Name
|
School
|
Cast Time
|
Description
|
Adjustable Polymorph
|
Transmutation
|
Std
|
As Least Polymorph (Sorcerer/Wizard Spell), but you can change the shape as a swift action.
|
Aggressive Thundercloud, Greater
|
Evocation
|
Std
|
Flying storm cloud deals lightning (energy, common) damage.
|
Ball Lightning
|
Evocation
|
Std
|
Flying ball of lightning deals heavy Electricity damage.
|
Bestow Curse
|
Enchantment
|
Immediate
|
Immediately inflict Cursed or Jinxed on a creature within your melee reach.
|
Black Tentacles
|
Conjuration
|
Std
|
Tentacles damage, immobilize, and move around creatures.
|
Bloody Arrows
|
Conjuration
|
Std
|
Conjure deadly arrows that strike unerringly.
|
Boneshatter
|
Transmutation
|
Std
|
A crackling ray deals heavy damage and inflicts wobbly.
|
Charm Monster
|
Enchantment
|
Std
|
Makes monster believe it is your ally.
|
Confusion
|
Enchantment
|
Std
|
Subjects struck by ray behave oddly and are at risk of a synergy.
|
Conjure Deadfall
|
Conjuration
|
Std
|
You conjure a large metal plate covered in sharp spikes that crushes all creatures caught in the area of effect.
|
Crushing Despair
|
Enchantment
|
Std
|
Subjects struggle to keep living against the assault of quiescent damage.
|
Defensive Shock
|
Abjuration
|
Std
|
Electricity damages your enemies and punishes your attackers.
|
Dimension Door
|
Conjuration
|
Std
|
Teleports you and possibly others a short distance.
|
Dimensional Anchor
|
Abjuration
|
Std
|
Bars extradimensional movement.
|
Dragon's Breath
|
Evocation
|
Std
|
Gives you a dragon's Breath Weapon.
|
Elemental Body I
|
Transmutation
|
Std
|
Turns you into a creature associated with Air, Earth, Fire, or Water.
|
Enervation
|
Necromancy
|
Std
|
Subject gains 1d4 points of Essence Suppression and is at risk of a synergy.
|
Enlarge Person, Mass
|
Transmutation
|
Std
|
Humanoids you choose gain one size category.
|
False Life, Greater
|
Necromancy
|
Std
|
Gain 2d10 temporary hp + 1/lvl.
|
Fear
|
Necromancy
|
Std
|
Subjects within cone suffer Psychic damage and gain the Cringing condition.
|
Fire Shield
|
Evocation
|
Std
|
Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold.
|
Firefall
|
Transmutation
|
Std
|
Causes fire to burst up, dealing heavy Fire damage and inflicting Singed.
|
Flaming Sphere, Greater
|
Evocation
|
Std
|
Rolling ball of fire deals Fire Damage.
|
Globe of Invulnerability, Lesser
|
Abjuration
|
Std
|
Stops spell-like effects.
|
Hurricane Blast
|
Evocation
|
Std
|
Creates a severe blast of wind away from you.
|
Ice Storm
|
Evocation
|
Std
|
Hail deals damage and may slow creatures.
|
Illusory Wall
|
Illusion
|
Std
|
Wall, floor, or ceiling looks real, but anything can pass through.
|
Insulting Hand of the Magus
|
Evocation
|
Std
|
A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose.
|
Invisibility, Greater
|
Illusion
|
Std
|
As Invisibility (Sorcerer/Wizard Spell), but works against all senses.
|
Make Whole, Greater
|
Transmutation
|
Std
|
This spell repairs 1d8+1 points of siege damage to a vehicle or fortification.
|
Master's Escape
|
Conjuration
|
Immediate
|
Switch places with one summoned creature you control.
|
Overwhelming Grief
|
Enchantment
|
Std
|
Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect.
|
Phantasmal Killer
|
Illusion
|
Std
|
Fearsome phantom image damages a foe.
|
Phantom Steed, Communal
|
Conjuration
|
Std
|
Summon up to 6 Phantom Steeds, dividing the duration among them.
|
Pillar of Fire
|
Evocation
|
Std
|
Creates deadly columns of flame.
|
Pillar of Ice
|
Necromancy
|
Std
|
Creates confounding pillars of ice.
|
Protection from Energy, Communal
|
Abjuration
|
Std
|
As Protection from Energy (Sorcerer/Wizard Spell), but you may affect several creatures.
|
Rainbow Pattern
|
Illusion
|
Std
|
Lights fascinate and inflict Light damage on chosen creatures.
|
Remove Curse
|
Abjuration
|
Std
|
Frees object or person from curse.
|
Resist Uncommon Energy
|
Abjuration
|
Std
|
Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
|
Ride the Waves
|
Transmutation
|
Std
|
Target can breathe water and swim.
|
Secure Shelter
|
Conjuration
|
Std
|
Creates sturdy cottage.
|
Shadow Barbs
|
Illusion
|
Std
|
When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not.
|
Shocking Image
|
Illusion
|
Std
|
As Mirror Image (Sorcerer/Wizard Spell), but the duplicates emit electrical damage when destroyed.
|
Shout
|
Evocation
|
Std
|
Damages creatures and objects within cone with Sonic damage.
|
Solid Fog
|
Conjuration
|
Std
|
Blocks vision, slows movement, stops some ranged attacks.
|
Summon Monster IV
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
Touch of Slime
|
Conjuration
|
Std
|
Touch infests a target with slime, doing heavy damage.
|
Unbearable Brightness
|
Enchantment
|
Std
|
Your enchantment blasts an area with destroying light (energy, uncommon).
|
Wall of Blindness
|
Illusion
|
Std
|
Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses.
|
Wandering Star Motes
|
Illusion
|
Std
|
Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage.
|
Warded March
|
Abjuration
|
Std
|
You are highly resistant to energy or physical damage for one move action, and deal heavy damage to foes you move through.
|