Spell Storing (Melee Weapon Magic Property)

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Spell Storing (Melee Weapon Magic Property)

Enchant Cost: +1

A spell storing item allows a spellcaster to store a single spell of up to 3rd level in the item. The spell must have a casting time no greater than 1 standard action. Any time the weapon strikes a creature and the creature takes damage from it, the wielder may immediately cast the spell on that creature as a free action, if desired. Weapons with the spell storing property can only store spells that are targeted (i.e. require a to-hit roll), and the stored spell only ever affects a single target, regardless of whether the spell that is stored is capable of hitting more than one target.

Once the stored spell has been cast from the weapon, it is expended. In order to use the ability again, a spell caster must cast a new spell of up to 3rd level into it. The new spell must still meet the requirements for the item type (i.e., targeted). Once recharged, the spell persists in the weapon until it is cast by the wielder.

The weapon magically imparts to the owner the name of the spell currently stored within it, when the item is wielded.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.