either an immediate action or a swift action during their turn. If the wearer chooses, they may use this as many times as they wish during a round, as long as they have actions remaining to do so, and potions to consume. Aside from those changes, using a potion from a Sipping Jacket has exactly the same effects as if the potion were consumed normally.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 56 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 188,750 gp (minus cost of symbolic item).

Sipping Jacket +8   [link]  [edit]

Cost: 650,000 gp
Weight: 8 lbs.
A Sipping Jacket +8 can store the effects of up to eight potions, requiring a standard action to 'fill' the Jacket with any given potion. Once filled, the effects remain in storage until used, or the Sipping Jacket is Broken. All potion effects stored in a Sipping Jacket are lost if it gains the Broken condition. While the Sipping Jacket is storing a potion, the wearer may use the effects of that potion at will. This does not require the use of a hand, and requires the wearer to use either an immediate action or a swift action during their turn. If the wearer chooses, they may use this as many times as they wish during a round, as long as they have actions remaining to do so, and potions to consume. Aside from those changes, using a potion from a Sipping Jacket has exactly the same effects as if the potion were consumed normally.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 60 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 325,000 gp (minus cost of symbolic item).

Sipping Jacket +9   [link]  [edit]

Cost: 1,550,000 gp
Weight: 8 lbs.
A Sipping Jacket +9 can store the effects of up to nine potions, requiring a standard action to 'fill' the Jacket with any given potion. Once filled, the effects remain in storage until used, or the Sipping Jacket is Broken. All potion effects stored in a Sipping Jacket are lost if it gains the Broken condition. While the Sipping Jacket is storing a potion, the wearer may use the effects of that potion at will. This does not require the use of a hand, and requires the wearer to use either an immediate action or a swift action during their turn. If the wearer chooses, they may use this as many times as they wish during a round, as long as they have actions remaining to do so, and potions to consume. Aside from those changes, using a potion from a Sipping Jacket has exactly the same effects as if the potion were consumed normally.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 66 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 775,000 gp (minus cost of symbolic item).