Sorcerer: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 41: | Line 41: | ||
|- | |- | ||
! 1st | ! 1st | ||
| {{PlayerLowBab|1}} || {{PlayerWeakSave|1}} || {{PlayerWeakSave|1}} || {{PlayerStrongSave|1}} || Align="Left" | [[#Bloodline|Bloodline Power]], [[#Cantrips|Cantrips]], [[#Eschew_Materials|Eschew Materials]], [[#Forceful_Presence|Forceful Presence]], [[# | | {{PlayerLowBab|1}} || {{PlayerWeakSave|1}} || {{PlayerWeakSave|1}} || {{PlayerStrongSave|1}} || Align="Left" | [[#Bloodline|Bloodline Power]], [[#Cantrips|Cantrips]], [[#Eschew_Materials|Eschew Materials]], [[#Forceful_Presence|Forceful Presence]], [[#Implement_Bonus_.28Su.29|Implement Bonus]] || 3 || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - | ||
|- | |- | ||
! 2nd | ! 2nd | ||
Line 313: | Line 313: | ||
Forceful presence is doubled in the event the sorcerer gets a critical hit with a spell capable of actually critically hitting. | Forceful presence is doubled in the event the sorcerer gets a critical hit with a spell capable of actually critically hitting. | ||
=== | === Implement Bonus (Su) === | ||
{{:Implement Bonus}} | |||
===Spell Surge=== | ===Spell Surge=== |