Stone Fist (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 9
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A chip of granite worth 1gp, or 0gp if found.)

Effect

Range: Self
Target or Area: you
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: No

Description

When you growl out the short, staccato phrases of this spell, stone begins to be drawn to your hands, accreting into a pair of gigantic stone hands. Each of your hands is transmuted into a gigantic rocky mitt, easily as big as a strong mans torso and weighing many hundreds of pounds. Despite the gigantic and weighty mass of spiky rock which has replaced your hands, you are not encumbered and can move as normal.
This spell transforms your hands into living stone. While this spell is in effect, you are unable to use any skills which require a fine touch, since your fingers are now the diameter of a strong man's arms. Similarly, you may not cast spells with a Somatic component while under the effects of this spell, as the collosal masses of rock that are your hands cannot perform the needed gestures.
During the duration of this spell, your unarmed strikes are treated as melee touch attacks, do not provoke attacks of opportunity, and deal (Circle 9 damage): 1d6+3 points of damage per character level (max 25d6+75 at character level 25) points of Bludgeoning (physical, common) lethal damage. Note that depending upon your level, you may get multiple unarmed attacks each round, and all effects apply per successful hit! In addition, your unarmed strikes inflict one Sunder upon any unattended object you strike. When you knock on a door, you mean it!
A creature with Spell Resistance gains no protections against the effects of this spell, as the rock your gigantic hands are made of is paradoxically not considered magical.
This spell can be dispelled or disjoined as normal.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30