Song of Focus (Performance): Difference between revisions

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{{Template:Bard Songs
{{Template:Bard Songs


| Name = Song of Greatness
| Name = Song of Focus


| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}

Revision as of 19:49, 26 January 2020

Song of Focus (StanceSu)

A bard with this performance can inspire their allies to exhibit tremendous focus, increasing the accuracy of their attacks. Each round that the bard sustains this performance, they may choose a number of their allies (including themselves) to affect with this performance, based on their current Bard level, as described below:

  • At Bard levels 1 - 10, the bard may affect up to 3 allies.
  • At Bard levels 11 - 20, the bard may affect up to 4 allies.
  • At bard levels above 21, the bard may affect up to 5 allies.

All allies chosen to be affected must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.

While under the effects of this song, affected allies receive a +2 performance bonus to all to-hit rolls they make (regardless of source, whether melee, ranged, spell, or class feature).

In addition, all affected allies gain a +1 Performance Bonus to their critical threat range with any attacks they make that are capable of inflicting a critical hit, for as long as they remain under the effects of the performance. This increase stacks with other threat-range-increasing abilities, such as the Improved Critical feat, or the Keen magic weapon property.

Finally, if any affected ally uses an ability that grants a saving throw to an enemy creature, they receive a +1 Performance Bonus to the saving throw DC, for as long as they remain under the effects of the performance. This increase stacks with other save DC-increasing abilities, such as the Spell Focus feat.

No creature may be under the effects of more than one performance, even if they are being performed by different bards.

Finale: One ally that is affected by this performance at the time the finale is triggered may increase the severity of a status condition they just inflicted on an enemy creature by one step on that condition's array. That is, a weak condition becomes the moderate condition in that array, or a moderate condition becomes the strong condition in that array. This finale has no effect on strong status conditions, and has no effect on attacks that didn't inflict a status condition at all.