Sling (Weapon): Difference between revisions

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| Quality4 = Improvised Ammo
| Quality4 = Improvised Ammo
| Quality5 = Non-Melee
| Quality5 = Non-Melee
| Quality6 =  
| Quality6 = Primitive Availability
| Quality7 =  
| Quality7 =  
| Quality8 =  
| Quality8 =  

Revision as of 13:53, 22 November 2020

Sling Light Projectile / Simple [edit]
Sling
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
1 gp 1d3 1d4 1d6 x2 50 ft 0.1 lbs Bludgeoning (physical, common) or by ammunition
Weapon Qualities: Alchemical, Bullets, Concealable, Improvised Ammo, Non-Melee, Primitive Availability
A sling is little more than a leather cup attached to a pair of strings. They cost nearly nothing since they are so easily created from scratch. Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand.

Load: Loading a sling can be performed with either a move action or an attack action, and requires both hands (one to hold the sling, and one to load the bullet).

Ammo: The listed damage is for rocks, which are free. Slings can also fire bullets and other ammunition, which cost either a little or a lot of money, depending on what they are. Slings may also fire alchemical bombs and alchemical creations such as thunderstones and tanglefoot bags. While the sling does not add any extra damage to such attacks, it does add a good bit of range. See the individual ammo listings below for details. The Sling belongs to the "Thrown" weapon group.