Sorcerer/Wizard Spells

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Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Sorcerer/Wizard Spells

Level 0 sorcerer and wizard spells are also called "Cantrips".

Name Description Rev?
Acid Splash Conjure an orb of acid that deals ranged acid damage. Y
Bleed Cause bludgeoning damage and a Bruised condition. Y
Dancing Lights Creates illusory torches or other lights. Y
Detect Magic Detects all spells and magic items within a 60 ft cone. Y
Detect Poison Detects poison in a creature or object. Y
Disrupt Undead Ray deals Positive Energy Damage to one Undead in range. Y
Flare Dazzles one creature. Y
Ghost Sound Create figment sounds in a location. Y
Hand of the Magus You can telekinetically move and attack with a modest object. Y
Jolt Deal electricity damage with a ranged touch attack. Y
Light Object shines like a torch. Y
Mending Makes minor repairs on a non-magical object that is damaged or Broken. Y
Message Whisper conversation at distance. Y
Penumbra Protects creature or object touched from bright light. Y
Prestidigitation Performs minor tricks. Y
Ray of Frost Ray attack deals cold damage. Y
Read Magic Read scrolls and spellbooks. Y
Resistance Subject gains +1 resistance bonus on saving throws. Y
Root Reinforces a subjects defense against being moved or tripped. Y
Scoop Create a scoop of force to pick up or carry liquids. Y
Spark Dangerous spark injures your attacker. Y

Level 1 Sorcerer/Wizard Spells

Name Description Rev?
Adhesive Spittle Spit immobilizing goop at a creature. Y
Adjuring Step You can move slowly and safely and still cast spells, until you move quickly. Y
Air Bubble Creates a small pocket of air around your head or an object, which may burst as an attack. Y
Alarm Wards an area for the night. Y
Alter Winds Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster. Y
Animate Rope Makes a rope move at your command, to trip or entangle an enemy. Y
Ant Haul Increases the carrying capacity of a creature by 10 pounds per caster level. Y
Anticipate Peril Targets gain a scaling bonus on their next initiative check. Y
Bed of Iron Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue. Y
Blend Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. Y
Blurred Movement As Blur (Spell), but only while you are moving, unless you move twice in a single round. Y
Body Capacitance Gain protection against Electricity attacks and release the energy as a Touch Attack. Y
Bouncy Body The target's flesh becomes flexible and rubbery. Y
Break Break an object or creature in range. Y
Bungle Inflict a penalty on a target's d20 roll as an immediate action. Y
Burning Disarm A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. N
Burning Hand of the Magus Cone-shaped burst doing fire damage. Y
Cause Fear One creature gains the Cringing condition. Y
Charm Person Makes one Humanoid creature or person your friend. Y
Chill Touch You dark powers touch victims in a small cone, inflicting necrotic damage and making undead humbled. Y
Color Spray dazzles, blinds, or fogs affected creatures. Y
Corrosive Touch Touch Attack deals 1d4 Acid Damage/lvl. N
Dancing Lantern Animates a lantern-flame that follows you and can be used as a ray attack. Y
Deja Vu Make a creature realize that things aren't so bad after all. Y
Delusional Pride Target is penalized on attacks and checks but gains Morale Bonus against (charm) and (compulsion) effects. N
Disguise Self Changes your appearance. Y
Disguise Weapon Changes one manufactured weapon's appearance. N
Ear-Piercing Scream Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself. Y
Endure Elements Exist comfortably in hot or cold regions. Y
Enlarge Person Humanoid creature gains one size category. Y
Expeditious Excavation Moves small amounts of earth. Y
Expeditious Retreat Your base land speed increases. Y
Feather Fall Instantly changes the rate at which the targets falls. Y
Flare Burst Dazzles creatures in a 10-ft-radius blast (-1 on attack rolls). N
Floating Disk Creates 3-ft.-diameter horizontal disk that carries things and can break falls. Y
Glue Seal Cover a 5-ft. square or one object with a layer of sticky glue that entangles N
Gravity Bow Projectiles do damage as though one size category bigger. Y
Grease Covers a 10-ft. square or one object with a layer of slippery grease. Y
Heightened Awareness +2 Competence Bonus on Perception checks and on all Knowledge checks that you are trained in. N
Hideous Laughter Subject becomes wobbly due to gales of forced mirth. Y
Hold Portal Holds door shut. N
Hydraulic Push Wave of water damages and pushes an enemy one square. Y
Hypnotism Distracts and inflicts psychic damage. Y
Icicle Dagger Ice dagger deals +1 Cold Damage. N
Illusion of Calm You appear to be standing calmly, even when you take some actions. Y
Interrogation Target answers questions or suffers pain. N
Jump Subject gains a Vaulting speed for one round. Y
Jury-Rig Relieves the broken condition for a short time. N
Liberating Command Restrained target may make an Escape Artist check to escape as an immediate action. Y
Lock Gaze Compel the target to look at you and only you, no matter how painful. Y
Mage Armor Gives subject +3 Armor Bonus to AC. Y
Magic Aura Alter your aura to grant AC. Y
Magic Missile Magic projectiles deal 1d4+1 force damage each; +1 missile per two levels above 1st (max 5) unless Manaburned. Y
Magic Weapon Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. Y
Memory Lapse Subject forgets events back to last turn. Y
Monkey Fish Gain a climb speed and a swim speed of 10 ft. or more for a time. Y
Mudball Ray Attack that causes the target to be blinded and bludgeoned. Y
Nauseating Trail Creature leaves a trail of Stinking Cloud (Spell) squares. Y
Peacebond Locks a weapon in place on the target's body. Y
Phantom Blood When struck in combat, gain temporary hp's and a phantom copy. Y
Poisoned Egg Transform the contents of a normal egg into a single dose of Simple Venom. Y
Protection from Chaos Protection from Chaos (Spell) Protection from Chaos (Spell)
Protection from Evil Protection from Evil (Spell) Protection from Evil (Spell)
Protection from Good Protection from Good (Spell) Protection from Good (Spell)
Protection from Law Protection from Law (Spell) Protection from Law (Spell)
Ray of Enfeeblement Ray causes Withered, and threatens a Synergy. Y
Ray of Sickening Ray makes the subject sickened. N
Reduce Person Humanoid creature halves in size. N
Shadow Weapon Create a quasi-real weapon for yourself or for allies. Y
Shield Invisible disc gives +4 Arcane Bonus to AC. Y
Shock Shield A shield of force protects you until you dismiss it in an explosion of electricity. N
Shocking Grasp Touch delivers Electricity (energy, common) damage. Y
Silent Image Creates minor illusion of your design. Y
Sleep Puts 4 HD of creatures into magical slumber. N
Snowball Ranged touch delivers Cold Damage and might inflict torpid. Y
Stone Shield A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Y
Stumble Gap Small hole trips creatures. Y
Summon Monster I Summons one Summoned Monster to fight for you. Y
Sunder Breaker Attacks against you are costly, or you may break your own protection to inflict damage. Y
Swift Girding Your allies are instantly suited up. N
Thunderstomp Trip one creature within range. N
Touch of Combustion Touched target suffers 1d6 Fire Damage and possibly catches on fire. N
Touch of the Sea Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process. Y
True Strike 1d4+1 Bonus on your next attack roll. Y
Unseen Servant Creates an invisible, mindless, shapeless force that performs simple tasks. N
Vanish Immediately become Invisible for 1 round. Y
Ventriloquism Make your voice seem to issue from someplace else. Y
Wave Shield Water blunts one incoming attack or effect as an immediate action. Y
Web Bolt As the Web (Spell), except only occupying a single creature’s space. Y
Windy Escape Immediately gain DR 10/magic, ignore critical hits, poison or sneak attack damage from a single attack. N

Level 2 Sorcerer/Wizard Spells

Name Description Rev?
Aboleth's Lung Targets gain the ability to breathe water but can no longer breathe air. Y
Acid Arrow Ranged touch attack; 2d4 Acid Damage for 1 round + 1 round/3 levels. N
Admonishing Ray You fire one or more nonlethal force ray. Each ray deals heavy nonlethal damage. Y
Adoration You gain a Morale Bonus on Diplomacy checks. N
Aggressive Thundercloud Flying storm cloud deals electricity damage. Y
Air Step Tread on air, with limitations. Y
Arcane Lock Magically locks a portal or chest. N
Blindness/Deafness Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy. Y
Blood Blaze Aura that makes injured creatures spray burning blood. N
Blood Transcription Learn a spell from the target's blood. N
Blur Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round. Y
Boiling Blood Targets take Fire Damage; Orcs get +2 Morale Bonus to STR. N
Burning Arc Create an arc of flame that burns one or more targets within a 20-foot cone. Y
Burning Gaze Inflict fire damage and Burned to creatures simply by looking at them. Y
Burst of Radiance Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them. Y
Codespeak Recipients gain the ability to speak, read, and write a new, coded language. Y
Command Undead Undead creature obeys your commands. N
Companion Polymorph You transform the target into a smaller, harmless-looking animal of the same approximate body type. Y
Compassionate Ally Target is compelled to help injured ally or suffer the Antagonized condition. Y
Continual Flame Makes a permanent, heatless light. Y
Darkness 20-ft. radius of supernatural shadow.
Defending Bone You animate a bone which gives you DR 5/bludgeoning. N
Defoliate You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. N
Disguise Other As Disguise Self (Spell), but affects you or another. Y
Dust of Twilight Black particles extinguish light sources and damages creatures. Y
Eldritch Conduit Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. N
Elemental Speech Enables you to speak to elementals and some creatures. N
Elemental Touch Gain energy damage Touch Attack. N
Embrace Destiny Roll d20; use the roll before the spell ends to replace another d20 roll before the die is rolled. N
Endure Elements, Communal As Endure Elements (Spell), but you may protect several creatures you touch. Y
Escaping Ward Move 5 feet away from a larger attacking creature as an immediate action. N
Euphoric Cloud Fog intoxicates living creatures. Y
False Life Gain 1d10 temporary hp + 1/lvl (max +10). Y
Fiery Shuriken Calls forth rays, expressing as fiery projectiles that fly at opponents. Y
Fire Breath Exhale a cone of flame at will. N
Fire Sneeze Launch flaming, forceful loogies at your enemies. N
Flaming Sphere Rolling ball of fire deals Fire Damage. Y
Fog Cloud Fog obscures vision. Y
Frigid Touch Target takes Cold Damage and is torpid. N
Frost Fall The area is covered in a chilling frost. N
Ghoul Touch Damages one living target you touch. Y
Glitterdust Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects. Y
Gust of Wind Blows away or knocks down smaller creatures. Y
Haunting Mists Creatures are shaken and take gnashing damage...or DO they? Y
Hidden Knowledge You purposely forget some information which is transcribed upon you in the form of a tattoo. N
Hypnotic Pattern Fascinates (2d4 + level) HD of creatures. N
Ice Slick You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. N
Invisibility Subject is invisible until the end of its next encounter. Y
Juxtaposition Swaps places with the caster and an enemy creature. Y
Kinetic Reverberation Channels the force of your actions into a ray of Force damage. Y
Knock Opens locked or magically sealed door...eventually. Y
Least Polymorph Assume form of a Small or Medium Humanoid. Y
Levitate Subject moves up and down at your direction. N
Life Pact Affected creatures automatically donate hp to stabilize fallen ally. Y
Magic Mouth Objects speaks once when triggered. Y
Make Whole Repairs a damaged or broken magic item or construct. Y
Minor Image As Silent Image (Spell), plus sound and damage. Y
Mirror Image Creates a decoy duplicate of you. Y
Miserable Pity Opponents cannot attack a pathetic creature. N
Pilfering Hand of the Magus You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends. Y
Protection from Arrows Subject gains DR 10/Magic against ranged attacks. N
Protection from Chaos, Communal As Protection from Chaos (Spell), but you may divide the duration among creatures touched. N
Protection from Evil, Communal As Protection from Evil (Spell), but you may divide the duration among creatures touched. N
Protection from Good, Communal As Protection from Good (Spell), but you may divide the duration among creatures touched. N
Protection from Law, Communal As Protection from Law (Spell), but you may divide the duration among creatures touched. N
Pyrotechnics Turns a fire into a burst of dazzling fireworks and a thick column of smoke. Y
Qualm Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing. Y
Resist Energy Ignores a scaling number of points of damage per attack from a specified Common energy type. Y
Ricochet Shot Imbues a projectile or thrown weapon to give it the ability to ricochet. Y
River Whip Create a whip of water that you wield as a weapon. Y
Rope Trick As many as eight creatures hide in extradimensional space. N
Scare Inflict psychic damage and Cringing on one or two targets. Y
Scorching Ray Ray Attack deals Fire Damage. Y
Sculpt Simulacrum Sculpt Simulacrum (Spell) Sculpt Simulacrum (Spell)
Seducer's Eyes You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them. Y
See Invisibility Reveals invisible creatures or objects. Y
Share Memory Share or inflict one memory upon the target. Y
Shatter Sonic vibration damages objects or an enemy creature. Y
Silk To Steel Use a scarf as a shield or War Whip. N
Skinsend Animate and possess your own skin as if it were a separate creature. N
Slipstream Wave boosts or hampers creature's speed. Y
Spell Gauge You learn the nature of, and disable, a target creature's supernatural or spell-like ability. Y
Spider Climb Grants Greater Climb of 20 feet. N
Staggering Fall Cause additional damage to a falling creature. N
Stone Call Inflicts damage and difficult terrain to all creatures in area. Y
Stone Discus Flying discus deals bludgeoning damage or slashing damage. N
Stricken Heart Clenching agonies inflict Necrotic damage and Jostled. Y
Summon Monster II Summons one Summoned Monster to fight for you. Y
Tactical Acumen Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning. Y
Telekinetic Volley Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them. N
Touch of Bloodletting This spell causes any existing wounds that the target possesses to bleed profusely. Y
Touch of Idiocy Subject takes 1d6 penalty to Intelligence, Wisdom, and Charisma. N
Touch of Mercy The target creature deals only Non-Lethal Damage with all of its weapon attacks. N
Tremor Blast You create a minor earthquake that can inflict bludgeoning damage and Quelled. Y
Twilight Haze Illusory fog obscures vision. Y
Web Fills 10-ft.-radius spread (5x5 area) with sticky spiderwebs that impair movement. Y
Whip of Spiders Create a whip made of poisonous spiders. N

Level 3 Sorcerer/Wizard Spells

Name Description Rev?
Ablative Barrier Surrounds the target with layers of force. N
Accursed Glare Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy. Y
Adjustable Disguise As Disguise Self (Spell), but you can change the disguise as a swift action. Y
Air Geyser Blast of air deals bludgeoning damage and pushes targets violently around. Y
Aqueous Orb Rolling ball of water deals Buffeting or Winded Damage. Y
Arcane Sight Magical auras become visible, a ray attack becomes available. Y
Ash Storm Hamper vision and inflict abrasion damage on all victims. Y
Aura of Cannibalism You emanate an aura that saps the strength of others of your kind and channels their energy into you. N
Aura Sight Alignment auras become visible to you. N
Aversion Cause the target to avoid an object or location. N
Barrow Haze Fog obscures vision and inflicts negative energy. Y
Battering Blast You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects. Y
Bells A silvery tinkle distracts your foes...or destroys them. Y
Blade Snare Blades damage and hinder all creatures around you. Y
Blink You randomly vanish and reappear for 1 round per level. N
Blood Biography Learn about a creature with its blood. N
Blood Scent Gain scent ability against injured creatures. N
Blot Ruins writings and wipes creatures out of existence. Y
Burrow Target gains a burrow speed of 15. N
Catatonia Catatonia (Spell) Catatonia (Spell)
Chain of Perdition Creates a floating chain of force that damages your foes most terribly. Y
Clairaudience / Clairvoyance Hear or see at a distance for 1 min/lvl. N
Cloak of Winds Creates a whirling screen of strong wind around you. Y
Contagious Zeal Grant Morale Bonuses and temporary hit points that spread from creature to creature. N
Daylight 60-ft. radius of bright light, or, touch a creature to inflict heavy Light damage and a status condition. Y
Deathwine Turn a healing potion into a pool that does not heal but increases the caster level of the next Necromancy spell you cast. N
Deep Slumber Puts 10 HD of creatures to sleep. N
Diamond Spray You blast a ray of diamond slivers at a target in range. Y
Dispel Magic Cancels one magical spell or effect Y
Displacement Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round. N
Elemental Aura Creates an aura of energy around you that damages others and protects you. Y
Enter Image Transfers your consciousness to an object bearing your likeness. N
Eruptive Pustules Acid boils burst as ray attacks. Y
Final Sacrifice You disrupt the conjuring energies within a summoned creature, causing it to violently explode. N
Fireball Hurl a fiery bead that bursts into a huge fiery explosion. Y
Fly Subject gains Lesser Flight equal to its normal Walk speed. Y
Force Anchor Ranged Touch Attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement. N
Force Punch Target takes force damage and is pushed away. Y
Gaseous Form Subject becomes insubstantial and can fly slowly. N
Gentle Repose Preserves one corpse. N
Halt Undead Immobilizes several undead that are near each other. Y
Harrowing You use a Harrow deck to tell a fortune for yourself or someone else. N
Haste Two or more allies move faster, and gain a bonus attack on a full attack action. Y
Healing Thief You siphon half of all magical healing that the targeted creature receives. N
Heatstroke As Ray of Exhaustion (Spell) plus 1d4 Non-Lethal Damage and characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. N
Heroism Gives +2 Morale Bonus on attack rolls, saving throws, and skill checks. N
Hold Person Paralyzes one humanoid creature for a brief time. Y
Howling Agony Screaming pain limits the target's actions. N
Hydraulic Torrent Creates torrent of water that Bull Rushes any creature in its path. N
Hydrophobia Targets in the area must succeed at a WILL save or become deathly afraid of drowning. N
Ice Spears Cause icy spears to strike foes for damage; can knock foes down. N
Invisibility Sphere Makes creatures within 10 ft. of the touched recipient invisible. Y
Isolate Your ray attack causes a target to become Exiled. Y
Keen Edge Doubles normal weapon's threat range. N
Lesser Polymorph Assume form of a Small or Medium Monster of any sort, with no Ranged abilities. Y
Lightning Bolt Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line. Y
Loathsome Veil Nauseates and/or sickens weak creatures. N
Locate Weakness You roll damage twice when you roll damage for a critical hit and take the best damage. N
Mad Monkeys Summon a swarm of mischievous monkeys. N
Magic Circle Magic Circle (Spell) Magic Circle (Spell)
Major Image As Minor Image (Spell), plus bigger, more damaging, and has sound, smell and thermal effects. Y
Malediction Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them. Y
Pellet Blast Creates an explosion of deadly metal pellets. Y
Phantom Driver Conjures a phantom to drive vehicles. N
Phantom Steed Magic mount appears for the day. Y
Protection from Arrows, Communal As Protection from Arrows (Spell), but you may divide the duration among creatures touched. N
Protection from Energy Grants 4 temp hitpoints/lvl, only against one kind of common energy. Y
Ray of Exhaustion Ray makes subject fatigued and places it at risk of a synergy. N
Red Right Hand of the Magus You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution. Y
Resist Energy, Communal This spell functions like Resist Energy (Spell), except you can protect several creatures. Y
Sheet Lightning You create a dazzling flash of electricity that fills the target area. N
Silver Darts Cone of silver darts deals damage to targets near you. Y
Sleet Storm Hampers vision and movement. N
Slow One subject/lvl is hindered and takes -1 to REFL saves. N
Spider Climb, Communal As Spider Climb (Spell), but you may divide the duration among creatures touched. N
Stinking Cloud Vile vapors inflict damage and the Gagging condition.. Y
Stoneskin Ignores a scaling number of points of damage per attack from a specified Common Physical damage type. Y
Storm Step You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental . N
Suggestion Compels subject to follow stated course of action. N
Summon Monster III Summons one Summoned Monster to fight for you. Y
Swarm of Fangs You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. N
Thunderstomp, Greater Trip multiple creatures within range. N
Tiny Hut Creates shelter for 10 creatures. N
Touch Injection You can deliver an infusion, elixir, poison, or potion as a Touch Attack. N
Trial of Fire and Acid The target creatures suffer damage and the Singed condition. Y
Twilight Knife Floating knife attacks with you. N
Unravel Destiny A target suffers penalties to checks depending on how many Action Points it has, and takes damage if it uses them. N
Vampiric Touch Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp. N
Vision of Hell Illusory hellscape makes creatures shaken. N
Water Breathing Subjects can breathe underwater. N
Wind Wall Deflects arrows, smaller creatures, and gases. Y

Level 4 Sorcerer/Wizard Spells

Name Description Rev?
Adjustable Polymorph As Least Polymorph (Spell), but you can change the shape as a swift action. Y
Aggravate Affliction All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. N
Aggressive Thundercloud, Greater Flying storm cloud deals electricity damage. Y
Ball Lightning Flying ball of lightning deals heavy Electricity damage. Y
Bestow Curse Immediately inflict Cursed or Jinxed on a creature within your melee reach . Y
Bite the Hand Compel one creature summoned by a spell or spell-like ability to attack the being who summoned it, to the best of its ability N
Black Tentacles Tentacles damage, immobilize, and move around creatures. Y
Bloody Arrows Conjure deadly arrows that strike unerringly. Y
Boneshatter A crackling ray deals heavy damage and inflicts wobbly. Y
Charm Monster Makes monster believe it is your ally. Y
Confusion Subjects struck by ray behave oddly and are at risk of a synergy. Y
Conjure Deadfall You conjure a large metal plate covered in sharp spikes that crushes all creatures caught in the area of effect. Y
Contagion Infects subject with chosen disease. N
Crushing Despair Subjects struggle to keep living against the assault of quiescent damage. Y
Defensive Shock Electricity damages your enemies and punishes your attackers. Y
Detonate Inflicts 1d8/lvl energy damage to all creatures within 15 ft. N
Dimension Door Teleports you and possibly others a short distance Y
Dimensional Anchor Bars extradimensional movement. N
Dragon's Breath Gives you a dragon's Breath Weapon. Y
Earth Glide Gain the ability to pass through stone, dirt and earth. N
Elemental Body I Turns you into a creature associated with Air, Earth, Fire, or Water. Y
Enervation Subject gains 1d4 points of Essence Suppression and is at risk of a synergy. Y
Enlarge Person, Mass One Humanoid creature/lvl doubles in size. N
Eyes of the Void See 60 ft. in darkness, including magical darkness. N
False Life, Greater Gain 2d10 temporary hp + 1/lvl. N
Fear Subjects within cone suffer Psychic damage and gain the Cringing condition. Y
Fire Shield Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold. N
Firefall Causes fire to burst up, dealing heavy Fire damage and inflicting Singed. Y
Flaming Sphere, Greater Rolling ball of fire deals Fire Damage. Y
Forgetful Slumber As Deep Slumber (Spell) and make target forgets the last 5 minutes. N
Globe of Invulnerability, Lesser Stops spell-like effects. Y
Hurricane Blast Creates a severe blast of wind away from you. Y
Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. N
Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through. Y
Insulting Hand of the Magus A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose. Y
Invisibility, Greater As Invisibility (Spell), but works against all senses. Y
Make Whole, Greater This spell repairs 1d8+1 points of siege damage to a vehicle or fortification. Y
Master's Escape Switch places with one summoned creature you control. N
Minor Creation Creates one cloth or wood object. N
Obsidian Flow Converts the surface of the ground into molten glass. N
Overwhelming Grief Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect. Y
Phantasmal Killer Fearsome Illusion kills subject or deals 3d6 damage. N
Phantom Steed, Communal Summon up to 6 Phantom Steeds, dividing the duration among them. Y
Pillar of Fire Creates deadly columns of flame. Y
Pillar of Ice Creates confounding pillars of ice. Y
Protection from Energy, Communal As Protection from Energy (Spell), but you may divide the duration among creatures touched. N
Rainbow Pattern Lights fascinate and inflict Light damage on chosen creatures. Y
Reduce Person, Mass This spell functions like Reduce Person (Spell), except that it affects multiple creatures. N
Remove Curse Frees object or person from curse. N
Resilient Reservoir Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. N
Resist Uncommon Energy Ignores a scaling number of points of damage per attack from a specified Uncommon energy type. Y
Ride the Waves Target can breathe water and swim. N
River of Wind River of Wind (Spell) River of Wind (Spell)
Sadomasochism Subject of the spell gets to roll twice on attack rolls (taking better roll), but is shaken for 1 round if he hits you and fails a WILL roll. N
Scorching Ash Form As Gaseous Form (Spell), except you become a swirl of ash. N
Secure Shelter Creates sturdy cottage. Y
Shadow Barbs When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not. Y
Shadow Step Teleport from one shadow to another. N
Shocking Image As Mirror Image (Spell), but the duplicates emit electrical damage when destroyed. Y
Shout Deafens all within cone and deals 5d6 Sonic Damage. N
Simulacrum, Lesser Simulacrum, Lesser (Spell) Simulacrum, Lesser (Spell)
Skeleton Crew This spell turns corpses into skeletons that act as crew and obey your commands to the extent of their abilities. N
Solid Fog Blocks vision, slows movement, stops some ranged attacks. Y
Summon Monster IV Summons one Summoned Monster to fight for you. Y
Touch of Slime Touch infests a target with slime, doing heavy damage. Y
Triggered Suggestion As Suggestion (Spell), but triggered only and target doesn't remember the suggestion. N
Unbearable Brightness Your enchantment blasts an area with destroying light (energy, uncommon). Y
Vitriolic Mist As Fire Shield (Spell), except Acid Damage. N
Volcanic Storm Hot rocks deal 5d6 damage. N
Wall of Blindness/Deafness Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses. Y
Wandering Star Motes Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage. Y
Ward Shield Touched shield grants wielder SR 10 + caster level vs. targeted spells and +5 REFL bonus to saves vs. area of effect spells. N
Warded March You are highly resistant to energy or physical damage for one move action, and deal heavy damage to foes you move through. Y

Level 5 Sorcerer/Wizard Spells

Name Description Rev?
Absorb Toxicity You become immune to diseases and poisons, absorb one, and then spread it to others. N
Acidic Spray Deals heavy Acid damage and inflicts the Singed condition. Y
Animal Growth One animal doubles in size. N
Astral Projection, Lesser Limited astral travel. Y
Blight Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty. Y
Blood Boil Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk. Y
Break Enchantment Frees subjects from enchantments, transmutations, and curses. N
Calm Air You calm the air and disperse fog, dust, and other particles. Y
Caustic Blood You imbue your blood with corrosive acid. N
Cloudkill Obscures vision and inflicts poison damage. Y
Cone of Cold Inflicts intense cold damage in a large cone. Y
Corrosive Consumption Ray causes targets form to transform into acid...with dire results. Y
Damnation Stride Teleports you a short distance and leaves behind a burst of fire. Y
Daywalker You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. N
Dismissal Your scorn hurts. Make a ray attack with dire consequences. Y
Dominate Person Controls Humanoid telepathically. Y
Duplicate Familiar You create a duplicate of a Familiar. N
Echolocation Sonic sense gives you Blindsense 40 ft. N
Elemental Body II Turns you into a creature associated with Air, Earth, Fire, or Water. Y
Energy Siege Shot A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. N
Feast on Fear Targets are panicked, and you gain temporary hit points. N
Feeblemind Subject's INT and CHA are destroyed, inflicting heavy Psychic damage and Ability Drain. Y
Fire Snake Creates a serpentine path of fire 5 ft. long/lvl that deals 1d6 fire damage/lvl. N
Fulgere The power of a volcano inflicts Scouring damage on your foes and punishes your attackers. Y
Geyser Creates a geyser of boiling water. N
Gift of the Deep You give the one non-mutated Sahuagin/lvl the appearance and many of the abilities of Sahuagin mutants. N
Hold Monster Briefly paralyzes one creature of any type. Y
Hostile Juxtaposition You create a dimensional link with a targeted creature, and switch spots with it. Y
Hungry Earth All solid surfaces bite savagely at creatures adjacent to them. Y
Icy Prison Thick ice hampers and damages the target. Y
Interposing Hand of the Magus Hand provides cover against 1 opponent, or damage against several. Y
Life Bubble Protects creatures from some types of sustained environmental effects. Y
Lightning Arc Targets in a line take 1d6 electricity/lvl. N
Magic Jar Enables possession of another creature. N
Major Creation As Minor Creation (Spell), plus stone and metal. N
Mind Fog Illusory fog obscures vision and causes fictive damage. Y
Nightmare Sends vision dealing heavy psychic damage and fatigue. Y
Overland Flight You fly at a speed of 40 ft. and can hustle over long distances. N
Permanency Makes certain spells permanent.
Persistent Image As Minor Image (Spell), but much stronger. Y
Phantasmal Web Catches subjects in an illusory web. Y
Pillar of Stone Creates durable stone pillars. Y
Planar Adaptation Resist harmful effects of other plane. N
Planar Binding, Lesser Planar Binding, Lesser (Spell) Planar Binding, Lesser (Spell)
Polymorph Assume form of a Small or Medium Monster of any sort, with weak Ranged abilities. Y
Possess Object Possess and animate one object. N
Rolling Stone Rolling ball of stone deals Abrasion and Crushing Damage. Y
Rubberskin Bludgeoning and falling damage you take is converted into non-lethal damage. N
Secret Chest Hides expensive chest on Ethereal Plane; you retrieve it at will. N
Seeming Changes appearance of 1 person per 2 levels. N
Sending Delivers short message anywhere, instantly. N
Sonic Thrust Ray of sound damages and moves targets. Y
Spell Absorption Spell Absorption (Spell) Spell Absorption (Spell)
Stoneskin, Communal As Stoneskin (Spell), but you may protect multiple creatures. Y
Suffocation Target suffers heavy winded damage. Y
Summon Monster V Summons one Summoned Monster to fight for you. Y
Summoner Conduit The target takes damage whenever its summoned creature does. N
Telekinesis Moves object, attacks creature, or hurls object or creature. N
Telepathic Bond Link lets allies communicate at short range regardless of language. N
Teleport Instantly transports you as far as 50 miles per hour you spend casting. Y
Transmute Mud to Rock Transforms two 10-ft. cubes per level. N
Transmute Rock to Mud Transforms two 10-ft. cubes per level. N
Treasure Stitching Objects on cloth become embroidered. N
Unbreakable Construct Increase Construct hardness or DR. N
Uncommon Stoneskin Ignores a scaling number of points of damage per attack from a specified Uncommon Physical damage type. Y
Unseen Crew Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. N
Vampiric Shadow Shield As Fire Shield (Spell), except attackers take negative energy damage and attacks heal you. N
Wall of Sound Sonic wall damages creatures. Y
Whip of Centipedes Create a whip made of poisonous centipedes. N

Level 6 Sorcerer/Wizard Spells

Name Description Rev?
Acid Fog Dense Fog deals acid damage and slows movement. Y
Antimagic Field Completely but temporarily suppresses magical effects within 10 ft. Y
Apparition The caster creates a short-lived illusory thing, that traces a 30 foot line and makes touch attacks. Y
Armored March You are highly resistant to all damage for one move action, and deal heavy damage to foes you move through. Y
Banshee Blast Cone deals severe damage and induces fear. Y
Chain Lightning Unleash a spectacular crackling corona of lightning bolts. Y
Circle of Death Dark forces attempt to slay all living creatures. Y
Cloak of Dreams Ray causes living creatures to fall asleep and risk a Synergy. Y
Cold Ice Strike Blast of ice slivers deals cold damage and slows. Y
Contagion, Greater Infect a subject with a magical disease. N
Contagious Flame Blast of deadly fire eats away harder and harder at enemies. Y
Deadly Necrosis Strikes a creature you choose with necrotic damage and are Impaired...at a minimum. Y
Disintegrate Reduces one creature or object to dust. Y
Dispel Magic, Greater Cancels multiple magical spells or effects Y
Eldritch Conduit, Greater Use enemies as a point of origin for a cone, cylinder, line, or sphere spell. N
Elemental Assessor Elemental ray transforms parts of the victim into a damaging canker. Y
Elemental Body III Turns you into a creature associated with Air, Earth, Fire, or Water. Y
Enemy Hammer Allows you to telekinetically use a creature as a weapon. N
Energy Siege Shot, Greater This spell functions like Energy Siege Shot (Spell), except it can target siege engines of any size, not just Large siege engines. N
Envious Urge Targets suffer damage and want what you have. A lot. Y
Eyebite Targets suffer rugosic damage and are dazzled. Y
Flesh to Stone Turns subject creature into statue. N
Fluid Form Become a living liquid, gaining many bonus effects. Y
Forceful Hand of the Magus Hand carries your stuff and pushes creatures away, doing heavy damage in the process. Y
Form of the Dragon I Turns you into a draconic creature. Y
Freezing Sphere Freezes water or deals cold damage. Y
Getaway Teleports you and select creatures to predetermined location. N
Globe of Invulnerability Stops supernatural and spell-like effects. Y
Hallucinatory Terrain Appears like any sort of natural terrain, but does not conceal structures or creatures. Y
Hellfire Ray A blast of hellfire deals damage, and if it kills the victim, then things get...interesting. Y
Heroism, Greater Gives +4 Morale Bonus on attack rolls, saves, and skill checks, immunity to [fear] effects, and temporary hit points. N
Impulsive Burst
Leashed Shackles Create shackles of force on one creature. N
Mislead Turns you invisible and creates illusory double. N
Move Earth Digs enormous trenches and builds hills. Y
Moving Mountain Rolling ball of stone deals Abrasion and Piercing Damage. Y
Oasis Create a comfortable and secured place in the wilderness. Y
Path of the Winds Path of the Winds (Spell) Path of the Winds (Spell)
Pillar of Iron Creates extremely durable pillars of solid Iron. Y
Planar Binding Planar Binding (Spell) Planar Binding (Spell)
Programmed Image As Minor Image (Spell), but dormant until triggered by event. Y
Repulsion Creatures can't approach you. N
Resilient Sphere Flying sphere of forceful air deals Scouring or Thundercrash Damage. Y
Resist Rare Energy Ignores a scaling number of points of damage per attack from a specified Rare energy type. Y
Serenity Peaceful feelings harm those attempting violence. Y
Shadow Walk Step into shadow to travel rapidly. Y
Sirocco Sirocco (Spell) Sirocco (Spell)
Sonic Form Turn yourself into a creature of semisolid sound. N
Stone to Flesh Restores petrified creature. N
Suggestion, Mass As Suggestion (Spell), affects 1 subject/lvl. N
Summon Monster VI Summons one Summoned Monster to fight for you. Y
Tar Pool Converts the top layer of the ground into hot tar. N
True Seeing Lets you see all things as they really are. N
Undeath to Death Inflicts heavy light (energy, uncommon) damage to the unliving in your sight. Y
Undeath Ward You create a pale silver barrier that repels undead. N
Unwilling Shield Subject shares wounds you receive. N
Utter Contempt Targets suffer heavy Soul (energy, rare) damage as you deride them. Y
Veil Changes appearance of a group of creatures. N
Vengeful Outrage Target is compelled to destroy one enemy. N
Whip of Ants Create a whip made of Army Ants. N

Level 7 Sorcerer/Wizard Spells

Name Description Rev?
Apparition Insidiae The caster creates a short-lived illusory thing, that traces a 40 foot line and makes touch attacks. Y
Arcane Sight, Greater As Arcane Sight (Spell), but faster, and the ray attack is stronger. Y
Archon's Trumpet Inflicts heavy thundercrash damage to all targets in a 30 foot cone. Y
Banishment Banishes 2 HD/lvl of extraplanar creatures. N
Bite the Hand, Mass Compel one creature summoned by a spell or spell-like ability/level to attack the being who summoned it, to the best of its ability N
Caustic Eruption Burst deals heavy acid damage. Y
Constricting Coils Eldritch muscular coils deal crushing damage to the target while holding it still. Y
Control Undead Undead don't attack you while under your command. N
Control Weather Control Weather (Spell) Control Weather (Spell)
Create Demiplane, Lesser Create your own Demiplane, nice and cozy. Y
Deflection Attacks that miss are redirected back to the source of the attack. N
Dimensional Bounce Teleport multiple times between two designated locations. N
Elemental Body IV Turns you into a creature associated with Air, Earth, Fire, or Water. Y
Ethereal Jaunt You become ethereal until your next combat ends. Y
Expend Wastes creatures' limited use magical ability. N
Finger of Death Deals heavy necrotic (energy, uncommon) damage to one subject. Y
Firebrand Affected creatures gain flaming weapons and a one-use ray of fire attack. Y
Fly, Mass One or more creatures gains ability to fly. Y
Form of the Dragon II Turns you into a huge draconic creature. Y
Frightful Aspect You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. N
Grasping Hand of the Magus Hand carries items and allies without effort. Y
Hammerblow Without a sound, break objects and batter foes within a short distance. Y
Hold Person, Mass This spell briefly paralyzes several humanoid targets. Y
Hungry Darkness As Deeper Darkness (Spell), but inflicts 3d6 Force Damage and 2 CON damage per round; victims continue to bleed after leaving darkness. N
Insanity Subject suffers continuous confusion. N
Invisibility, Mass As Invisibility, Greater (Spell), but affects multiple creatures. Y
Ki Shout Target takes 1d6 Sonic dmg/lvl and is stunned. N
Lunar Veil Dispel light and revert lycanthropes. N
Mage's Magnificent Mansion Door leads to extradimensional mansion. Y
Mage's Sword Floating magic blades strike opponents. Y
Magnetic Field You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. N
Mirage Arcana As Hallucinatory Terrain (Spell), plus structures. Y
Plague Storm Cloud inflicts Necrotic damage Y
Planar Adaptation, Mass This spell functions like Planar Adaptation (Spell), except as noted above. N
Planar Refuge Enforces the rules of the Material Plane on other planes of existence. Y
Plane Shift As many as eight subjects travel to another plane. N
Polymorph, Greater Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities. Y
Power Word Blind Blinds creature with 200 hp or less. N
Prismatic Spray Rays hit subjects with variety of effects. Y
Project Image Illusory double can talk and cast spells. N
Rare Stoneskin Ignores a scaling number of points of damage per attack from a specified Rare Physical damage type. Y
Resonating Word Target is damaged, and suffers ongoing sonic damage. Y
Reverse Gravity Ray attack causes objects and creatures to fall upward, or suffer heavy ripping damage.. Y
Scouring Winds Winds deal scouring damage. Y
Simulacrum Simulacrum (Spell) Simulacrum (Spell)
Spell Turning Reflect 1d4+6 spell levels back at caster. N
Standing Wave Rolling ball of water deals Buffeting or Winded Damage. Y
Statue Subject can become a statue at will, being subject only to Sunders. N
Sudden Necrosis Strikes a creature you choose with necrotic damage and inflicts Impaired...at a minimum. Y
Summon Monster VII Summons one Summoned Monster to fight for you. Y
Teleport Object Teleport Object (Spell) Teleport Object (Spell)
Teleport, Greater This spell functions like teleport, except that there is no range limit. Y
Temporary Resurrection Bring a creature to life for 24 hours, after which it dies again. N
Vortex Creates a whirlpool in water. N
Walk through Space You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. Y
Wall of Force Creates an invisible, immobile wall of pure force. Y
Wall of Light An immobile curtain of deadly light that blocks line of sight. Y
Waves of Exhaustion Several targets become exhausted. N
Wish, Limited Alters reality (within limits). N

Level 8 Sorcerer/Wizard Spells

Name Description Rev?
Antipathy Object or location affected by spell repels certain creatures. N
Apparition Dirus The caster creates a short-lived illusory thing, that traces a 60 foot line and makes touch attacks. Y
Bestow Curse, Greater Inflicts Cursed or Hexed upon multiple creatures you choose. Y
Binding Utilizes an array of techniques to imprison a creature. N
Burst of Revelation
Charm Monster, Mass As Charm Monster (Spell), but multiple targets within 30 feet of each other. Y
Clenched Fist of the Magus Large hand clenched into a brutal fist smashes your foes as a ray attack, leaving them wobbling. Y
Create Demiplane As Create Demiplane, Lesser (Spell), but larger and with better decorating. Y
Deadly Image As Minor Image (Spell), plus much bigger, much more damaging, and may affect as many or few senses as desired. Y
Deathneedle A needle of shadow darts out as a ray and inflicts heavy negative energy damage to a target. Y
Demand As Sending (Spell), plus you can send a Suggestion (Spell). N
Destruction of Self
Dimensional Lock Teleportation and interplanar travel blocked until the next Moon. Y
Disassemble
Flying Fingernails
Form of the Dragon III Turns you into a huge draconic creature. Y
Frost Fingers
Ghosthowl Damages insubstantial creatures without a saving throw, and all others with a saving throw. Y
Greater Oculus Electricum
Greater Sadomasochism
Hammerblow, Mass Without a sound, break objects and batter foes within a short distance. Y
Heart of Glass Target enemy is rendered Defenseless or Vulnerable to a single class of damage chosen by the caster. Y
Horrid Wilting Deals terrible Desiccation damage to creatures chosen. Y
Impulsive Burst, Mass
Incendiary Cloud Cloud obscures vision and inflicts Darkfire damage. Y
Instant Necrosis Strikes a creature you choose with necrotic damage and inflicts Crippled...at a minimum. Y
Iron Body Your body becomes living iron. N
Irresistible Dance Forces subject to dance. N
Juggernauts March You are nearly immune to damage for one move action, and deal heavy damage to foes you move through. Y
Maze Traps subject in extradimensional maze. N
Mind Blank Subject is protected from mental/emotional magic and scrying. N
Memory of Function You restore a broken object or damaged Construct to a functional state, as if it were new and intact. N
Molten Orb Molten metal ray attack acts as a splash weapon, dealing Fire Damage plus ongoing damage. Y
Moment of Prescience You gain +1/lvl Insight Bonus on single attack roll, check, or save. N
Orb of the Void Flying sphere of darkness deals Necrotic damage and Essence Destruction. Y
Painneedle
Pillar of Lava Pillars of lava impede movement and deal damage. Y
Plumbumgaol
Polar Ray Ranged touch attack deals 1d6/lvl cold damage and 1d4 points of >Dexterity drain. N
Power Word Stun Ray attack stuns creature and places them at risk of a Synergy. N
Prismatic Wall Wall's colors have array of effects. Y
Rain of Arrows You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. Y
Resist All Energy Ignores a scaling number of points of damage per attack from All energy types. Y
Scintillating Pattern Twisting colors confuse, stun, or render unconscious. N
Screen Illusion hides area from vision and scrying. N
Seamantle Sheathes you in protective water. N
Shout, Greater Devastating yell deals 10d6 Sonic Damage; stuns creatures. N
Skyshard
Spellscar This potent spell invokes devastation on a localized (and thankfully temporary) scale. N
Static Burst
Stormbolts You are struck by a massive lightning bolt...and share. Y
Strangling Hair Your hair animates and grapples. N
Summon Monster VIII Summons one Summoned Monster to fight for you. Y
Sunburst Blinds all within 10 ft., deals 6d6 damage. N
Sympathy Object or location attracts certain creatures. N
Telekinetic Sphere Flying sphere of forceful air deals Scouring or Thundercrash Damage, and can knock creatures Prone or render them Quelled. Y
Temporal Stasis Puts subject into suspended animation. N
Thundermane
Time Shudder Nearby creatures are affected by Haste (Spell) or Slow (Spell) each round. N
Trap the Soul Imprisons subject within gem. N
Waves of Fatigue Several targets become fatigued. N

Level 9 Sorcerer/Wizard Spells

Name Description Rev?
Apparition Atrox The caster creates a short-lived illusory thing, that traces a 120 foot line and makes touch attacks. Y
Astral Projection Projects you and others onto Astral Plane. Y
Battering Ram An eldritch Ram smashes a foe for damage and a free Bull Rush. Y
Bilocation Exist in two places at once, gaining tremendous mobility and durability. Y
Bristlecone Massive cones of energy inflict damage and push enemies in a 25-foot cone. Y
Bruxism Locks the form of affected enemy creatures into rigid spasms, causing damage if they try to escape. Y
Canopic Conversion Turns your allies into pseudo-undead, with potent benefits. Y
Censorium Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage. Y
Chaos Engine Transmute an area into Real Reality, causing all creatures caught within to suffer damage. Y
Clashing Rocks Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface. Y
Consumptum Feurium Magnifica Point-blank blast of terrible darkfire energy, powered by the caster's life-force. Y
Create Demiplane, Greater As Create Demiplane (Spell), but much larger. Y
Crushing Hand of the Magus Really Large hand crushes your foes. Y
Deadly Juxtaposition You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies. Y
Dominate Monster As Dominate Person (Spell), but any creature. Y
Elitist Ally creatures, which may include yourself, gain many potent boosts when affected by Elitist. Y
Emblazon Crest Your distinct symbol is magically displayed on any suitable item you carry. Y
Energy Drain Subject gains 2d4 points of Essence Omission and is at risk of a synergy. Y
Essence of Motion Touching an enemy catapults them away from you, or they may fall Prone and suffer damage to resist. Y
Etherealness Travel to an Ethereal Plane with companions. Y
Fleshblight Calls forth a long-range 7x7 cone of necrotic (energy, uncommon) damage, affecting both friend and foe. Y
Forced Quiet Muffle sound around the target. Y
Foresight "Sixth sense" warns of impending danger and grants many benefits. Y
Foehammer Without a sound, the caster smashes his foes with force damage. Y
Freedom Releases creature from all conditions save only death. Y
Furnace Bones Infuses allies you touch with fiery abilities. Y
Gate Connects two planes for travel by any creatures, in either direction. Y
Ghost Dance Movement does not provoke an attack of opportunity, unless you wish it, and then you can mete out...punishment. Y
Gift of the Rider Allied recipients may use their actions and movements far more efficiently. Y
Gloria Mundi Allies you choose are transmuted into their perfect forms, gaining many benefits. Y
Hearts of Glass Target enemies are rendered Defenseless or Vulnerable to a single class of damage chosen by the caster. Y
Heroic Invocation Grants a number of creatures bonuses on attacks and damage, temporary hit points, and a Vaulting speed. Y
Hold Monster, Mass Paralyzes multiple creatures for a short time. Y
Icy Prison, Mass Thick ice hampers and damages several targets. Y
Imprisonment Chains and possibly entombs subject you touch. Y
Invincible March You are immune to damage for one move action, and deal heavy damage to foes you move through. Y
Mage's Disjunction Cancels multiple magical spells or effects and Disintegrates its targets. Y
Mad Hallucination Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy. Y
Mass Instant Necrosis Strikes all creatures you choose with tenebrous damage and inflicts Crippled...at a minimum. Y
Meteor Swarm Four exploding spheres each deal Fire and Bludgeoning Damage. Y
Overwhelming Presence Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy. Y
Parliament of Selves Creates a decoy duplicate of your allies. Y
Perfect Stoneskin Ignores a scaling number of points of damage per attack from all Physical damage types. Y
Power Word Kill Ray which deals massive eldritch damage with no saving throw allowed. Y
Prismatic Sphere As Prismatic Wall (Spell), but surrounds on all sides. Y
Refuge Alters item to transport its possessor to a safe place. Y
Ride the Lightning Transform into electricity and race forth, blasting all in your path. Y
Shades As Shadow Walk (Spell), but with no miss chance and a Teleport combat move. Y
Shapechange Assume form of a Small to Huge Monster of any sort, with strong Ranged abilities. Y
Soul Bind Bind your enemies and allies together, granting bonus AC and damage. Y
Soulburn Immolate your chosen enemies with precise blasts of void damage, searing their bodies and sight. Y
Spellbane Create a ranged Antimagic Field usable against your enemies. Y
Stone Fist Your unarmed strikes are lethal. Y
Storm of Revelation A huge storm of magic inflicts Eldritch damage and renders the world transparent and glowing. Y
Suffocation, Mass Multiple creatures suffer heavy winded damage. Y
Summon Monster IX Summons one Summoned Monster to fight for you. Y
Sundering Shards All creatures and objects in a 30-foot (6x6) cone suffer damage. Y
Teleportation Circle Teleports creatures inside circle. Y
Thunderblast Inflicts massive thundercrash damage upon many foes you choose. Y
Time Stop You act freely for 1d4+1 rounds. Y
Transmute Blood to Acid Target takes Acid Damage, and suffers the Immolated condition each round. Y
Tsunami Huge wave damages and sweeps up all in its path. Y
Unmake Touch an unattended object or a melee target and Unmake it, dealing massive disintegration damage. Y
Volcano Create a Huge, incredibly destructive volcano that burns everything around it. Y
Wail of the Banshee Deals heavy threnodic damage to a forty-foot area with you in the center. Y
Weird Changes allies into enemies and enemies into allies in a most confusing fashion. Y
Winds of Vengeance Gives you the ability to fly and attack with wind. Y
Wish Reshape reality at your whim, within limits, and at a cost. Y
Wrack Hurl a ray of utter horrifying agony at your enemies. Y