Sorcerer/Wizard Spells

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Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Sorcerer/Wizard Spells

Level 0 sorcerer and wizard spells are also called "Cantrips".

Name Description Rev?
Acid Splash Conjure an orb of acid that deals ranged acid damage. Y
Bleed Cause bludgeoning damage and a Bruised condition. Y
Dancing Lights Creates illusory torches or other lights. Y
Detect Magic Detects all spells and magic items within a 60 ft cone. Y
Detect Poison Detects poison in a creature or object. Y
Disrupt Undead Ray deals Positive Energy Damage to one Undead in range. Y
Flare Dazzles one creature. Y
Ghost Sound Create figment sounds in a location. Y
Hand of the Magus You can telekinetically move and attack with a modest object. Y
Jolt Deal electricity damage with a ranged touch attack. Y
Light Object shines like a torch. Y
Mending Makes minor repairs on a non-magical object that is damaged or Broken. Y
Message Whisper conversation at distance. Y
Penumbra Protects creature or object touched from bright light. Y
Prestidigitation Performs minor tricks. Y
Ray of Frost Ray attack deals cold damage. Y
Read Magic Read scrolls and spellbooks. Y
Resistance Subject gains +1 bonus on saving throws. Y
Root Reinforces a subjects defense against being moved or tripped. Y
Scoop Create a scoop of force to pick up or carry liquids. Y
Spark Dangerous spark injures your attacker. Y

Level 1 Sorcerer/Wizard Spells

Name Description Rev?
Adhesive Spittle Spit immobilizing goop at a creature. Y
Adjuring Step You can move slowly and safely and still cast spells, until you move quickly. Y
Air Bubble Creates a small pocket of air around your head or an object, which may burst as an attack. Y
Alarm Wards an area for the night. Y
Alter Winds Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster. Y
Animate Rope Makes a rope move at your command, to trip or entangle an enemy. Y
Ant Haul Increases the carrying capacity of a creature by 10 pounds per caster level. Y
Anticipate Peril Targets gain a scaling bonus on their next initiative check. Y
Bed of Iron Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue. Y
Blend Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. Y
Blurred Movement As Blur (Spell), but only while you are moving, unless you move twice in a single round. Y
Body Capacitance Gain protection against Electricity attacks and release the energy as a Touch Attack. Y
Bouncy Body The target's flesh becomes flexible and rubbery. Y
Break Break an object or creature in range. Y
Bungle Inflict a penalty on a target's d20 roll as an immediate action. Y
Burning Disarm A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. Y
Burning Hand of the Magus Cone-shaped burst doing fire damage. Y
Cause Fear One creature gains the Cringing condition. Y
Charm Person Makes one Humanoid creature or person your friend. Y
Chill Touch You dark powers touch victims in a small cone, inflicting necrotic damage and making undead humbled. Y
Color Spray dazzles, blinds, or fogs affected creatures. Y
Dancing Lantern Animates a lantern-flame that follows you and can be used as a ray attack. Y
Deja Vu Make a creature realize that things aren't so bad after all. Y
Disguise Self Changes your appearance. Y
Ear-Piercing Scream Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself. Y
Endure Elements Exist comfortably in hot or cold regions. Y
Enlarge Person Humanoid creature gains one size category. Y
Expeditious Excavation Moves small amounts of earth. Y
Expeditious Retreat Your Walk speed increases. Y
Feather Fall Instantly changes the rate at which the targets falls. Y
Floating Disk Creates 3-ft.-diameter horizontal disk that carries things and can break falls. Y
Gravity Bow Projectiles do damage as though one size category bigger. Y
Grease Covers a 10-ft. square or one object with a layer of slippery grease. Y
Hideous Laughter Subject becomes wobbly due to gales of forced mirth. Y
Hold Portal Holds door shut. Y
Hydraulic Push Wave of water damages and pushes an enemy one square. Y
Hypnotism Distracts and inflicts psychic damage. Y
Illusion of Calm You appear to be standing calmly, even when you take some actions. Y
Jump Subject gains a Vaulting speed for one round. Y
Liberating Command Restrained target may make an Escape Artist check to escape as an immediate action. Y
Lock Gaze Compel the target to look at you and only you, no matter how painful. Y
Mage Armor Gives subject +3 Armor Bonus to AC. Y
Magic Aura Alter your aura to grant AC. Y
Magic Missile Magic projectiles deal 1d4+1 force damage each; +1 missile per two levels above 1st (max 5) unless Manaburned. Y
Magic Weapon Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. Y
Memory Lapse Subject forgets events back to last turn. Y
Monkey Fish Gain a climb speed and a swim speed of 10 ft. or more for a time. Y
Mudball Ray Attack that causes the target to be blinded and bludgeoned. Y
Nauseating Trail Creature leaves a trail of Stinking Cloud (Spell) squares. Y
Peacebond Locks a weapon in place on the target's body. Y
Phantom Blood When struck in combat, gain temporary hp's and a phantom copy. Y
Poisoned Egg Transform the contents of a normal egg into a single dose of Simple Venom. Y
Ray of Enfeeblement Ray causes Withered, and threatens a Synergy. Y
Shadow Weapon Create a quasi-real weapon for yourself or for allies. Y
Shield Invisible disc gives +4 Arcane Bonus to AC. Y
Shocking Grasp Touch delivers Electricity (energy, common) damage. Y
Silent Image Creates minor illusion of your design. Y
Snowball Ranged touch delivers Cold Damage and might inflict torpid. Y
Stone Shield A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Y
Stumble Gap Small hole trips creatures. Y
Summon Monster I Summons one Summoned Monster to fight for you. Y
Sunder Breaker Attacks against you are costly, or you may break your own protection to inflict damage. Y
Touch of the Sea Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process. Y
True Strike Gain a bonus on your next attack roll. Y
Unseen Servant Creates an invisible, mindless, shapeless force that performs simple tasks. Y
Vanish Immediately become Invisible for 1 round. Y
Ventriloquism Make your voice seem to issue from someplace else. Y
Wave Shield Water blunts one incoming attack or effect as an immediate action. Y
Web Bolt As the Web (Spell), except only occupying a single creature’s space. Y

Level 2 Sorcerer/Wizard Spells

Name Description Rev?
Aboleth's Lung Targets gain the ability to breathe water but can no longer breathe air. Y
Admonishing Ray You fire one or more nonlethal force ray. Each ray deals heavy nonlethal damage. Y
Aggressive Thundercloud Flying storm cloud deals electricity damage. Y
Air Step Tread on air, with limitations. Y
Arcane Lock Magically locks a portal or chest. Y
Blindness/Deafness Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy. Y
Blur Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round. Y
Burning Arc Create an arc of flame that burns one or more targets within a 20-foot cone. Y
Burning Gaze Inflict fire damage and Burned to creatures simply by looking at them. Y
Burst of Radiance Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them. Y
Codespeak Recipients gain the ability to speak, read, and write a new, coded language. Y
Companion Polymorph You transform the target into a smaller, harmless-looking animal of the same approximate body type. Y
Compassionate Ally Target is compelled to help injured ally or suffer the Antagonized condition. Y
Continual Flame Makes a permanent, heatless light. Y
Disguise Other As Disguise Self (Spell), but affects you or another. Y
Dust of Twilight Black particles extinguish light sources and damages creatures. Y
Embrace Destiny Dice with Fate, for good or ill. Y
Endure Elements, Communal As Endure Elements (Spell), but you may protect several creatures you touch. Y
Euphoric Cloud Fog intoxicates living creatures. Y
False Life Gain 1d10 temporary hp + 1/lvl (max +10). Y
Fiery Shuriken Calls forth rays, expressing as fiery projectiles that fly at opponents. Y
Flaming Sphere Rolling ball of fire deals Fire Damage. Y
Fog Cloud Fog obscures vision. Y
Frost Fall Inflict cold damage and hindered. Y
Ghoul Touch Damages one living target you touch. Y
Glitterdust Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects. Y
Gust of Wind Blows away or knocks down smaller creatures. Y
Haunting Mists Creatures are shaken and take gnashing damage...or DO they? Y
Invisibility Subject is invisible until the end of its next encounter. Y
Juxtaposition Swaps places with the caster and an enemy creature. Y
Kinetic Reverberation Channels the force of your actions into a ray of Force damage. Y
Knock Opens locked or magically sealed door...eventually. Y
Least Polymorph Assume form of a Small or Medium Humanoid. Y
Levitate Subject gains a Hover speed. Y
Life Pact Affected creatures automatically donate hp to stabilize fallen ally. Y
Magic Mouth Objects speaks once when triggered. Y
Make Whole Repairs a damaged or broken magic item or construct. Y
Minor Image As Silent Image (Spell), plus sound and damage. Y
Mirror Image Creates a decoy duplicate of you. Y
Pilfering Hand of the Magus You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends. Y
Pyrotechnics Turns a fire into a burst of dazzling fireworks and a thick column of smoke. Y
Qualm Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing. Y
Resist Energy Ignores a scaling number of points of damage per attack from a specified Common energy type. Y
Ricochet Shot Imbues a projectile or thrown weapon to give it the ability to ricochet. Y
River Whip Create a whip of water that you wield as a weapon. Y
Scare Inflict psychic damage and Cringing on one or two targets. Y
Scorching Ray Ray Attack deals Fire Damage. Y
Seducer's Eyes You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them. Y
See Invisibility Reveals invisible creatures or objects. Y
Share Memory Share or inflict one memory upon the target. Y
Shatter Sonic vibration damages objects or an enemy creature. Y
Slipstream Wave boosts or hampers creature's speed. Y
Spell Gauge You learn the nature of, and disable, a target creature's supernatural or spell-like ability. Y
Spider Climb Grants Greater Climb of 20 feet. Y
Stone Call Inflicts damage and difficult terrain to all creatures in area. Y
Stricken Heart Clenching agonies inflict Necrotic damage and Jostled. Y
Summon Monster II Summons one Summoned Monster to fight for you. Y
Tactical Acumen Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning. Y
Touch of Bloodletting This spell causes any existing wounds that the target possesses to bleed profusely. Y
Touch of Mercy The target creature deals only Non-Lethal Damage with all of its physical attacks. Y
Tremor Blast You create a minor earthquake that can inflict bludgeoning damage and Quelled. Y
Twilight Haze Illusory fog obscures vision. Y
Web Fills 10-ft.-radius spread (5x5 area) with sticky spiderwebs that impair movement. Y

Level 3 Sorcerer/Wizard Spells

Name Description Rev?
Accursed Glare Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy. Y
Adjustable Disguise As Disguise Self (Spell), but you can change the disguise as a swift action. Y
Air Geyser Blast of air deals bludgeoning damage and pushes targets violently around. Y
Aqueous Orb Rolling ball of water deals Buffeting or Winded Damage. Y
Arcane Sight Magical auras become visible, a ray attack becomes available. Y
Ash Storm Hamper vision and inflict abrasion damage on all victims. Y
Barrow Haze Fog obscures vision and inflicts negative energy. Y
Battering Blast You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects. Y
Bells A silvery tinkle distracts your foes...or destroys them. Y
Blade Snare Blades damage and hinder all creatures around you. Y
Blot Ruins writings and wipes creatures out of existence. Y
Chain of Perdition Creates a floating chain of force that damages your foes most terribly. Y
Cloak of Winds Creates a whirling screen of strong wind around you. Y
Daylight 60-ft. radius of bright light, or, touch a creature to inflict heavy Light damage and a status condition. Y
Diamond Spray You blast a ray of diamond slivers at a target in range. Y
Dispel Magic Cancels one magical spell or effect Y
Displacement Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round. Y
Elemental Aura Creates an aura of energy around you that damages others and protects you. Y
Eruptive Pustules Acid boils burst as ray attacks. Y
Final Sacrifice You disrupt the conjuring energies within a summoned creature, causing it to violently explode. Y
Fireball Hurl a fiery bead that bursts into a huge fiery explosion. Y
Fly Subject gains Lesser Flight equal to its normal Walk speed. Y
Force Anchor Ray Attack deals a target force damage and limits their movement. Y
Force Punch Target takes force damage and is pushed away. Y
Gentle Repose Preserves one corpse. Y
Halt Undead Immobilizes several undead that are near each other. Y
Haste Two or more allies move faster, and gain a bonus attack on a full attack action. Y
Heroism Gives +2 bonus on attack rolls, saving throws, and skill checks. Y
Hold Person Paralyzes one humanoid creature for a brief time. Y
Invisibility Sphere Makes creatures within 10 ft. of the touched recipient invisible. Y
Isolate Your ray attack causes a target to become Exiled. Y
Lesser Polymorph Assume form of a Small or Medium Monster of any sort, with no Ranged abilities. Y
Lightning Bolt Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line. Y
Major Image As Minor Image (Spell), plus bigger, more damaging, and has sound, smell and thermal effects. Y
Malediction Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them. Y
Pellet Blast Creates an explosion of deadly metal pellets. Y
Phantom Steed Magic mount appears for the day. Y
Protection from Energy Grants 3 temp hitpoints/lvl, only against one kind of common energy. Y
Ray of Exhaustion Ray makes subject fatigued and places it at risk of a synergy. Y
Red Right Hand of the Magus You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution. Y
Resist Energy, Communal This spell functions like Resist Energy (Spell), except you can protect several creatures. Y
Silver Darts Cone of silver darts deals damage to targets near you. Y
Slow Inflicts Hindered upon multiple foes. Y
Spider Climb, Communal As Spider Climb (Spell), but affects multiple targets. Y
Stinking Cloud Vile vapors inflict damage and the Gagging condition.. Y
Stoneskin Ignores a scaling number of points of damage per attack from a specified Common Physical damage type. Y
Storm Step You call lightning for damage, and transport. Y
Suggestion Compels subject to follow stated course of action. Y
Summon Monster III Summons one Summoned Monster to fight for you. Y
Tiny Hut Creates shelter for 10 creatures on a Material Plane. Y
Trial of Fire and Acid The target creatures suffer damage and the Singed condition. Y
Unravel Destiny A target suffers if it has Action Points. Y
Water Breathing Subjects can breathe underwater. Y
Wind Wall Deflects arrows, smaller creatures, and gases. Y

Level 4 Sorcerer/Wizard Spells

Name Description Rev?
Adjustable Polymorph As Least Polymorph (Spell), but you can change the shape as a swift action. Y
Aggressive Thundercloud, Greater Flying storm cloud deals electricity damage. Y
Ball Lightning Flying ball of lightning deals heavy Electricity damage. Y
Bestow Curse Immediately inflict Cursed or Jinxed on a creature within your melee reach. Y
Black Tentacles Tentacles damage, immobilize, and move around creatures. Y
Bloody Arrows Conjure deadly arrows that strike unerringly. Y
Boneshatter A crackling ray deals heavy damage and inflicts wobbly. Y
Charm Monster Makes monster believe it is your ally. Y
Confusion Subjects struck by ray behave oddly and are at risk of a synergy. Y
Conjure Deadfall You conjure a large metal plate covered in sharp spikes that crushes all creatures caught in the area of effect. Y
Crushing Despair Subjects struggle to keep living against the assault of quiescent damage. Y
Defensive Shock Electricity damages your enemies and punishes your attackers. Y
Dimension Door Teleports you and possibly others a short distance Y
Dimensional Anchor Bars extradimensional movement. Y
Dragon's Breath Gives you a dragon's Breath Weapon. Y
Elemental Body I Turns you into a creature associated with Air, Earth, Fire, or Water. Y
Enervation Subject gains 1d4 points of Essence Suppression and is at risk of a synergy. Y
Enlarge Person, Mass Humanoids you choose gain one size category. Y
False Life, Greater Gain 2d10 temporary hp + 1/lvl. Y
Fear Subjects within cone suffer Psychic damage and gain the Cringing condition. Y
Fire Shield Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold. Y
Firefall Causes fire to burst up, dealing heavy Fire damage and inflicting Singed. Y
Flaming Sphere, Greater Rolling ball of fire deals Fire Damage. Y
Globe of Invulnerability, Lesser Stops spell-like effects. Y
Hurricane Blast Creates a severe blast of wind away from you. Y
Ice Storm Hail deals damage and may slow creatures. Y
Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through. Y
Insulting Hand of the Magus A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose. Y
Invisibility, Greater As Invisibility (Spell), but works against all senses. Y
Make Whole, Greater This spell repairs 1d8+1 points of siege damage to a vehicle or fortification. Y
Master's Escape Switch places with one summoned creature you control. Y
Overwhelming Grief Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect. Y
Phantasmal Killer Fearsome phantom image damages a foe. Y
Phantom Steed, Communal Summon up to 6 Phantom Steeds, dividing the duration among them. Y
Pillar of Fire Creates deadly columns of flame. Y
Pillar of Ice Creates confounding pillars of ice. Y
Protection from Energy, Communal As Protection from Energy (Spell), but you may affect several creatures. Y
Rainbow Pattern Lights fascinate and inflict Light damage on chosen creatures. Y
Remove Curse Frees object or person from curse. Y
Resist Uncommon Energy Ignores a scaling number of points of damage per attack from a specified Uncommon energy type. Y
Ride the Waves Target can breathe water and swim. Y
Secure Shelter Creates sturdy cottage. Y
Shadow Barbs When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not. Y
Shocking Image As Mirror Image (Spell), but the duplicates emit electrical damage when destroyed. Y
Shout Damages creatures and objects within cone with Sonic damage. Y
Solid Fog Blocks vision, slows movement, stops some ranged attacks. Y
Summon Monster IV Summons one Summoned Monster to fight for you. Y
Touch of Slime Touch infests a target with slime, doing heavy damage. Y
Unbearable Brightness Your enchantment blasts an area with destroying light (energy, uncommon). Y
Wall of Blindness Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses. Y
Wandering Star Motes Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage. Y
Warded March You are highly resistant to energy or physical damage for one move action, and deal heavy damage to foes you move through. Y

Level 5 Sorcerer/Wizard Spells

Name Description Rev?
Absorb Toxicity You become immune to poisons, absorb one, and then spread it to others. Y
Acidic Spray Deals heavy Acid damage and inflicts the Singed condition. Y
Astral Projection, Lesser Limited astral travel. Y
Blight Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty. Y
Blood Boil Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk. Y
Calm Air You calm the air and disperse fog, dust, and other particles. Y
Caustic Blood You imbue your blood with corrosive acid. Y
Cloudkill Obscures vision and inflicts poison damage. Y
Cone of Cold Inflicts intense cold damage in a large cone. Y
Corrosive Consumption Ray causes targets form to transform into acid...with dire results. Y
Damnation Stride Teleports you a short distance and leaves behind a burst of fire. Y
Daywalker Turns an ally into a pseudo-undead, with potent benefits. Y
Dismissal Your scorn hurts. Make a ray attack with dire consequences. Y
Dominate Person Controls Humanoid telepathically. Y
Echolocation Grants you Echolocation. Y
Elemental Body II Turns you into a creature associated with Air, Earth, Fire, or Water. Y
Feeblemind Subject's INT and CHA are destroyed, inflicting heavy Psychic damage and Ability Drain. Y
Fulgere The power of a volcano inflicts Scouring damage on your foes and punishes your attackers. Y
Hold Monster Briefly paralyzes one creature of any type. Y
Hostile Juxtaposition You create a dimensional link with a targeted creature, and switch spots with it. Y
Hungry Earth All solid surfaces bite savagely at creatures adjacent to them. Y
Icy Prison Thick ice hampers and damages the target. Y
Interposing Hand of the Magus Hand provides cover against 1 opponent, or damage against several. Y
Life Bubble Protects creatures from some types of sustained environmental effects. Y
Mind Fog Illusory fog obscures vision and causes fictive damage. Y
Nightmare Sends vision dealing heavy psychic damage and fatigue. Y
Overland Flight You fly with tremendous stability and power, and are able to cruise long distances with ease. Y
Persistent Image As Minor Image (Spell), but much stronger. Y
Phantasmal Web Catches subjects in an illusory web. Y
Pillar of Stone Creates durable stone pillars. Y
Planar Adaptation Resist harmful non-lethal effects of environmental damage of another plane. Y
Polymorph Assume form of a Small or Medium Monster of any sort, with weak Ranged abilities. Y
Rolling Stone Rolling ball of stone deals Abrasion and Crushing Damage. Y
Sending Delivers short message anywhere, instantly. Y
Sonic Thrust Ray of sound damages and moves targets. Y
Stoneskin, Communal As Stoneskin (Spell), but you may protect multiple creatures. Y
Suffocation Target suffers heavy winded damage. Y
Summon Monster V Summons one Summoned Monster to fight for you. Y
Teleport Instantly transports you as far as 50 miles per hour you spend casting. Y
Uncommon Stoneskin Ignores a scaling number of points of damage per attack from a specified Uncommon Physical damage type. Y
Wall of Sound Sonic wall damages creatures. Y

Level 6 Sorcerer/Wizard Spells

Name Description Rev?
Acid Fog Dense Fog deals acid damage and slows movement. Y
Antimagic Field Completely but temporarily suppresses magical effects within 10 ft. Y
Apparition The caster creates a short-lived illusory thing, that traces a 30 foot line and makes touch attacks. Y
Armored March You are highly resistant to all damage for one move action, and deal heavy damage to foes you move through. Y
Banshee Blast Cone deals severe damage and induces fear. Y
Chain Lightning Unleash a spectacular crackling corona of lightning bolts. Y
Circle of Death Dark forces attempt to slay all living creatures. Y
Cloak of Dreams Ray causes living creatures to fall asleep and risk a Synergy. Y
Cold Ice Strike Blast of ice slivers deals cold damage and slows. Y
Contagious Flame Blast of deadly fire eats away harder and harder at enemies. Y
Deadly Necrosis Strikes a creature you choose with necrotic damage and are Impaired...at a minimum. Y
Disintegrate Reduces one creature or object to dust. Y
Dispel Magic, Greater Cancels multiple magical spells or effects Y
Elemental Assessor Elemental ray transforms parts of the victim into a damaging canker. Y
Elemental Body III Turns you into a creature associated with Air, Earth, Fire, or Water. Y
Envious Urge Targets suffer damage and want what you have. A lot. Y
Eyebite Targets suffer rugosic damage and are dazzled. Y
Fluid Form Become a living liquid, gaining many bonus effects. Y
Forceful Hand of the Magus Hand carries your stuff and pushes creatures away, doing heavy damage in the process. Y
Form of the Dragon I Turns you into a draconic creature. Y
Freezing Sphere Freezes water or deals cold damage. Y
Globe of Invulnerability Stops supernatural and spell-like effects. Y
Hallucinatory Terrain Appears like any sort of natural terrain, but does not conceal structures or creatures. Y
Hellfire Ray A blast of hellfire deals damage, and if it kills the victim, then things get...interesting. Y
Heroism, Greater Gives +3 bonus on attack rolls, saves, and skill checks, and temporary hit points. Y
Impulsive Burst An emanation of the Essence of Force damages and moves creatures. Y
Move Earth Digs enormous trenches and builds hills. Y
Moving Mountain Rolling ball of stone deals Abrasion and Piercing Damage. Y
Oasis Create a comfortable and secured place in the wilderness. Y
Pillar of Iron Creates extremely durable pillars of solid Iron. Y
Programmed Image As Minor Image (Spell), but dormant until triggered by event. Y
Resilient Sphere Flying sphere of forceful air deals Scouring or Thundercrash Damage. Y
Resist Rare Energy Ignores a scaling number of points of damage per attack from a specified Rare energy type. Y
Serenity Peaceful feelings harm those attempting violence. Y
Shadow Walk Step into shadow to travel rapidly. Y
Suggestion, Mass As Suggestion (Spell), affects multiple targets. Y
Summon Monster VI Summons one Summoned Monster to fight for you. Y
True Seeing Lets you see things as they really are. Y
Undeath to Death Inflicts heavy light (energy, uncommon) damage to the unliving in your sight. Y
Utter Contempt Targets suffer heavy Soul (energy, rare) damage as you deride them. Y

Level 7 Sorcerer/Wizard Spells

Name Description Rev?
Apparition Insidiae The caster creates a short-lived illusory thing, that traces a 40 foot line and makes touch attacks. Y
Arcane Sight, Greater As Arcane Sight (Spell), but faster, and the ray attack is stronger. Y
Archon's Trumpet Inflicts heavy thundercrash damage to all targets in a 30 foot cone. Y
Banishment Your scorn hurts. Make several ray attacks with dire consequences. Y
Caustic Eruption Burst deals heavy acid damage. Y
Constricting Coils Eldritch muscular coils deal crushing damage to the target while holding it still. Y
Create Demiplane, Lesser Create your own Demiplane, nice and cozy. Y
Elemental Body IV Turns you into a creature associated with Air, Earth, Fire, or Water. Y
Ethereal Jaunt You become ethereal until your next combat ends. Y
Finger of Death Deals heavy necrotic (energy, uncommon) damage to one subject. Y
Firebrand Affected creatures gain flaming weapons and a one-use ray of fire attack. Y
Fly, Mass One or more creatures gains ability to fly. Y
Form of the Dragon II Turns you into a huge draconic creature. Y
Grasping Hand of the Magus Hand carries items and allies without effort. Y
Hammerblow Without a sound, break objects and batter foes within a short distance. Y
Hold Person, Mass This spell briefly paralyzes several humanoid targets. Y
Insanity Subject suffers continuous confusion. Y
Invisibility, Mass As Invisibility, Greater (Spell), but affects multiple creatures. Y
Mage's Magnificent Mansion Door leads to extradimensional mansion. Y
Mage's Sword Floating magic blades strike opponents. Y
Mirage Arcana As Hallucinatory Terrain (Spell), plus structures. Y
Plague Storm Cloud inflicts Necrotic damage Y
Planar Adaptation, Mass This spell functions like Planar Adaptation (Spell), except affecting multiple targets. Y
Planar Refuge Enforces the rules of the Material Plane on other planes of existence. Y
Plane Shift You and your allies can travel to another plane. Y
Polymorph, Greater Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities. Y
Prismatic Spray Rays hit subjects with variety of effects. Y
Project Image Illusory double can talk and cast spells. Y
Rare Stoneskin Ignores a scaling number of points of damage per attack from a specified Rare Physical damage type. Y
Resonating Word Target is damaged, and suffers ongoing sonic damage. Y
Reverse Gravity Ray attack causes objects and creatures to fall upward, or suffer heavy ripping damage.. Y
Scouring Winds Winds deal scouring damage. Y
Standing Wave Rolling ball of water deals Buffeting or Winded Damage. Y
Statue Subject can become a statue at will, being subject only to Sunders. Y
Sudden Necrosis Strikes a creature you choose with necrotic damage and inflicts Impaired...at a minimum. Y
Summon Monster VII Summons one Summoned Monster to fight for you. Y
Teleport, Greater This spell functions like teleport, except that there is no range limit. Y
Walk through Space You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. Y
Wall of Force Creates an invisible, immobile wall of pure force. Y
Wall of Light An immobile curtain of deadly light that blocks line of sight. Y
Wish, Limited Alters reality (within limits). Y

Level 8 Sorcerer/Wizard Spells

Name Description Rev?
Apparition Dirus The caster creates a short-lived illusory thing, that traces a 60 foot line and makes touch attacks. Y
Bestow Curse, Greater Inflicts Cursed or Hexed upon multiple creatures you choose. Y
Burst of Revelation Enemies you choose at long range suffer terrible damage of a type you choose. Y
Charm Monster, Mass As Charm Monster (Spell), but multiple targets within 30 feet of each other. Y
Clenched Fist of the Magus Large hand clenched into a brutal fist smashes your foes as a ray attack, leaving them wobbling. Y
Corrosive Touch Touch Attack deals Acid Damage. Y
Create Demiplane As Create Demiplane, Lesser (Spell), but larger and with better decorating. Y
Deadly Image As Minor Image (Spell), plus much bigger, much more damaging, and may affect as many or few senses as desired. Y
Deathneedle A needle of shadow darts out as a ray and inflicts heavy negative energy damage to a target. Y
Demand As Sending (Spell), plus you can send a Suggestion (Spell). Y
Destruction of Self You create a ray attack of lies, that knocks your target loose from reality. Y
Dimensional Lock Teleportation and interplanar travel blocked until the next Moon. Y
Disassemble Tear your foes to pieces. Y
Dust Form You become an incorporeal creature of dust for a short period of time. Y
Flying Fingernails Blast forth your own fingernails as deadly ray attacks. Y
Form of the Dragon III Turns you into a huge draconic creature. Y
Frost Fingers Transform your targets with extreme Cold (energy, common), the frostbite potentially rendering them Crippled. Y
Ghosthowl Damages insubstantial creatures without a saving throw, and all others with a saving throw. Y
Greater Oculus Electricum Your eyes glow electric blue, granting you eldritch vision and a terrible splash attack. Y
Hammerblow, Mass Without a sound, break objects and batter foes within a short distance. Y
Heart of Glass Target enemy is rendered Defenseless or Vulnerable to a single class of damage chosen by the caster. Y
Horrid Wilting Deals terrible Desiccation damage to creatures chosen. Y
Impulsive Burst, Mass An emanation of the Essence of Force damages and moves creatures. Y
Incendiary Cloud Cloud obscures vision and inflicts Darkfire damage. Y
Instant Necrosis Strikes a creature you choose with necrotic damage and inflicts Crippled...at a minimum. Y
Juggernauts March You are nearly immune to damage for one move action, and deal heavy damage to foes you move through. Y
Molten Orb Molten metal ray attack acts as a splash weapon, dealing Fire Damage plus ongoing damage. Y
Orb of the Void Flying sphere of darkness deals Necrotic damage and Essence Destruction. Y
Pillar of Lava Pillars of lava impede movement and deal damage. Y
Plumbumgaol Leaden bonds impair your chosen victims, and lays a deadly Synergy. Y
Polar Ray Ray attack deals cold (energy, common) damage and Ability Dilution. Y
Power Word Stun Ray attack stuns creature and places them at risk of a Synergy. Y
Prismatic Wall Wall's colors have array of effects. Y
Rain of Arrows You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. Y
Resist All Energy Ignores a scaling number of points of damage per attack from All energy types. Y
Screen Illusion hides area from both vision and scrying. Y
Seamantle Sheathes you in protective water. Y
Shout, Greater Devastating yell deals Sonic damage. Y
Skyshard Shimmering shards of the Sky act as ray attacks, dealing obliteration (physical, rare) and pushing targets struck. Y
Static Burst Blast foes in your melee reach with heavy lightning damage, make them dazzled, and push them away. Y
Stormbolts You are struck by a massive lightning bolt...and share. Y
Summon Monster VIII Summons one Summoned Monster to fight for you. Y
Sunburst Deals heavy light damage to a large area within range. Y
Telekinetic Sphere Conjure a flying sphere that deals damage, and can knock creatures Prone. Y
Thundermane You put on a spectacle, dealing heavy, albeit illusory, damage to victims you choose. Y
Vitriolic Mist As Fire Shield (Spell), except Acid Damage, and potentially much stronger. Y

Level 9 Sorcerer/Wizard Spells

Name Description Rev?
Apparition Atrox The caster creates a short-lived illusory thing, that traces a 120 foot line and makes touch attacks. Y
Astral Projection Projects you and others onto Astral Plane. Y
Battering Ram An eldritch Ram smashes a foe for damage and a free Bull Rush. Y
Bilocation Exist in two places at once, gaining tremendous mobility and durability. Y
Bristlecone Massive cones of energy inflict damage and push enemies in a 25-foot cone. Y
Bruxism Locks the form of affected enemy creatures into rigid spasms, causing damage if they try to escape. Y
Canopic Conversion Turns your allies into pseudo-undead, with potent benefits. Y
Censorium Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage. Y
Chaos Engine Transmute an area into Real Reality, causing all creatures caught within to suffer damage. Y
Clashing Rocks Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface. Y
Consumptum Feurium Magnifica Point-blank blast of terrible darkfire energy, powered by the caster's life-force. Y
Create Demiplane, Greater As Create Demiplane (Spell), but much larger. Y
Crushing Hand of the Magus Really Large hand crushes your foes. Y
Deadly Juxtaposition You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies. Y
Dominate Monster As Dominate Person (Spell), but any creature. Y
Elitist Ally creatures, which may include yourself, gain many potent boosts when affected by Elitist. Y
Emblazon Crest Your distinct symbol is magically displayed on any suitable item you carry. Y
Energy Drain Subject gains 2d4 points of Essence Omission and is at risk of a synergy. Y
Essence of Motion Touching an enemy catapults them away from you, or they may fall Prone and suffer damage to resist. Y
Etherealness Travel to an Ethereal Plane with companions. Y
Fleshblight Calls forth a long-range 7x7 cone of necrotic (energy, uncommon) damage, affecting both friend and foe. Y
Forced Quiet Muffle sound around the target. Y
Foresight "Sixth sense" warns of impending danger and grants many benefits. Y
Foehammer Without a sound, the caster smashes his foes with force damage. Y
Freedom Releases creature from all conditions save only death. Y
Furnace Bones Infuses allies you touch with fiery abilities. Y
Gate Connects two planes for travel by any creatures, in either direction. Y
Ghost Dance Movement does not provoke an attack of opportunity, unless you wish it, and then you can mete out...punishment. Y
Gift of the Rider Allied recipients may use their actions and movements far more efficiently. Y
Gloria Mundi Allies you choose are transmuted into their perfect forms, gaining many benefits. Y
Hearts of Glass Target enemies are rendered Defenseless or Vulnerable to a single class of damage chosen by the caster. Y
Heroic Invocation Grants a number of creatures bonuses on attacks and damage, temporary hit points, and a Vaulting speed. Y
Hold Monster, Mass Paralyzes multiple creatures for a short time. Y
Icy Prison, Mass Thick ice hampers and damages several targets. Y
Imprisonment Chains and possibly entombs subject you touch. Y
Invincible March You are immune to damage for one move action, and deal heavy damage to foes you move through. Y
Mage's Disjunction Cancels multiple magical spells or effects and Disintegrates its targets. Y
Mad Hallucination Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy. Y
Mass Instant Necrosis Strikes all creatures you choose with tenebrous damage and inflicts Crippled...at a minimum. Y
Meteor Swarm Four exploding spheres each deal Fire and Bludgeoning Damage. Y
Overwhelming Presence Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy. Y
Parliament of Selves Creates a decoy duplicate of your allies. Y
Perfect Stoneskin Ignores a scaling number of points of damage per attack from all Physical damage types. Y
Power Word Kill Ray which deals massive eldritch damage with no saving throw allowed. Y
Prismatic Sphere As Prismatic Wall (Spell), but surrounds on all sides. Y
Refuge Alters item to transport its possessor to a safe place. Y
Ride the Lightning Transform into electricity and race forth, blasting all in your path. Y
Shades As Shadow Walk (Spell), but with no miss chance and a Teleport combat move. Y
Shapechange Assume form of a Small to Huge Monster of any sort, with strong Ranged abilities. Y
Soul Bind Bind your enemies and allies together, granting bonus AC and damage. Y
Soulburn Immolate your chosen enemies with precise blasts of void damage, searing their bodies and sight. Y
Spellbane Create a ranged Antimagic Field usable against your enemies. Y
Stone Fist Your unarmed strikes are lethal. Y
Storm of Revelation A huge storm of magic inflicts Eldritch damage and renders the world transparent and glowing. Y
Suffocation, Mass Multiple creatures suffer heavy winded damage. Y
Summon Monster IX Summons one Summoned Monster to fight for you. Y
Sundering Shards All creatures and objects in a 30-foot (6x6) cone suffer damage. Y
Teleportation Circle Teleports creatures inside circle. Y
Thunderblast Inflicts massive thundercrash damage upon many foes you choose. Y
Time Stop You act freely for 1d4+1 rounds. Y
Transmute Blood to Acid Target takes Acid Damage, and suffers the Immolated condition each round. Y
Tsunami Huge wave damages and sweeps up all in its path. Y
Unmake Touch an unattended object or a melee target and Unmake it, dealing massive disintegration damage. Y
Volcano Create a Huge, incredibly destructive volcano that burns everything around it. Y
Wail of the Banshee Deals heavy threnodic damage to a forty-foot area with you in the center. Y
Weird Changes allies into enemies and enemies into allies in a most confusing fashion. Y
Winds of Vengeance Gives you the ability to fly and attack with wind. Y
Wish Reshape reality at your whim, within limits, and at a cost. Y
Wrack Hurl a ray of utter horrifying agony at your enemies. Y