Sorcerer/Wizard Spells Level 6

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Level 6 Sorcerer/Wizard Spells

Name School Cast Time Description
Acid Fog Conjuration Std Dense Fog deals acid damage and slows movement.
Antimagic Field Abjuration Std Completely but temporarily suppresses magical effects within 10 ft.
Apparition Illusion Std The caster creates a short-lived illusory thing, that traces a 30 foot line and makes touch attacks.
Armored March Abjuration Std You are highly resistant to all damage for one move action, and deal heavy damage to foes you move through.
Banshee Blast Necromancy Std Cone deals severe damage and induces fear.
Chain Lightning Evocation Std Unleash a spectacular crackling corona of lightning bolts.
Circle of Death Necromancy Std Dark forces attempt to slay all living creatures.
Cloak of Dreams Enchantment Std Ray causes living creatures to fall asleep and risk a Synergy.
Cold Ice Strike Abjuration Std Blast of ice slivers deals cold damage and slows.
Contagious Flame Evocation Std Blast of deadly fire eats away harder and harder at enemies.
Deadly Necrosis Necromancy Std Strikes a creature you choose with necrotic damage and are Impaired...at a minimum.
Disintegrate Transmutation Std Reduces one creature or object to dust.
Dispel Magic, Greater Abjuration Std Cancels multiple magical spells or effects
Elemental Assessor Transmutation Std Elemental ray transforms parts of the victim into a damaging canker.
Elemental Body III Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Envious Urge Enchantment Std Targets suffer damage and want what you have. A lot.
Eyebite Necromancy Std Targets suffer rugosic damage and are dazzled.
Fluid Form Transmutation Std Become a living liquid, gaining many bonus effects.
Forceful Hand of the Magus Evocation Std Hand carries your stuff and pushes creatures away, doing heavy damage in the process.
Form of the Dragon I Transmutation Std Turns you into a draconic creature.
Freezing Sphere Enchantment Std Freezes water or deals cold damage.
Globe of Invulnerability Abjuration Std Stops supernatural and spell-like effects.
Hallucinatory Terrain Illusion Std Appears like any sort of natural terrain, but does not conceal structures or creatures.
Hellfire Ray Evocation Std A blast of hellfire deals damage, and if it kills the victim, then things get...interesting.
Heroism, Greater Enchantment Std Gives +3 bonus on attack rolls, saves, and skill checks, and temporary hit points.
Impulsive Burst Conjuration Std An emanation of the Essence of Force damages and moves creatures.
Move Earth Transmutation Ritual Digs enormous trenches and builds hills.
Moving Mountain Abjuration Std Rolling ball of stone deals Abrasion and Piercing Damage.
Oasis Transmutation Std Create a comfortable and secured place in the wilderness.
Pillar of Iron Conjuration Std Creates extremely durable pillars of solid Iron.
Programmed Image Illusion Std As Minor Image, but dormant until triggered by event.
Resilient Sphere Conjuration Std Flying sphere of forceful air deals Scouring or Thundercrash Damage.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Serenity Enchantment Std Peaceful feelings harm those attempting violence.
Shadow Walk Illusion Std Step into shadow to travel rapidly.
Suggestion, Mass Enchantment Std As Suggestion, affects multiple targets.
Summon Monster VI Universal Std Summons one Summoned Monster to fight for you.
True Seeing Universal Std Lets you see things as they really are.
Undeath to Death Necromancy Std Inflicts heavy light (energy, uncommon) damage to the unliving in your sight.
Utter Contempt Enchantment Std Targets suffer heavy Soul (energy, rare) damage as you deride them.