Sorcerer/Wizard Spells Level 7

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Revision as of 15:03, 11 September 2022 by Reese (talk | contribs) (Created page with "== Level 7 Sorcerer/Wizard Spells == {| {{SpellTableHeader|Wiz}} {{SpellTableAid|Apparition Insidiae|Wiz}} {{SpellTableAid|Arcane Sight, Greater|Wiz}} {{SpellTableAid|Archon's Trumpet|Wiz}} {{SpellTableAid|Banishment|Wiz}} {{SpellTableAid|Caustic Eruption|Wiz}} {{SpellTableAid|Constricting Coils|Wiz}} {{SpellTableAid|Create Demiplane, Lesser|Wiz}} {{SpellTableAid|Elemental Body IV|Wiz}} {{SpellTableAid|Ethereal Jaunt|Wiz}} {{SpellTableAid|Finger of Death|Wiz}}...")
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Level 7 Sorcerer/Wizard Spells

Name School Cast Time Description
Apparition Insidiae Illusion Std The caster creates a short-lived illusory thing, that traces a 40 foot line and makes touch attacks.
Arcane Sight, Greater Enchantment Std As Arcane Sight, but faster, and the ray attack is stronger.
Archon's Trumpet Enchantment Std Inflicts heavy thundercrash damage to all targets in a 30 foot cone.
Banishment Abjuration Std Your scorn hurts. Make several ray attacks with dire consequences.
Caustic Eruption Evocation Std Burst deals heavy acid damage.
Constricting Coils Conjuration Std Eldritch muscular coils deal crushing damage to the target while holding it still.
Create Demiplane, Lesser Conjuration Ritual Create your own Demiplane, nice and cozy.
Elemental Body IV Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Ethereal Jaunt Transmutation Std You become ethereal until your next combat ends.
Finger of Death Necromancy Std Deals heavy necrotic (energy, uncommon) damage to one subject.
Firebrand Evocation Std Affected creatures gain flaming weapons and a one-use ray of fire attack.
Fly, Mass Universal Std One or more creatures gains ability to fly.
Form of the Dragon II Transmutation Std Turns you into a huge draconic creature.
Grasping Hand of the Magus Evocation Std Hand carries items and allies without effort.
Hammerblow Abjuration Std Without a sound, break objects and batter foes within a short distance.
Hold Person, Mass Enchantment Std This spell briefly paralyzes several humanoid targets.
Insanity Enchantment Std Subject suffers continuous confusion.
Invisibility, Mass Illusion Std As Greater Invisibility, but affects multiple creatures.
Mage's Magnificent Mansion Conjuration Std Door leads to extradimensional mansion.
Mage's Sword Evocation Std Floating magic blades strike opponents.
Mirage Arcana Illusion Std As Hallucinatory Terrain, plus structures.
Plague Storm Necromancy Std Cloud inflicts Necrotic damage
Planar Adaptation, Mass Transmutation Std This spell functions like Planar Adaptation, except affecting multiple targets.
Planar Refuge Conjuration Std Enforces the rules of the Material Plane on other planes of existence.
Plane Shift Conjuration Ritual You and your allies can travel to another plane.
Polymorph, Greater Transmutation Std Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities.
Prismatic Spray Evocation Std Rays hit subjects with variety of effects.
Project Image Illusion Std Illusory double can talk and cast spells.
Rare Stoneskin Enchantment Std Ignores a scaling number of points of damage per attack from a specified Rare Physical damage type.
Resonating Word Transmutation Std Target is damaged, and suffers ongoing sonic damage.
Reverse Gravity Transmutation Std Ray attack causes objects and creatures to fall upward, or suffer heavy ripping damage..
Scouring Winds Evocation Std Winds deal scouring damage.
Standing Wave Enchantment Std Rolling ball of water deals Buffeting or Winded Damage.
Statue Transmutation Ritual Subject can become a statue at will, being subject only to Sunders.
Sudden Necrosis Necromancy Std Strikes a creature you choose with necrotic damage and inflicts Impaired...at a minimum.
Summon Monster VII Universal Std Summons one Summoned Monster to fight for you.
Teleport, Greater Conjuration Ritual This spell functions like teleport, except that there is no range limit.
Walk through Space Conjuration Std You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Wall of Force Transmutation Std Creates an invisible, immobile wall of pure force.
Wall of Light Enchantment Std An immobile curtain of deadly light that blocks line of sight.
Wish, Limited Universal Std Alters reality (within limits).