Smasher (Rage Power): Difference between revisions

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| Benefit = Once per round as a [[swift action]], you can activate Smasher to make a [[Combat Maneuvers#Sunder|Sunder]] combat maneuver check against an enemy creature's equipment or an unattended object.  If your weapon does not have the [[Sunder (Quality)|Sunder]] weapon quality, you cannot affect unattended objects made from, or reinforced with, metal or stone.   
| Benefit = Once per round as a [[swift action]], you can activate Smasher to make a [[Combat Maneuvers#Sunder|Sunder]] combat maneuver check against an enemy creature's equipment, a trap, or an unattended object.  If your weapon does not have the [[Sunder (Quality)|Sunder]] weapon quality, you cannot affect unattended objects made from, or reinforced with, metal or stone (though traps, regardless of their construction, can always be sundered, even without the Sunder quality).   




| Prog1 = If you use Smasher to successfully perform a sunder maneuver against an enemy creature, you also add either your CHA modifier or WIS modifier (whichever is greater) to the damage inflicted by the combat maneuver. If you are targeting an unattended object, this benefit has no effect.
| Prog1 = If you use Smasher to successfully perform a sunder maneuver against an enemy creature, you also add either your CHA modifier or WIS modifier (whichever is greater) to the damage inflicted by the combat maneuver. If you are targeting a trap or an unattended object, this benefit has no effect.


| Prog2 = If the sunder attempt you make with Smasher is successful, the result of your check is treated as being 10 higher for purposes of defeating the object's durability.  If the check without this bonus is less than the target's Maneuver Defense or Hardness DC, this bonus is not applied.
| Prog2 = If the sunder attempt you make with Smasher is successful, the amount of siege damage you inflict is always treated as having exceeded the target's Maneuver defense or Sunder DC by 5 or more, even if it did not. (Generally, this means the siege damage you inflict is doubled.)


| Prog3 = If you use Smasher to successfully perform a sunder maneuver against an enemy creature, you also add your STR modifier to the damage inflicted by the combat maneuver. If you are targeting an unattended object, this benefit has no effect.
| Prog3 = If you use Smasher to successfully perform a sunder maneuver against an enemy creature, you also add your STR modifier to the damage inflicted by the combat maneuver. If you are targeting an unattended object, this benefit has no effect.

Revision as of 19:14, 27 May 2023


Smasher (Ex)

Requires: Barbarian 1
Benefit: Once per round as a swift action, you can activate Smasher to make a Sunder combat maneuver check against an enemy creature's equipment, a trap, or an unattended object. If your weapon does not have the Sunder weapon quality, you cannot affect unattended objects made from, or reinforced with, metal or stone (though traps, regardless of their construction, can always be sundered, even without the Sunder quality).

Progression:

  • 11th Level: If you use Smasher to successfully perform a sunder maneuver against an enemy creature, you also add either your CHA modifier or WIS modifier (whichever is greater) to the damage inflicted by the combat maneuver. If you are targeting a trap or an unattended object, this benefit has no effect.
  • 21st Level: If the sunder attempt you make with Smasher is successful, the amount of siege damage you inflict is always treated as having exceeded the target's Maneuver defense or Sunder DC by 5 or more, even if it did not. (Generally, this means the siege damage you inflict is doubled.)
  • 31st Level: If you use Smasher to successfully perform a sunder maneuver against an enemy creature, you also add your STR modifier to the damage inflicted by the combat maneuver. If you are targeting an unattended object, this benefit has no effect.