Stonebow (Weapon)

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Stonebow 2-Hand Projectile / Exotic [edit]
Stonebow
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
250 gp see ammo see ammo see ammo see ammo see ammo 8 lbs Bludgeoning (physical, common) or by ammunition
Weapon Qualities: Alchemical, Bullets, Mighty, Non-Melee
A stonebow is a modified version of a composite greatbow, except that the handle portion of the bow is offset to one side by a couple of inches with an integrated wrist brace, and a small wooden ring is woven into the bowstring where you would normally nock the arrows. This ring is used as a "cup" in which various sling or thrown projectiles are nestled, and then shot forth by the stonebow. A stonebow cannot fire arrows, but it can be used to fire anything a sling can throw, granting more range and greater impact. A stonebow cannot use found rocks as ammunition. The power of the weapon and the tight tolerances of the offset make manufactured ammunition the only kind possible. Each point of Strength adjustment adds +250 gp to the price of a stonebow. The stonebow belongs to the "Bows" weapon group.
Show / Hide Ammunition Types
These ceramic sling bullets are formed of dense white clay and fired to steely hardness.
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Sling Bullet 1 cp each 1d8 1d10 2d8 x3 100 ft 0.25 lbs each Bludgeoning (physical, common)
Weapon Qualities: Expendable
Sling bullets are dense, hard pellets with either a round or football shape to them. They can be made of metal, bone, stone, or even hard woods. They all weigh a quarter of a pound for the medium sized version of them. They are uniformly cheap, ten for a silver piece. Exotic sling bullets may be made of gemstones, teeth, or other things.
You could hold these ten bullets in the palm of your hand, and yet they weigh seven and a half pounds.
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Dural Bullet 5 sp each 1d10 1d12 3d6 19-20/x2 50 ft 0.75 lbs each Bludgeoning (physical, common)
Weapon Qualities: Expendable
Dural is a rare type of stone mined far underground which is valuable for its extreme density and hardness. Dural is unsuited to most uses, it is brittle in thin cross-sections and easily cracks and flakes if it is shaped into flat surfaces. Most Dural is used in the form of sand, as an extremely potent abrasive in sandpaper. Some Dural is mined in large chunks and formed into spheres, which avoids the worst of its spalling property. In this form Dural can be used for ranged weapons and ammunition. Dural increases the cost of ammo by five times, raises the damage and critical chance considerably, lowers the range, and triples the weight of the ammo. Many well-heeled adventurers consider the expense and short range of Dural ammunition well worth the tradeoffs.
It may seem silly now, but these things are scary as hell in the dark.
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Groaning Bullet 1 gp each 1 1 1 x2 150 ft 0.1 lbs each Bludgeoning (physical, common)
Weapon Qualities: Audible, Expendable
These sling bullets are riddled with cunning perforations that cause them to emit an eerie moan audible during the last 50 feet of their flight path. They are quite light and frangible, pulverizing into nearly harmless shards when they strike a target and inflicting only a single point of damage, although magic and strength can increase that considerably. Despite their light weight they are extremely aerodynamic and fly very far indeed.
Alchemist Bomb
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Alchemical Bomb free 3 + bomb 3 + bomb 3 + bomb x2 50 ft 0.25 lbs each Bludgeoning (physical, common) + bomb effect(s)
Weapon Qualities: Expendable
Only Alchemists have access to this type of ammunition, but they are highly versatile. With the use of discoveries, alchemical bombs can be modified to do a huge variety of damage types, status conditions, and other nasty surprises for the unwary.
Decorative bottle are optional, but for the prices you pay for this stuff, you deserve it.
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Alchemical Creation varies 3 + effect 3 + effect 3 + effect x2 40 ft 0.25 lbs each Bludgeoning (physical, common) + creation effect(s)
Weapon Qualities: Expendable
Some alchemical creations are meant to be thrown, but can also be propelled with the use of a sling, slingstaff, or stonebow (or any other weapon that projects bullet-type ammunition). A complete list of alchemical creations can be found on the Alchemical Creations page, but only the entries which show a range increment may be used here.
Some REALLY expensive rocks here.
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Skiprock 3 gp 1d8 1d10 2d8 x2 40 ft 0.25 lbs each Bludgeoning (physical, common)
Weapon Qualities: Expendable, Non-Melee, Ricochet
Skiprocks are small puck-shaped rocks that can be thrown, or fired from a sling, slingstaff, or stonebow. Skiprocks require the Exotic Weapon Proficiency feat to use proficiently. Although skiprocks can be used as ammunition, they are primarily thrown weapons. Because of this, if a skiprock is enchanted to at least +1, it gains the Returning weapon property and loses the Expendable quality. This means that a single enchanted skiprock can be used as ammunition multiple times per round. Skiprocks belong to the "Thrown" weapon group.