Sorcerer/Wizard Spells Level 4: Difference between revisions

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(Created page with "== Level 4 Sorcerer/Wizard Spells == {| {{SpellTableHeader|Wiz}} {{SpellTableAid|Adjustable Polymorph|Wiz}} {{SpellTableAid|Aggressive Thundercloud, Greater|Wiz}} {{SpellTableAid|Ball Lightning|Wiz}} {{SpellTableAid|Bestow Curse|Wiz}} {{SpellTableAid|Black Tentacles|Wiz}} {{SpellTableAid|Bloody Arrows|Wiz}} {{SpellTableAid|Boneshatter|Wiz}} {{SpellTableAid|Charm Monster|Wiz}} {{SpellTableAid|Confusion|Wiz}} {{SpellTableAid|Conjure Deadfall|Wiz}} {{SpellTableAi...")
 
 
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{| {{SpellTableHeader|Wiz}}
{| {{SpellTableHeader|Wiz}}


{{SpellTableAid|Adjustable Polymorph|Wiz}}
|-
| [[Adjustable Polymorph (Sorcerer/Wizard Spell)|Adjustable Polymorph]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| As Least Polymorph (Sorcerer/Wizard Spell), but you can change the shape as a swift action.


{{SpellTableAid|Aggressive Thundercloud, Greater|Wiz}}
|-
| [[Aggressive Thundercloud, Greater (Sorcerer/Wizard Spell)|Aggressive Thundercloud, Greater]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Flying storm cloud deals lightning (energy, common) damage.


{{SpellTableAid|Ball Lightning|Wiz}}
|-
| [[Ball Lightning (Sorcerer/Wizard Spell)|Ball Lightning]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Flying ball of lightning deals heavy Electricity damage.


{{SpellTableAid|Bestow Curse|Wiz}}
|-
| [[Bestow Curse (Sorcerer/Wizard Spell)|Bestow Curse]]
| align="center" | [[Enchantment]]
| align="center" | <small>Immediate</small>
| Immediately inflict Cursed or Jinxed on a creature within your melee reach.


{{SpellTableAid|Black Tentacles|Wiz}}
|-
| [[Black Tentacles (Sorcerer/Wizard Spell)|Black Tentacles]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Tentacles damage, immobilize, and move around creatures.


{{SpellTableAid|Bloody Arrows|Wiz}}
|-
| [[Bloody Arrows (Sorcerer/Wizard Spell)|Bloody Arrows]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Conjure deadly arrows that strike unerringly.


{{SpellTableAid|Boneshatter|Wiz}}
|-
| [[Boneshatter (Sorcerer/Wizard Spell)|Boneshatter]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| A crackling ray deals heavy damage and inflicts wobbly.


{{SpellTableAid|Charm Monster|Wiz}}
|-
| [[Charm Monster (Sorcerer/Wizard Spell)|Charm Monster]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Makes monster believe it is your ally.


{{SpellTableAid|Confusion|Wiz}}
|-
| [[Confusion (Sorcerer/Wizard Spell)|Confusion]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Subjects struck by ray behave oddly and are at risk of a synergy.


{{SpellTableAid|Conjure Deadfall|Wiz}}
|-
| [[Conjure Deadfall (Sorcerer/Wizard Spell)|Conjure Deadfall]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| You conjure a large metal plate covered in sharp spikes that crushes all creatures caught in the area of effect.


{{SpellTableAid|Crushing Despair|Wiz}}
|-
| [[Crushing Despair (Sorcerer/Wizard Spell)|Crushing Despair]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Subjects struggle to keep living against the assault of quiescent damage.


{{SpellTableAid|Defensive Shock|Wiz}}
|-
| [[Defensive Shock (Sorcerer/Wizard Spell)|Defensive Shock]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Electricity damages your enemies and punishes your attackers.


{{SpellTableAid|Dimension Door|Wiz}}
|-
| [[Dimension Door (Sorcerer/Wizard Spell)|Dimension Door]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Teleports you and possibly others a short distance.


{{SpellTableAid|Dimensional Anchor|Wiz}}
|-
| [[Dimensional Anchor (Sorcerer/Wizard Spell)|Dimensional Anchor]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Bars extradimensional movement.


{{SpellTableAid|Dragon's Breath|Wiz}}
|-
| [[Dragon's Breath (Sorcerer/Wizard Spell)|Dragon's Breath]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Gives you a dragon's Breath Weapon.


{{SpellTableAid|Elemental Body I|Wiz}}
|-
| [[Elemental Body I (Sorcerer/Wizard Spell)|Elemental Body I]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Turns you into a creature associated with Air, Earth, Fire, or Water.


{{SpellTableAid|Enervation|Wiz}}
|-
| [[Enervation (Sorcerer/Wizard Spell)|Enervation]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Subject gains 1d4 points of Essence Suppression and is at risk of a synergy.


{{SpellTableAid|Enlarge Person, Mass|Wiz}}
|-
| [[Enlarge Person, Mass (Sorcerer/Wizard Spell)|Enlarge Person, Mass]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Humanoids you choose gain one size category.


{{SpellTableAid|False Life, Greater|Wiz}}
|-
| [[False Life, Greater (Sorcerer/Wizard Spell)|False Life, Greater]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Gain 2d10 temporary hp + 1/lvl.


{{SpellTableAid|Fear|Wiz}}
|-
| [[Fear (Sorcerer/Wizard Spell)|Fear]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Subjects within cone suffer Psychic damage and gain the Cringing condition.


{{SpellTableAid|Fire Shield|Wiz}}
|-
| [[Fire Shield (Sorcerer/Wizard Spell)|Fire Shield]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold.


{{SpellTableAid|Firefall|Wiz}}
|-
| [[Firefall (Sorcerer/Wizard Spell)|Firefall]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Causes fire to burst up, dealing heavy Fire damage and inflicting Singed.


{{SpellTableAid|Flaming Sphere, Greater|Wiz}}
|-
| [[Flaming Sphere, Greater (Sorcerer/Wizard Spell)|Flaming Sphere, Greater]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Rolling ball of fire deals Fire Damage.


{{SpellTableAid|Globe of Invulnerability, Lesser|Wiz}}
|-
| [[Globe of Invulnerability, Lesser (Sorcerer/Wizard Spell)|Globe of Invulnerability, Lesser]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Stops spell-like effects.


{{SpellTableAid|Hurricane Blast|Wiz}}
|-
| [[Hurricane Blast (Sorcerer/Wizard Spell)|Hurricane Blast]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Creates a severe blast of wind away from you.


{{SpellTableAid|Ice Storm|Wiz}}
|-
| [[Ice Storm (Sorcerer/Wizard Spell)|Ice Storm]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Hail deals damage and may slow creatures.


{{SpellTableAid|Illusory Wall|Wiz}}
|-
| [[Illusory Wall (Sorcerer/Wizard Spell)|Illusory Wall]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Wall, floor, or ceiling looks real, but anything can pass through.


{{SpellTableAid|Insulting Hand of the Magus|Wiz}}
|-
| [[Insulting Hand of the Magus (Sorcerer/Wizard Spell)|Insulting Hand of the Magus]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose.


{{SpellTableAid|Invisibility, Greater|Wiz}}
|-
| [[Invisibility, Greater (Sorcerer/Wizard Spell)|Invisibility, Greater]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| As Invisibility (Sorcerer/Wizard Spell), but works against all senses.


{{SpellTableAid|Make Whole, Greater|Wiz}}
|-
| [[Make Whole, Greater (Sorcerer/Wizard Spell)|Make Whole, Greater]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| This spell repairs 1d8+1 points of siege damage to a vehicle or fortification.


{{SpellTableAid|Master's Escape|Wiz}}
|-
| [[Master's Escape (Sorcerer/Wizard Spell)|Master's Escape]]
| align="center" | [[Conjuration]]
| align="center" | <small>Immediate</small>
| Switch places with one summoned creature you control.


{{SpellTableAid|Overwhelming Grief|Wiz}}
|-
| [[Overwhelming Grief (Sorcerer/Wizard Spell)|Overwhelming Grief]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect.


{{SpellTableAid|Phantasmal Killer|Wiz}}
|-
| [[Phantasmal Killer (Sorcerer/Wizard Spell)|Phantasmal Killer]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Fearsome phantom image damages a foe.


{{SpellTableAid|Phantom Steed, Communal|Wiz}}
|-
| [[Phantom Steed, Communal (Sorcerer/Wizard Spell)|Phantom Steed, Communal]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Summon up to 6 Phantom Steeds, dividing the duration among them.


{{SpellTableAid|Pillar of Fire|Wiz}}
|-
| [[Pillar of Fire (Sorcerer/Wizard Spell)|Pillar of Fire]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Creates deadly columns of flame.


{{SpellTableAid|Pillar of Ice|Wiz}}
|-
| [[Pillar of Ice (Sorcerer/Wizard Spell)|Pillar of Ice]]
| align="center" | [[Necromancy]]
| align="center" | <small>Std</small>
| Creates confounding pillars of ice.


{{SpellTableAid|Protection from Energy, Communal|Wiz}}
|-
| [[Protection from Energy, Communal (Sorcerer/Wizard Spell)|Protection from Energy, Communal]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| As Protection from Energy (Sorcerer/Wizard Spell), but you may affect several creatures.


{{SpellTableAid|Rainbow Pattern|Wiz}}
|-
| [[Rainbow Pattern (Sorcerer/Wizard Spell)|Rainbow Pattern]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Lights fascinate and inflict Light damage on chosen creatures.


{{SpellTableAid|Remove Curse|Wiz}}
|-
| [[Remove Curse (Sorcerer/Wizard Spell)|Remove Curse]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Frees object or person from curse.


{{SpellTableAid|Resist Uncommon Energy|Wiz}}
|-
| [[Resist Uncommon Energy (Sorcerer/Wizard Spell)|Resist Uncommon Energy]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.


{{SpellTableAid|Ride the Waves|Wiz}}
|-
| [[Ride the Waves (Sorcerer/Wizard Spell)|Ride the Waves]]
| align="center" | [[Transmutation]]
| align="center" | <small>Std</small>
| Target can breathe water and swim.


{{SpellTableAid|Secure Shelter|Wiz}}
|-
| [[Secure Shelter (Sorcerer/Wizard Spell)|Secure Shelter]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Creates sturdy cottage.


{{SpellTableAid|Shadow Barbs|Wiz}}
|-
| [[Shadow Barbs (Sorcerer/Wizard Spell)|Shadow Barbs]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not.


{{SpellTableAid|Shocking Image|Wiz}}
|-
| [[Shocking Image (Sorcerer/Wizard Spell)|Shocking Image]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| As Mirror Image (Sorcerer/Wizard Spell), but the duplicates emit electrical damage when destroyed.


{{SpellTableAid|Shout|Wiz}}
|-
| [[Shout (Sorcerer/Wizard Spell)|Shout]]
| align="center" | [[Evocation]]
| align="center" | <small>Std</small>
| Damages creatures and objects within cone with Sonic damage.


{{SpellTableAid|Solid Fog|Wiz}}
|-
| [[Solid Fog (Sorcerer/Wizard Spell)|Solid Fog]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Blocks vision, slows movement, stops some ranged attacks.


{{SpellTableAid|Summon Monster IV|Wiz}}
|-
| [[Summon Monster IV (Sorcerer/Wizard Spell)|Summon Monster IV]]
| align="center" | [[Universal]]
| align="center" | <small>Std</small>
| Summons one Summoned Monster to fight for you.


{{SpellTableAid|Touch of Slime|Wiz}}
|-
| [[Touch of Slime (Sorcerer/Wizard Spell)|Touch of Slime]]
| align="center" | [[Conjuration]]
| align="center" | <small>Std</small>
| Touch infests a target with slime, doing heavy damage.


{{SpellTableAid|Unbearable Brightness|Wiz}}
|-
| [[Unbearable Brightness (Sorcerer/Wizard Spell)|Unbearable Brightness]]
| align="center" | [[Enchantment]]
| align="center" | <small>Std</small>
| Your enchantment blasts an area with destroying light (energy, uncommon).


{{SpellTableAid|Wall of Blindness|Wiz}}
|-
| [[Wall of Blindness (Sorcerer/Wizard Spell)|Wall of Blindness]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses.


{{SpellTableAid|Wandering Star Motes|Wiz}}
|-
| [[Wandering Star Motes (Sorcerer/Wizard Spell)|Wandering Star Motes]]
| align="center" | [[Illusion]]
| align="center" | <small>Std</small>
| Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage.


{{SpellTableAid|Warded March|Wiz}}
|-
| [[Warded March (Sorcerer/Wizard Spell)|Warded March]]
| align="center" | [[Abjuration]]
| align="center" | <small>Std</small>
| You are highly resistant to energy or physical damage for one move action, and deal heavy damage to foes you move through.


|}
|}

Latest revision as of 19:32, 20 May 2023

Level 4 Sorcerer/Wizard Spells

Name School Cast Time Description
Adjustable Polymorph Transmutation Std As Least Polymorph (Sorcerer/Wizard Spell), but you can change the shape as a swift action.
Aggressive Thundercloud, Greater Evocation Std Flying storm cloud deals lightning (energy, common) damage.
Ball Lightning Evocation Std Flying ball of lightning deals heavy Electricity damage.
Bestow Curse Enchantment Immediate Immediately inflict Cursed or Jinxed on a creature within your melee reach.
Black Tentacles Conjuration Std Tentacles damage, immobilize, and move around creatures.
Bloody Arrows Conjuration Std Conjure deadly arrows that strike unerringly.
Boneshatter Transmutation Std A crackling ray deals heavy damage and inflicts wobbly.
Charm Monster Enchantment Std Makes monster believe it is your ally.
Confusion Enchantment Std Subjects struck by ray behave oddly and are at risk of a synergy.
Conjure Deadfall Conjuration Std You conjure a large metal plate covered in sharp spikes that crushes all creatures caught in the area of effect.
Crushing Despair Enchantment Std Subjects struggle to keep living against the assault of quiescent damage.
Defensive Shock Abjuration Std Electricity damages your enemies and punishes your attackers.
Dimension Door Conjuration Std Teleports you and possibly others a short distance.
Dimensional Anchor Abjuration Std Bars extradimensional movement.
Dragon's Breath Evocation Std Gives you a dragon's Breath Weapon.
Elemental Body I Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Enervation Necromancy Std Subject gains 1d4 points of Essence Suppression and is at risk of a synergy.
Enlarge Person, Mass Transmutation Std Humanoids you choose gain one size category.
False Life, Greater Necromancy Std Gain 2d10 temporary hp + 1/lvl.
Fear Necromancy Std Subjects within cone suffer Psychic damage and gain the Cringing condition.
Fire Shield Evocation Std Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold.
Firefall Transmutation Std Causes fire to burst up, dealing heavy Fire damage and inflicting Singed.
Flaming Sphere, Greater Evocation Std Rolling ball of fire deals Fire Damage.
Globe of Invulnerability, Lesser Abjuration Std Stops spell-like effects.
Hurricane Blast Evocation Std Creates a severe blast of wind away from you.
Ice Storm Evocation Std Hail deals damage and may slow creatures.
Illusory Wall Illusion Std Wall, floor, or ceiling looks real, but anything can pass through.
Insulting Hand of the Magus Evocation Std A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose.
Invisibility, Greater Illusion Std As Invisibility (Sorcerer/Wizard Spell), but works against all senses.
Make Whole, Greater Transmutation Std This spell repairs 1d8+1 points of siege damage to a vehicle or fortification.
Master's Escape Conjuration Immediate Switch places with one summoned creature you control.
Overwhelming Grief Enchantment Std Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect.
Phantasmal Killer Illusion Std Fearsome phantom image damages a foe.
Phantom Steed, Communal Conjuration Std Summon up to 6 Phantom Steeds, dividing the duration among them.
Pillar of Fire Evocation Std Creates deadly columns of flame.
Pillar of Ice Necromancy Std Creates confounding pillars of ice.
Protection from Energy, Communal Abjuration Std As Protection from Energy (Sorcerer/Wizard Spell), but you may affect several creatures.
Rainbow Pattern Illusion Std Lights fascinate and inflict Light damage on chosen creatures.
Remove Curse Abjuration Std Frees object or person from curse.
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Ride the Waves Transmutation Std Target can breathe water and swim.
Secure Shelter Conjuration Std Creates sturdy cottage.
Shadow Barbs Illusion Std When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not.
Shocking Image Illusion Std As Mirror Image (Sorcerer/Wizard Spell), but the duplicates emit electrical damage when destroyed.
Shout Evocation Std Damages creatures and objects within cone with Sonic damage.
Solid Fog Conjuration Std Blocks vision, slows movement, stops some ranged attacks.
Summon Monster IV Universal Std Summons one Summoned Monster to fight for you.
Touch of Slime Conjuration Std Touch infests a target with slime, doing heavy damage.
Unbearable Brightness Enchantment Std Your enchantment blasts an area with destroying light (energy, uncommon).
Wall of Blindness Illusion Std Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses.
Wandering Star Motes Illusion Std Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage.
Warded March Abjuration Std You are highly resistant to energy or physical damage for one move action, and deal heavy damage to foes you move through.