Difference between revisions of "Spell Storing, Abundant (Armor Magic Property)"

From Epic Path
Jump to: navigation, search
(Created page with "{{Magic Property | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | PlusCost|+2 }}</onlyinclude> | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Des...")
 
 
Line 7: Line 7:
  
 
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
 
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| An Abundant Spell Storing item allows a spellcaster to store up to two spells of up to 3rd level in the item. All spells must have a casting time no greater than 1 standard action.  Up to once per round, anytime a creature hits the wearer with a melee attack or melee touch attack, the wearer may cast one spell on that creature as a free action if desired.  Armor with the spell storing property can only store spells with a range of 'touch'.
+
| Description| An Abundant Spell Storing item allows a spellcaster to store up to two spells of up to 3rd level in the item. All spells must have a casting time no greater than 1 standard action.  Up to once per round, anytime a creature hits the wearer with a melee attack or melee touch attack, the wearer may cast one spell on that creature as a free action if desired.  Armor with the spell storing property can only store spells with a range of 'touch' or 'close' that inflict a Circle of damage.
  
 
Once a stored spell has been cast from the armor, it is expended.  In order to use the ability again, a spell caster must cast a new spell of up to 3rd level into it.  The new spell must still meet the requirements for the item type (touch).  Once recharged, the spell persists in the armor until it is cast by the wearer.
 
Once a stored spell has been cast from the armor, it is expended.  In order to use the ability again, a spell caster must cast a new spell of up to 3rd level into it.  The new spell must still meet the requirements for the item type (touch).  Once recharged, the spell persists in the armor until it is cast by the wearer.

Latest revision as of 19:02, 12 June 2019

Spell Storing, Abundant (Armor Magic Property)

Enchant Cost: +2

An Abundant Spell Storing item allows a spellcaster to store up to two spells of up to 3rd level in the item. All spells must have a casting time no greater than 1 standard action. Up to once per round, anytime a creature hits the wearer with a melee attack or melee touch attack, the wearer may cast one spell on that creature as a free action if desired. Armor with the spell storing property can only store spells with a range of 'touch' or 'close' that inflict a Circle of damage.

Once a stored spell has been cast from the armor, it is expended. In order to use the ability again, a spell caster must cast a new spell of up to 3rd level into it. The new spell must still meet the requirements for the item type (touch). Once recharged, the spell persists in the armor until it is cast by the wearer.

The armor magically imparts to the owner the name of the spell currently stored within it, when the armor is worn.

Creation: Creator (Feat), Bailiwick Check (DC 25), a languid remnant (tier 1), and an item symbolic of the enchantment.