Difference between revisions of "Spell Storing, Perfect (Armor Magic Property)"

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Latest revision as of 02:47, 13 June 2019

Spell Storing, Perfect (Armor Magic Property)

Enchant Cost: +9 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

A Perfect Spell Storing item allows a spellcaster to store up to five spells of up to 9th level in the item. All spells must have a casting time no greater than 1 standard action. Up to once per round, anytime a creature hits the wearer with a melee attack or melee touch attack, the wearer may cast one spell on that creature as a free action if desired. Armor with the spell storing property can only store spells with a range of 'touch' or 'close' that inflict a Circle of damage.

Once a stored spell has been cast from the armor, it is expended. In order to use the ability again, a spell caster must cast a new spell of up to 9th level into it. The new spell must still meet the requirements for the item type. Once recharged, the spell persists in the armor until it is cast by the wearer.

The armor magically imparts to the owner the name of the spell currently stored within it, when the armor is worn.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 77), a mythic remnant (tier 8), and an item symbolic of the enchantment.