Spells: Difference between revisions

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* Some spells may do damage, but do NOT have a Circle.  Such spells may not be Mana Burned. The only way to increase their damage is increasing caster level, application of metamagic feats, or methods described in the spell itself.
* Some spells may do damage, but do NOT have a Circle.  Such spells may not be Mana Burned. The only way to increase their damage is increasing caster level, application of metamagic feats, or methods described in the spell itself.
* If a spell has a minimum Circle listed which is higher than the Circle you can legally cast due to the rule above, then the spell deals damage as described, but it cannot be mana burned until you attain a higher character level.
* If a spell has a minimum Circle listed which is higher than the Circle you can legally cast due to the rule above, then the spell deals damage as described, but it cannot be mana burned until you attain a higher character level.
* [[Metamagic Feats]] stack normally when used at the same time as Mana Burning, and only escalate the 'base' spell slot. All benefits of the metamagic feat apply to the effects of the spell's Circle after all Burning has been done. Yes, you can memorize a Perfected Fireball (using a ninth level spell slot, unless you've [[Between_Adventures#Spell_Research | researched it down]]), and then burn fourteen spell slots to increase the Perfected Fireball's Circle 3 damage to Circle 17 damage (assuming you are high enough level to reach Circle 17 damage), and do maximized Circle 17 damage, DOUBLED. Expensive, yes, but that fireball would cast shadows on the Sun....
* [[Metamagic Feats]] stack normally when used at the same time as Mana Burning, and only escalate the 'base' spell slot. All benefits of the metamagic feat apply to the effects of the spell's Circle after all Burning has been done. Yes, you can memorize a Perfected Fireball (using a ninth level spell slot, unless you've [[Between_Adventures#Spell_Research | researched it down]]), and then burn fourteen spell slots to increase the Perfected Fireball's Circle 3 damage to Circle 17 damage (assuming you are high enough level to reach Circle 17 damage), and do maximized Circle 17 damage, with all the other benefits of Perfected to-boot. Expensive, yes, but that fireball would cast shadows on the Sun....
* Any spell slot may be burned, but it must contain an un-cast spell. Once burned, the spell is gone until recovered normally, and that slot may not be used for burning until it again contains a spell. This gives a solid use for all spell slots of any level, regardless of caster level. This rule means that cantrips, even Perfect Cantrips, cannot be used for mana-burning fuel. Good try.  
* Any spell slot may be burned, but it must contain an un-cast spell. Once burned, the spell is gone until recovered normally, and that slot may not be used for burning until it again contains a spell. This gives a solid use for all spell slots of any level, regardless of caster level. This rule means that cantrips, Perfect Cantrips, and True Dweomers cannot be used for mana-burning fuel. Good try.  
* [[True Dweomers]] follow all of these rules, with specific changes as detailed under those rules. In general, True Dweomers are more flexible, more powerful, and more expensive to Mana Burn than Spells.
* [[True Dweomers]] follow all of these rules, with specific changes as detailed under those rules. In general, True Dweomers are more flexible, more powerful, and more expensive to Mana Burn than Spells.



Revision as of 14:24, 14 September 2020