Sorcerer: Difference between revisions

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! 1st
! 1st
| {{PlayerLowBab|1}} || {{PlayerWeakSave|1}} || {{PlayerWeakSave|1}} || {{PlayerStrongSave|1}} || Align="Left" | [[#Bloodline|Bloodline Power]], [[#Cantrips|Cantrips]], [[#Eschew_Materials|Eschew Materials]], [[#Forceful_Presence|Forceful Presence]], [[#Implements|Implements]] || 3 || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -  
| {{PlayerLowBab|1}} || {{PlayerWeakSave|1}} || {{PlayerWeakSave|1}} || {{PlayerStrongSave|1}} || Align="Left" | [[#Bloodline|Bloodline Power]], [[#Cantrips|Cantrips]], [[#Eschew_Materials|Eschew Materials]], [[#Forceful_Presence|Forceful Presence]], [[#Implement_Bonus_.28Su.29|Implement Bonus]] || 3 || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -  
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! 2nd
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Forceful presence is doubled in the event the sorcerer gets a critical hit with a spell capable of actually critically hitting.
Forceful presence is doubled in the event the sorcerer gets a critical hit with a spell capable of actually critically hitting.


===Implements===
=== Implement Bonus (Su) ===
The Sorcerer is one of the classes which is allowed to use Implements to boost their magical ranged touch attacks.  See the [[Crafting_Magic_Implements]] page for more details.
{{:Implement Bonus}}


===Spell Surge===
===Spell Surge===

Revision as of 20:48, 20 April 2019