Song of Heroism (Performance): Difference between revisions

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{{Template:Bard Songs}}
{{Template:Bard Songs


| Name = Song of Heroism


==Inspire Heroics (Stance; Su)==
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
A bard of 15th level or higher can inspire tremendous heroism in their allies. The bard may choose to affect a number of their allies (including themselves) depending on their level, as long as all of those allies are within 30 feet of the bard, and can perceive the performance. 
| Type| Su
:* At Bard levels 1 - 12, the bard may affect up to 3 allies.
}}</onlyinclude>
:* At Bard levels 13 - 24, the bard may affect up to 4 allies.
:* At bard levels above 25, the bard may affect up to 5 allies.


Inspired creatures gain a +2 competence bonus on saving throws and AC, and add +20 feet to each of their movement speeds (though this does not increase the distance of 5-foot steps), and a number of temporary hit points equal to the bard's Bard level. The effects last for as long as the targets are able to perceive the performance.
| Self-Only =


Once the performance ends, or the affected creature moves out of range, all effects immediately end, except for the temporary hit points, which remain until the end of the encounter, or they are removed by damage.
| Opening = A bard with this performance can inspire tremendous heroism in their allies.


Inspire heroics is a mind-affecting ability that relies on audible and visual components.
| Description = While under the effects of this song, affected allies gain a +2 [[Performance Bonus]] to their Armor Class (AC), and a +5 foot Performance Bonus to all movement speeds they possess. The movement speed bonus increases by an additional 5 feet of movement for each experience tier of the Bard class the bard possesses after the first (i.e. +10 feet at Bard level 6, +15 feet at Bard level 11, +20 feet at Bard level 16, etc., to a maximum of +35 feet at Bard level 31).


: '''Finale:''' One affected ally can immediately slide 4 squares.
| Finale = One ally that is affected by this performance at the time the finale is triggered can [[slide]] 10 feet as an interrupt to an imminent attack.  If the attacker can no longer reach the ally, they can abort their attack action and do something else (i.e. this doesn't cause the enemy creature to lose any actions).  This finale must be declared before the results of the enemy's to-hit roll are known.
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc| Grants affected allies a bonus to AC and a scaling bonus to move speeds.
}}</onlyinclude>
 
}}

Revision as of 20:50, 26 January 2020

Song of Heroism (StanceSu)

A bard with this performance can inspire tremendous heroism in their allies. Each round that the bard sustains this performance, they may choose a number of their allies (including themselves) to affect with this performance, based on their current Bard level, as described below:

  • At Bard levels 1 - 10, the bard may affect up to 3 allies.
  • At Bard levels 11 - 20, the bard may affect up to 4 allies.
  • At bard levels above 21, the bard may affect up to 5 allies.

All allies chosen to be affected must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.

While under the effects of this song, affected allies gain a +2 Performance Bonus to their Armor Class (AC), and a +5 foot Performance Bonus to all movement speeds they possess. The movement speed bonus increases by an additional 5 feet of movement for each experience tier of the Bard class the bard possesses after the first (i.e. +10 feet at Bard level 6, +15 feet at Bard level 11, +20 feet at Bard level 16, etc., to a maximum of +35 feet at Bard level 31).

No creature may be under the effects of more than one performance, even if they are being performed by different bards.

Finale: One ally that is affected by this performance at the time the finale is triggered can slide 10 feet as an interrupt to an imminent attack. If the attacker can no longer reach the ally, they can abort their attack action and do something else (i.e. this doesn't cause the enemy creature to lose any actions). This finale must be declared before the results of the enemy's to-hit roll are known.