Sorcerer/Wizard Spells Level 9
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Level 9 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Apparition Atrox | Illusion | Std | The caster creates a short-lived illusory thing, that traces a 120 foot line and makes touch attacks. |
Astral Projection | Necromancy | Ritual | Projects you and others onto Astral Plane. |
Battering Ram | Abjuration | Std | An eldritch Ram smashes a foe for damage and a free Bull Rush. |
Bilocation | Conjuration | Std | Exist in two places at once, gaining tremendous mobility and durability. |
Bristlecone | Abjuration | Std | Massive cones of energy inflict damage and push enemies in a 25-foot cone. |
Bruxism | Enchantment | Std | Locks the form of affected enemy creatures into rigid spasms, causing damage if they try to escape. |
Canopic Conversion | Necromancy | Std | Turns your allies into pseudo-undead, with potent benefits. |
Censorium | Illusion | Std | Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage. |
Chaos Engine | Transmutation | Std | Transmute an area into Real Reality, causing all creatures caught within to suffer damage. |
Clashing Rocks | Conjuration | Std | Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface. |
Consumptum Feurium Magnifica | Evocation | Std | Point-blank blast of terrible darkfire energy, powered by the caster's life-force. |
Create Demiplane, Greater | Conjuration | Ritual | As Create Demiplane, but much larger. |
Crushing Hand of the Magus | Evocation | Std | A really large hand crushes your foes. |
Deadly Juxtaposition | Conjuration | Std | You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies. |
Dominate Monster | Enchantment | Std | As Dominate Person, but any creature. |
Elitist | Enchantment | Std | Ally creatures, which may include yourself, gain many potent boosts when affected by Elitist. |
Emblazon Crest | Transmutation | Std | Your distinct symbol is magically displayed on any suitable item you carry. |
Energy Drain | Necromancy | Std | Subject gains 2d4 points of Essence Omission and is at risk of a synergy. |
Essence of Motion | Conjuration | Std | Touching an enemy catapults them away from you, or they may fall Prone and suffer damage to resist. |
Etherealness | Transmutation | Std | Travel to an Ethereal Plane with companions. |
Fleshblight | Necromancy | Std | Calls forth a long-range 7x7 cone of necrotic (energy, uncommon) damage, affecting both friend and foe. |
Forced Quiet | Enchantment | Std | Muffle sound around the target. |
Foresight | Universal | Std | "Sixth sense" warns of impending danger and grants many benefits. |
Foehammer | Abjuration | Std | Without a sound, the caster smashes his foes with force damage. |
Freedom | Abjuration | Std | Releases creature from all conditions save only death. |
Furnace Bones | Evocation | Std | Infuses allies you touch with fiery abilities. |
Gate | Conjuration | Std | Connects two planes for travel by any creatures, in either direction. |
Ghost Dance | Illusion | Std | Movement does not provoke an attack of opportunity, unless you wish it, and then you can mete out...punishment. |
Gift of the Rider | Illusion | Std | Allied recipients may use their actions and movements far more efficiently. |
Gloria Mundi | Transmutation | Std | Allies you choose are transmuted into their perfect forms, gaining many benefits. |
Hearts of Glass | Transmutation | Std | Target enemies are rendered Defenseless or Vulnerable to a single class of damage chosen by the caster. |
Heroic Invocation | Enchantment | Std | Grants a number of creatures bonuses on attacks and damage, temporary hit points, and a Vaulting speed. |
Hold Monster, Mass | Enchantment | Std | Paralyzes multiple creatures for a short time. |
Icy Prison, Mass | Evocation | Std | Thick ice hampers and damages several targets. |
Imprisonment | Abjuration | Std | Chains and possibly entombs subject you touch. |
Invincible March | Abjuration | Std | You are immune to damage for one move action, and deal heavy damage to foes you move through. |
Mage's Disjunction | Abjuration | Std | Cancels multiple magical spells or effects and Disintegrates its targets. |
Mad Hallucination | Illusion | Std | Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy. |
Mass Instant Necrosis | Necromancy | Std | Strikes all creatures you choose with tenebrous damage and inflicts Crippled...at a minimum. |
Meteor Swarm | Evocation | Std | Four exploding spheres each deal Fire and Bludgeoning Damage. |
Overwhelming Presence | Enchantment | Std | Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy. |
Parliament of Selves | Illusion | Std | Creates a decoy duplicate of your allies. |
Perfect Stoneskin | Enchantment | Std | Ignores a scaling number of points of damage per attack from all Physical damage types. |
Power Word Kill | Enchantment | Std | Ray which deals massive eldritch damage with no saving throw allowed. |
Prismatic Sphere | Abjuration | Std | As Prismatic Wall, but surrounds on all sides. |
Refuge | Conjuration | Std | Alters item to transport its possessor to a safe place. |
Ride the Lightning | Evocation | Std | Transform into electricity and race forth, blasting all in your path. |
Shades | Illusion | Std | As Shadow Walk, but with no miss chance and a Teleport combat move. |
Shapechange | Transmutation | Std | Assume form of a Small to Huge Monster of any sort, with strong Ranged abilities. |
Soul Bind | Necromancy | Std | Bind your enemies and allies together, granting bonus AC and damage. |
Soulburn | Necromancy | Std | Immolate your chosen enemies with precise blasts of void damage, searing their bodies and sight. |
Spellbane | Abjuration | Std | Create a ranged Antimagic Field usable against your enemies. |
Stone Fist | Transmutation | Std | Your unarmed strikes are lethal. |
Storm of Revelation | Enchantment | Std | A huge storm of magic inflicts Eldritch damage and renders the world transparent and glowing. |
Suffocation, Mass | Necromancy | Std | Multiple creatures suffer heavy winded damage. |
Summon Monster IX | Universal | Std | Summons one Summoned Monster to fight for you. |
Sundering Shards | Illusion | Std | All creatures and objects in a 30-foot (6x6) cone suffer damage. |
Teleportation Circle | Conjuration | Std | Teleports creatures inside circle. |
Thunderblast | Evocation | Std | Inflicts massive thundercrash damage upon many foes you choose. |
Time Stop | Transmutation | Std | You act freely for 1d4+1 rounds. |
Transmute Blood to Acid | Transmutation | Std | Target takes Acid Damage, and suffers the Immolated condition each round. |
Tsunami | Conjuration | Std | Huge wave damages and sweeps up all in its path. |
Unmake | Abjuration | Std | Touch an unattended object or a melee target and Unmake it, dealing massive disintegration damage. |
Volcano | Evocation | Std | Create a Huge, incredibly destructive volcano that burns everything around it. |
Wail of the Banshee | Necromancy | Std | Deals heavy threnodic damage to a forty-foot area with you in the center. |
Weird | Illusion | Std | Changes allies into enemies and enemies into allies in a most confusing fashion. |
Winds of Vengeance | Evocation | Std | Gives you the ability to fly and attack with wind. |
Wish | Universal | Std | Reshape reality at your whim, within limits, and at a cost. |
Wrack | Transmutation | Std | Hurl a ray of utter horrifying agony at your enemies. |