Sorcerer/Wizard Spells Level 3: Difference between revisions

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(Created page with "== Level 3 Sorcerer/Wizard Spells == {| {{SpellTableHeader|Wiz}} {{SpellTableAid|Accursed Glare|Wiz}} {{SpellTableAid|Adjustable Disguise|Wiz}} {{SpellTableAid|Air Geyser|Wiz}} {{SpellTableAid|Aqueous Orb|Wiz}} {{SpellTableAid|Arcane Sight|Wiz}} {{SpellTableAid|Ash Storm|Wiz}} {{SpellTableAid|Barrow Haze|Wiz}} {{SpellTableAid|Battering Blast|Wiz}} {{SpellTableAid|Bells|Wiz}} {{SpellTableAid|Blade Snare|Wiz}} {{SpellTableAid|Blot|Wiz}} {{SpellTableAid|Chain of...")
 
 
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{| {{SpellTableHeader|Wiz}}
{| {{SpellTableHeader|Wiz}}


{{SpellTableAid|Accursed Glare|Wiz}}
|-
| [[Accursed Glare (Sorcerer/Wizard Spell)|Accursed Glare]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy.


{{SpellTableAid|Adjustable Disguise|Wiz}}
|-
| [[Adjustable Disguise (Sorcerer/Wizard Spell)|Adjustable Disguise]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| As [[Disguise Self (Sorcerer/Wizard Spell)]], but you can change the disguise as a swift action.


{{SpellTableAid|Air Geyser|Wiz}}
|-
| [[Air Geyser (Sorcerer/Wizard Spell)|Air Geyser]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Blast of air deals bludgeoning damage and pushes targets violently around.


{{SpellTableAid|Aqueous Orb|Wiz}}
|-
| [[Aqueous Orb (Sorcerer/Wizard Spell)|Aqueous Orb]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Rolling ball of water deals Buffeting or Winded Damage.


{{SpellTableAid|Arcane Sight|Wiz}}
|-
| [[Arcane Sight (Sorcerer/Wizard Spell)|Arcane Sight]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Magical auras become visible, a ray attack becomes available.


{{SpellTableAid|Ash Storm|Wiz}}
|-
| [[Ash Storm (Sorcerer/Wizard Spell)|Ash Storm]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Hamper vision and inflict abrasion damage on all victims.


{{SpellTableAid|Barrow Haze|Wiz}}
|-
| [[Barrow Haze (Sorcerer/Wizard Spell)|Barrow Haze]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Fog obscures vision and inflicts negative energy.


{{SpellTableAid|Battering Blast|Wiz}}
|-
| [[Battering Blast (Sorcerer/Wizard Spell)|Battering Blast]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects.


{{SpellTableAid|Bells|Wiz}}
|-
| [[Bells (Sorcerer/Wizard Spell)|Bells]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| A silvery tinkle distracts your foes... or destroys them.


{{SpellTableAid|Blade Snare|Wiz}}
|-
| [[Blade Snare (Sorcerer/Wizard Spell)|Blade Snare]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Blades damage and hinder all creatures around you.


{{SpellTableAid|Blot|Wiz}}
|-
| [[Blot (Sorcerer/Wizard Spell)|Blot]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Ruins writings and wipes creatures out of existence.


{{SpellTableAid|Chain of Perdition|Wiz}}
|-
| [[Chain of Perdition (Sorcerer/Wizard Spell)|Chain of Perdition]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Creates a floating chain of force that damages your foes most terribly.


{{SpellTableAid|Cloak of Winds|Wiz}}
|-
| [[Cloak of Winds (Sorcerer/Wizard Spell)|Cloak of Winds]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Creates a whirling screen of strong wind around you.


{{SpellTableAid|Daylight|Wiz}}
|-
| [[Daylight (Sorcerer/Wizard Spell)|Daylight]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.


{{SpellTableAid|Diamond Spray|Wiz}}
|-
| [[Diamond Spray (Sorcerer/Wizard Spell)|Diamond Spray]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| You blast a ray of diamond slivers at a target in range.


{{SpellTableAid|Dispel Magic|Wiz}}
|-
| [[Dispel Magic (Sorcerer/Wizard Spell)|Dispel Magic]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Cancels one magical spell or effect.


{{SpellTableAid|Displacement|Wiz}}
|-
| [[Displacement (Sorcerer/Wizard Spell)|Displacement]]
| align="center" | [[Illusion]]
| align="center" | <small>Immediate</small>
| Attacks miss subject on a natural roll of 12 or less, if the subject moves at least 30 feet each round.


{{SpellTableAid|Elemental Aura|Wiz}}
|-
| [[Elemental Aura (Sorcerer/Wizard Spell)|Elemental Aura]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Creates an aura of energy around you that damages others and protects you.


{{SpellTableAid|Eruptive Pustules|Wiz}}
|-
| [[Eruptive Pustules (Sorcerer/Wizard Spell)|Eruptive Pustules]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Acid boils burst as ray attacks.


{{SpellTableAid|Final Sacrifice|Wiz}}
|-
| [[Final Sacrifice (Sorcerer/Wizard Spell)|Final Sacrifice]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| You disrupt the conjuring energies within a summoned creature, causing it to violently explode.


{{SpellTableAid|Fireball|Wiz}}
|-
| [[Fireball (Sorcerer/Wizard Spell)|Fireball]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Hurl a fiery bead that bursts into a huge fiery explosion.


{{SpellTableAid|Fly|Wiz}}
|-
| [[Fly (Sorcerer/Wizard Spell)|Fly]]
| align="center" | [[Universal]]
| align="center" | <small>Std</small>
| Subject gains Lesser Flight equal to its normal Walk speed.


{{SpellTableAid|Force Anchor|Wiz}}
|-
| [[Force Anchor (Sorcerer/Wizard Spell)|Force Anchor]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Ray Attack deals a target force damage and limits their movement.


{{SpellTableAid|Force Punch|Wiz}}
|-
| [[Force Punch (Sorcerer/Wizard Spell)|Force Punch]]
| align="center" | [[Evocation]]
| align="center" | <small>Immediate</small>
| Target takes force damage and is pushed away.


{{SpellTableAid|Gentle Repose|Wiz}}
|-
| [[Gentle Repose (Sorcerer/Wizard Spell)|Gentle Repose]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Preserves one corpse.


{{SpellTableAid|Halt Undead|Wiz}}
|-
| [[Halt Undead (Sorcerer/Wizard Spell)|Halt Undead]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Immobilizes several undead that are near each other.


{{SpellTableAid|Haste|Wiz}}
|-
| [[Haste (Sorcerer/Wizard Spell)|Haste]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Two or more allies move faster, and gain a bonus attack action during a full attack.


{{SpellTableAid|Heroism|Wiz}}
|-
| [[Heroism (Sorcerer/Wizard Spell)|Heroism]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Gives +2 bonus on attack rolls, saving throws, and skill checks.


{{SpellTableAid|Hold Person|Wiz}}
|-
| [[Hold Person (Sorcerer/Wizard Spell)|Hold Person]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Paralyzes one humanoid creature for a brief time.


{{SpellTableAid|Invisibility Sphere|Wiz}}
|-
| [[Invisibility Sphere (Sorcerer/Wizard Spell)|Invisibility Sphere]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Makes creatures within 10 ft. of the touched recipient invisible.


{{SpellTableAid|Isolate|Wiz}}
|-
| [[Isolate (Sorcerer/Wizard Spell)|Isolate]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Your ray attack causes a target to become Exiled.


{{SpellTableAid|Lesser Polymorph|Wiz}}
|-
| [[Lesser Polymorph (Sorcerer/Wizard Spell)|Lesser Polymorph]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Assume form of a Small or Medium Monster of any sort, with no Ranged abilities.


{{SpellTableAid|Lightning Bolt|Wiz}}
|-
| [[Lightning Bolt (Sorcerer/Wizard Spell)|Lightning Bolt]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line.


{{SpellTableAid|Major Image|Wiz}}
|-
| [[Major Image (Sorcerer/Wizard Spell)|Major Image]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| As Minor Image (Sorcerer/Wizard Spell), plus bigger, more damaging, and has sound, smell and thermal effects.


{{SpellTableAid|Malediction|Wiz}}
|-
| [[Malediction (Sorcerer/Wizard Spell)|Malediction]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them.


{{SpellTableAid|Pellet Blast|Wiz}}
|-
| [[Pellet Blast (Sorcerer/Wizard Spell)|Pellet Blast]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Creates an explosion of deadly metal pellets.


{{SpellTableAid|Phantom Steed|Wiz}}
|-
| [[Phantom Steed (Sorcerer/Wizard Spell)|Phantom Steed]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Magic mount appears for the day.


{{SpellTableAid|Protection from Energy|Wiz}}
|-
| [[Protection from Energy (Sorcerer/Wizard Spell)|Protection from Energy]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Grants 3 temp hit points/lvl, only against one kind of common energy.


{{SpellTableAid|Ray of Exhaustion|Wiz}}
|-
| [[Ray of Exhaustion (Sorcerer/Wizard Spell)|Ray of Exhaustion]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Ray makes subject fatigued and places it at risk of a synergy.


{{SpellTableAid|Red Right Hand of the Magus|Wiz}}
|-
| [[Red Right Hand of the Magus (Sorcerer/Wizard Spell)|Red Right Hand of the Magus]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution.


{{SpellTableAid|Resist Energy, Communal|Wiz}}
|-
| [[Resist Energy, Communal (Sorcerer/Wizard Spell)|Resist Energy, Communal]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| This spell functions like Resist Energy (Sorcerer/Wizard Spell), except you can protect several creatures.


{{SpellTableAid|Silver Darts|Wiz}}
|-
| [[Silver Darts (Sorcerer/Wizard Spell)|Silver Darts]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Cone of silver darts deals damage to targets near you.


{{SpellTableAid|Slow|Wiz}}
|-
| [[Slow (Sorcerer/Wizard Spell)|Slow]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Inflicts Hindered upon multiple foes.


{{SpellTableAid|Spider Climb, Communal|Wiz}}
|-
| [[Spider Climb, Communal (Sorcerer/Wizard Spell)|Spider Climb, Communal]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| As Spider Climb (Sorcerer/Wizard Spell), but affects multiple targets.


{{SpellTableAid|Stinking Cloud|Wiz}}
|-
| [[Stinking Cloud (Sorcerer/Wizard Spell)|Stinking Cloud]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Vile vapors inflict damage and the Gagging condition.


{{SpellTableAid|Stoneskin|Wiz}}
|-
| [[Stoneskin (Sorcerer/Wizard Spell)|Stoneskin]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.


{{SpellTableAid|Storm Step|Wiz}}
|-
| [[Storm Step (Sorcerer/Wizard Spell)|Storm Step]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| You call lightning for damage, and transport.


{{SpellTableAid|Suggestion|Wiz}}
|-
| [[Suggestion (Sorcerer/Wizard Spell)|Suggestion]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Compels subject to follow stated course of action.


{{SpellTableAid|Summon Monster III|Wiz}}
|-
| [[Summon Monster III (Sorcerer/Wizard Spell)|Summon Monster III]]
| align="center" | [[Universal]]
| align="center" | <small>Std</small>
| Summons one Summoned Monster to fight for you.


{{SpellTableAid|Tiny Hut|Wiz}}
|-
| [[Tiny Hut (Sorcerer/Wizard Spell)|Tiny Hut]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Creates shelter for 10 creatures on a Material Plane.


{{SpellTableAid|Trial of Fire and Acid|Wiz}}
|-
| [[Trial of Fire and Acid (Sorcerer/Wizard Spell)|Trial of Fire and Acid]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| The target creatures suffer damage and the Singed condition.


{{SpellTableAid|Unravel Destiny|Wiz}}
|-
| [[Unravel Destiny (Sorcerer/Wizard Spell)|Unravel Destiny]]
| align="center" | [[Universal]]
| align="center" | <small>Std</small>
| A target suffers if it has Action Points.


{{SpellTableAid|Water Breathing|Wiz}}
|-
| [[Water Breathing (Sorcerer/Wizard Spell)|Water Breathing]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Subjects can breathe underwater.


{{SpellTableAid|Wind Wall|Wiz}}
|-
| [[Wind Wall (Sorcerer/Wizard Spell)|Wind Wall]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Deflects arrows, smaller creatures, and gases.


|}
|}

Latest revision as of 19:16, 20 May 2023

Level 3 Sorcerer/Wizard Spells

Name School Cast Time Description
Accursed Glare Necromancy Std Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy.
Adjustable Disguise Illusion Std As Disguise Self (Sorcerer/Wizard Spell), but you can change the disguise as a swift action.
Air Geyser Abjuration Std Blast of air deals bludgeoning damage and pushes targets violently around.
Aqueous Orb Enchantment Std Rolling ball of water deals Buffeting or Winded Damage.
Arcane Sight Enchantment Std Magical auras become visible, a ray attack becomes available.
Ash Storm Conjuration Std Hamper vision and inflict abrasion damage on all victims.
Barrow Haze Necromancy Std Fog obscures vision and inflicts negative energy.
Battering Blast Abjuration Std You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects.
Bells Enchantment Std A silvery tinkle distracts your foes... or destroys them.
Blade Snare Abjuration Std Blades damage and hinder all creatures around you.
Blot Illusion Std Ruins writings and wipes creatures out of existence.
Chain of Perdition Enchantment Std Creates a floating chain of force that damages your foes most terribly.
Cloak of Winds Abjuration Std Creates a whirling screen of strong wind around you.
Daylight Evocation Std 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Diamond Spray Conjuration Std You blast a ray of diamond slivers at a target in range.
Dispel Magic Abjuration Std Cancels one magical spell or effect.
Displacement Illusion Immediate Attacks miss subject on a natural roll of 12 or less, if the subject moves at least 30 feet each round.
Elemental Aura Abjuration Std Creates an aura of energy around you that damages others and protects you.
Eruptive Pustules Transmutation Std Acid boils burst as ray attacks.
Final Sacrifice Evocation Std You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
Fireball Evocation Std Hurl a fiery bead that bursts into a huge fiery explosion.
Fly Universal Std Subject gains Lesser Flight equal to its normal Walk speed.
Force Anchor Conjuration Std Ray Attack deals a target force damage and limits their movement.
Force Punch Evocation Immediate Target takes force damage and is pushed away.
Gentle Repose Necromancy Std Preserves one corpse.
Halt Undead Necromancy Std Immobilizes several undead that are near each other.
Haste Transmutation Std Two or more allies move faster, and gain a bonus attack action during a full attack.
Heroism Enchantment Std Gives +2 bonus on attack rolls, saving throws, and skill checks.
Hold Person Enchantment Std Paralyzes one humanoid creature for a brief time.
Invisibility Sphere Illusion Std Makes creatures within 10 ft. of the touched recipient invisible.
Isolate Illusion Std Your ray attack causes a target to become Exiled.
Lesser Polymorph Transmutation Std Assume form of a Small or Medium Monster of any sort, with no Ranged abilities.
Lightning Bolt Evocation Std Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line.
Major Image Illusion Std As Minor Image (Sorcerer/Wizard Spell), plus bigger, more damaging, and has sound, smell and thermal effects.
Malediction Necromancy Std Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them.
Pellet Blast Abjuration Std Creates an explosion of deadly metal pellets.
Phantom Steed Conjuration Std Magic mount appears for the day.
Protection from Energy Enchantment Std Grants 3 temp hit points/lvl, only against one kind of common energy.
Ray of Exhaustion Necromancy Std Ray makes subject fatigued and places it at risk of a synergy.
Red Right Hand of the Magus Evocation Std You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution.
Resist Energy, Communal Abjuration Std This spell functions like Resist Energy (Sorcerer/Wizard Spell), except you can protect several creatures.
Silver Darts Conjuration Std Cone of silver darts deals damage to targets near you.
Slow Transmutation Std Inflicts Hindered upon multiple foes.
Spider Climb, Communal Transmutation Std As Spider Climb (Sorcerer/Wizard Spell), but affects multiple targets.
Stinking Cloud Enchantment Std Vile vapors inflict damage and the Gagging condition.
Stoneskin Enchantment Std Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
Storm Step Conjuration Std You call lightning for damage, and transport.
Suggestion Enchantment Std Compels subject to follow stated course of action.
Summon Monster III Universal Std Summons one Summoned Monster to fight for you.
Tiny Hut Evocation Std Creates shelter for 10 creatures on a Material Plane.
Trial of Fire and Acid Transmutation Std The target creatures suffer damage and the Singed condition.
Unravel Destiny Universal Std A target suffers if it has Action Points.
Water Breathing Transmutation Std Subjects can breathe underwater.
Wind Wall Abjuration Std Deflects arrows, smaller creatures, and gases.