Song of Courage (Performance): Difference between revisions

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{{Template:Bard Songs}}
{{Template:Bard Songs


==Song of Courage (Stance; Su)==
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
A bard with this performance can increase the fighting spirit of their allies (including themselves), significantly improving their damage output. The bard may choose to affect a number of their allies (including themselves) depending on their level, as long as all of those allies are within range of the performance (typically 30 feet), and can perceive it.
| Type|Su
:* At Bard levels 1 - 10, the bard may affect up to 3 allies. 
}}</onlyinclude>
:* At Bard levels 11 - 20, the bard may affect up to 4 allies. 
:* At bard levels above 21, the bard may affect up to 5 allies.


While under the effects of this song, affected allies receive a bonus to all damage they inflict with each successful attack, based on the number of Bard levels the bard performing the song possesses.  This applies to any attack that inflicts damage, whether it be melee, ranged, spell-based, or some other class feature.  If the base attack does not deal damage, it cannot gain damage from this song alone.
| Opening = A bard with this performance can increase the fighting spirit of their allies (including themselves), significantly improving their damage output.


The damage provided by Song of Courage is [[bonus damage]].  This means it does not increase with level, nor is it multiplied on a critical hitHowever, since it is not precision damage, any resistances or defense against precision damage an enemy might have do not apply to this damage.  
| Description = While under the effects of this song, affected allies receive a bonus to all damage they inflict with each successful attack, based on the number of Bard levels the bard performing the song possesses.  This applies to any attack that inflicts damage, whether it be melee, ranged, spell-based, or some other class featureIf the base attack does not deal damage, it cannot gain damage from this song alone.


No creature may be under the effects of more than one performance, even if the performances are being done by different bard characters.
The damage provided by Song of Courage is [[bonus damage]].  This means it does not increase with level, nor is it multiplied on a critical hit.  However, since it is not precision damage, any resistances or defense against precision damage an enemy might have do not apply to this damage.


The amount of damage granted by Song of Courage is detailed in the table below:
The amount of bonus damage granted by Song of Courage is detailed in the table below:


{{#!:
::{| class="ep-default2" style="font-size:85%; border-collapse:collapse;"
::{| class="ep-default2" style="font-size:85%; border-collapse:collapse;"
|- style="{{class-gradient|bard}}"
|- style="{{class-gradient|bard}}"
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| 31+ || +3d8
| 31+ || +3d8
|}
|}
}}


| Finale = One ally that is affected by this performance at the time the finale is triggered may inflict half the damage they just dealt with a successful attack on a creature adjacent to their target (including any bonus damage provided by Song of Courage), even if the adjacent creature is beyond the reach of the affected ally.  The adjacent creature is treated as having succeeded on a Reflex saving throw (which is why they are only taking half damage), so if they have an ability (like Evasion) that reduces or negates damage on a successful Reflex saving throw, that ability applies to this damage.


: '''Finale:''' One ally that is affected by this performance at the time the finale is triggered may inflict half the damage they just dealt with a successful attack on a creature adjacent to their target (including any bonus damage provided by Song of Courage), even if the adjacent creature is beyond the reach of the affected ally.  The adjacent creature is treated as having succeeded on a Reflex saving throw (which is why they are only taking half damage), so if they have an ability (like Evasion) that reduces or negates damage on a successful Reflex saving throw, that ability applies to this damage.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Grant bonus damage to affected allies with each of their damaging attacks.
}}</onlyinclude>
 
}}

Revision as of 16:58, 26 January 2020

Performance Name (StanceSu)

A bard with this performance can increase the fighting spirit of their allies (including themselves), significantly improving their damage output. Each round that the bard sustains this performance, they may choose a number of their allies (including themselves) to affect with this performance, based on their current Bard level, as described below:

  • At Bard levels 1 - 10, the bard may affect up to 3 allies.
  • At Bard levels 11 - 20, the bard may affect up to 4 allies.
  • At bard levels above 21, the bard may affect up to 5 allies.

All allies chosen to be affected must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.

While under the effects of this song, affected allies receive a bonus to all damage they inflict with each successful attack, based on the number of Bard levels the bard performing the song possesses. This applies to any attack that inflicts damage, whether it be melee, ranged, spell-based, or some other class feature. If the base attack does not deal damage, it cannot gain damage from this song alone.

The damage provided by Song of Courage is bonus damage. This means it does not increase with level, nor is it multiplied on a critical hit. However, since it is not precision damage, any resistances or defense against precision damage an enemy might have do not apply to this damage.

The amount of bonus damage granted by Song of Courage is detailed in the table below:

Bard Levels Bonus Die
1 - 5 +1d6
6 - 10 +1d8
11 - 15 +1d10
16 - 20 +2d6
21 - 25 +2d8
26 - 30 +2d10
31+ +3d8

No creature may be under the effects of more than one performance, even if they are being performed by different bards.

Finale: One ally that is affected by this performance at the time the finale is triggered may inflict half the damage they just dealt with a successful attack on a creature adjacent to their target (including any bonus damage provided by Song of Courage), even if the adjacent creature is beyond the reach of the affected ally. The adjacent creature is treated as having succeeded on a Reflex saving throw (which is why they are only taking half damage), so if they have an ability (like Evasion) that reduces or negates damage on a successful Reflex saving throw, that ability applies to this damage.