Spontaneous Healing (Discovery): Difference between revisions

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[[Category:Epic Path]]
{{Template:Discovery
[[Category:Alchemist Discoveries]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Alchemist]] page.''
* ''Go back to the [[Alchemist Discoveries]] page.''


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=== Spontaneous Healing ===
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'''Prerequisites''': -
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|Su
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|-
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'''Benefit''': The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. If the alchemist falls unconscious because of hit point damage and he still has healing available from this ability, the ability activates automatically each round until he is conscious again or the ability is depleted for the day.
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|The alchemist gains the ability to heal from wounds rapidly. As a [[swift action]], the alchemist can heal a number of hit points equal to their Intelligence modifier.  This healing is treated as recurring healing (even though it isn't), not instantaneous healing.
 
The alchemist can heal hit points in this manner up to once per day, plus one additional time for every 3 alchemist levels they possess (dropping fractions). If the alchemist falls unconscious because of hit point damage and they still have healing available from this ability, the ability activates automatically each round until they are conscious again or the ability is depleted for the day.
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| ShortDesc|You can heal your injuries with a bit of concentration
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Revision as of 13:45, 21 November 2019

Ability Type: Su

Prerequisites: -

Benefit: The alchemist gains the ability to heal from wounds rapidly. As a swift action, the alchemist can heal a number of hit points equal to their Intelligence modifier. This healing is treated as recurring healing (even though it isn't), not instantaneous healing.

The alchemist can heal hit points in this manner up to once per day, plus one additional time for every 3 alchemist levels they possess (dropping fractions). If the alchemist falls unconscious because of hit point damage and they still have healing available from this ability, the ability activates automatically each round until they are conscious again or the ability is depleted for the day.