Storm of Revelation (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 9
School: Enchantment

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V S

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: 30 foot radius (13 x 13 square) within range
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: Will partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

The mysterious refrains of this spell tumble from the lips of the caster with ease, the sounds almost eager to burst forth and tell their tales to all that will hear them.
Upon casting this spell, complete with spiraling motions of the arms, hands, and even body, a huge ectoplasmic vortex of nearly pure mana is created in a 13 x 13 square space somewhere within the spell's range. All creatures caught in this vortex must make a saving throw, as described above, or suffer (Circle 9 damage): 1d6+3 points of damage per character level (max 25d6+75 at character level 25) of eldritch (energy, rare) damage. Those who make their save only suffer half damage.
Even more strangely, all physical objects in the area of effect are rendered transparent to all senses for the remainder of the combat. This allows all senses to trace line of sight anywhere in the area of effect. Note that objects are not invisible, you can still tell that there is a transparent tree in your way due to the vague outline of the tree, but you can see and hear and even touch (if you have a ranged touch sense) through walls and doors. Note further that you cannot move through Blocked squares, and impeded and difficult terrain remains so. A transparent wall is still a wall.
All creatures who were caught in the area of effect (even those who made their saving throw) also gain an eerie otherworldly glow, granting bright light in their square and all adjacent squares. This light makes it impossible for creatures affected by this spell to use Stealth skill, for example, and negates effects of concealment, such as the inability to inflict precision damage on a concealed target. Thus, this reveals Invisible creatures and negates their miss chance, negates Mirror Image effects, nullifies Blur effects, and the like.
Lastly, for the remainder of the combat, it is impossible to gain concealment in any way in the area of effect, due to the transparency of all solid objects and the eerie un-light that suffuses the area.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30