Storming Rod: Difference between revisions

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| Item-Abilities| When the rod is activated, you are able to harness the power of the storm to both damage your foes and transport yourself and allies a short distance.
| Item-Abilities| When the rod is activated, you are able to harness the power of the storm to both damage your foes and transport yourself and allies a short distance.


: Immediately upon brandishing the Rod aloft and uttering the command word, you call down a savage vertical lightning bolt to a space centered within 100 feet of your current space. This bolt affects a single square within range to which you have line of sight, and which has clear line of effect for at least thirty feet above it. If there is not 30 feet of unblocked vertical space above the target, then the rod fails and the charge is wasted. The bolt of lightning deals damage as described in the table below as {{dmg|lightning}} to all creatures in the target square, and potentially to other targets in the thirty-foot space above, depending upon circumstances.  Affected creatures are allowed a [[Reflex]] save to only yake half damage.
: Immediately upon brandishing the Rod aloft and uttering the command word, you call down a savage vertical lightning bolt to a space centered within 100 feet of your current space. This bolt affects a single square area within range to which you have line of sight, and which has clear line of effect for at least thirty feet above it. If there is not 30 feet of unblocked vertical space above the target, then the rod fails and the charge is wasted. The bolt of lightning deals damage as described in the table below as {{dmg|lightning}} to all creatures in the target square, and potentially to other targets in the thirty-foot space above, depending upon circumstances.  Affected creatures are allowed a Reflex saving throw to only take half damage.


: At 10th creator level, the bolt increases in size, and now affects a 2x2 square and all spaces above that square.  At 20th creator level, it affects a 3x3 square and all spaces above that square. At 30th creator level, it affects a 4x4 square, and all spaces above that square.
: At 10th creator level, the bolt increases in size, and now affects a 2x2 square and all spaces above that square.  At 20th creator level, it affects a 3x3 square and all spaces above that square. At 30th creator level, it affects a 4x4 square, and all spaces above that square.
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: This spell functions indoors or underground (if there are high ceilings) but not underwater.
: This spell functions indoors or underground (if there are high ceilings) but not underwater.


:This rod has the added function that you and up to one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20) allied creatures may teleport to appear within the affected spaces. You and all allied creatures (you and one ally to level 20, you and two allies above level 20) must begin close to one another, such that you all fit into a space equal to the area of effect of the lighting bolt at the time of casting in order to be transported. (Namely, within a 2x2 space, or a 3x3 space at level 20,or a 4x4 space at level 30.) Unwilling allied creatures are allowed a save (as defined below) to negate the teleport.
:This rod has the added function that you and up to one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20) who are your allied creatures, may teleport to appear within the affected spaces. You and all allied creatures (you and one ally to creator level 20, you and two allies above creator level 20) must begin close to one another, such that you all fit into a space equal to the area of effect of the lighting bolt at the time of casting in order to be transported. (Namely, within a 2x2 space, or a 3x3 space at level 20,or a 4x4 space at level 30.) Unwilling allied creatures are allowed a save (as defined below) to negate the teleport.


: You appear the very instant after the lightning bolt crashes home, so you take no damage from this transport, although you will find yourself in close proximity to presumably unhappy enemies. When you teleport via this spell, you may choose to arrive in any open, unoccupied, unblocked space in the target area of effect. This means that you must choose your affected area carefully.  If you choose to have yourself or allies appear in unblocked, unoccupied, spaces that are above other creatures, if you cannot fly or otherwise legally occupy their space then you or your allies will fall into the target area, taking normal [[falling damage]], and may wind up inside target creatures spaces, Squeezing or becoming subject to internal flanking, depending upon the relative sizes of you and your foes. The GM adjudicates all unusual circumstances.
: You appear the very instant after the lightning bolt crashes home, so you take no damage from this transport, although you will find yourself in close proximity to presumably unhappy enemies. When you teleport via this spell, you may choose to arrive in any open, unoccupied, unblocked space in the target area of effect. This means that you must choose your affected area carefully.  If you choose to have yourself or allies appear in unblocked, unoccupied, spaces that are above other creatures, if you cannot fly or otherwise legally occupy their space then you or your allies will fall into the target area, taking normal [[falling damage]], and may wind up inside target creatures spaces, Squeezing or becoming subject to internal flanking, depending upon the relative sizes of you and your foes. The GM adjudicates all unusual circumstances.

Revision as of 21:08, 16 September 2019

Storming Rod

Storming Rod

CL 5 Magic Rod • Weak Evocation
Cost: 11,250 gp
Weight: 4.0 lbs.

This rod is made of blackened iron, weathered and pitted, with an arrow on one end and metal 'fletchings' on the other in mocking parody of an arrow. The whole is crooked, like a lightning bolt. When activated, it emits blue-shite sparks and jars the hand as if struck by lightning.

Wielders of this rod can utter a command word as a standard action to cast a Storm Step spell, using up one charge from the rod.

When the rod is activated, you are able to harness the power of the storm to both damage your foes and transport yourself and allies a short distance.
Immediately upon brandishing the Rod aloft and uttering the command word, you call down a savage vertical lightning bolt to a space centered within 100 feet of your current space. This bolt affects a single square area within range to which you have line of sight, and which has clear line of effect for at least thirty feet above it. If there is not 30 feet of unblocked vertical space above the target, then the rod fails and the charge is wasted. The bolt of lightning deals damage as described in the table below as lightning (energy, common) to all creatures in the target square, and potentially to other targets in the thirty-foot space above, depending upon circumstances. Affected creatures are allowed a Reflex saving throw to only take half damage.
At 10th creator level, the bolt increases in size, and now affects a 2x2 square and all spaces above that square. At 20th creator level, it affects a 3x3 square and all spaces above that square. At 30th creator level, it affects a 4x4 square, and all spaces above that square.
This spell functions indoors or underground (if there are high ceilings) but not underwater.
This rod has the added function that you and up to one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20) who are your allied creatures, may teleport to appear within the affected spaces. You and all allied creatures (you and one ally to creator level 20, you and two allies above creator level 20) must begin close to one another, such that you all fit into a space equal to the area of effect of the lighting bolt at the time of casting in order to be transported. (Namely, within a 2x2 space, or a 3x3 space at level 20,or a 4x4 space at level 30.) Unwilling allied creatures are allowed a save (as defined below) to negate the teleport.
You appear the very instant after the lightning bolt crashes home, so you take no damage from this transport, although you will find yourself in close proximity to presumably unhappy enemies. When you teleport via this spell, you may choose to arrive in any open, unoccupied, unblocked space in the target area of effect. This means that you must choose your affected area carefully. If you choose to have yourself or allies appear in unblocked, unoccupied, spaces that are above other creatures, if you cannot fly or otherwise legally occupy their space then you or your allies will fall into the target area, taking normal falling damage, and may wind up inside target creatures spaces, Squeezing or becoming subject to internal flanking, depending upon the relative sizes of you and your foes. The GM adjudicates all unusual circumstances.

You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
- -  - -
- -  - -
- -  - -
- -  - -
5 11,250 gp  19 5d6
6 15,000 gp  20 6d6
7 18,750 gp  20 7d6
8 24,000 gp  21 8d6+8
9 30,000 gp  21 9d6+9
10 37,500 gp  22 10d6+10
11 46,500 gp  23 11d6+11
12 56,250 gp  24 12d6+12
13 68,250 gp  25 13d6+13
14 84,000 gp  26 14d6+14
15 106,500 gp  28 15d6+15
16 144,750 gp  29 16d6+32
17 195,000 gp  29 17d6+34
18 270,000 gp  30 18d6+36
19 360,000 gp  31 19d6+38
20 480,000 gp  32 20d6+40
Creator Level Cost Save DC Damage Dealt
21 637,500 gp  33 21d6+42
22 855,000 gp  34 22d6+44
23 1,132,500 gp  35 23d6+46
24 1,500,000 gp  36 24d6+72
25 1,950,000 gp  37 25d6+75
26 2,625,000 gp  38 26d6+78
27 3,450,000 gp  39 27d6+81
28 4,650,000 gp  40 28d6+84
29 6,150,000 gp  42 29d6+87
30 8,175,000 gp  43 30d6+90
31 10,800,000 gp  45 31d6+93
32 14,175,000 gp  46 32d6+128
33 18,750,000 gp  47 33d6+132
34 24,825,000 gp  48 34d6+136
35 33,075,000 gp  49 35d6+140

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 5,625 gp (minus cost of symbolic item).