Suffocation (Paladin Spell)

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Level: Paladin 4
School: Necromancy

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A vial decorated with emblems of death, containing a bit of the caster's breath, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: One living creature
Duration: Instantaneous
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + 1/2 character level
Spell Resistance: Yes

Description

The caster gasps out the strained phrases of this terrible spell, as if they are being strangled. This spell extracts the air from the target's body directly, causing swift suffocation. Targets must be living and require respiration for this spell to affect them, meaning that many Undead and most Constructs are unaffected. However, it is usually effective against creatures that breathe water, since breathing is breathing, after all. The GM adjudicates any unusual cases.
Upon successfully completing this spell, the caster chooses a valid target (as above) within range to whom he has line of sight and line of effect. That target suffers (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of winded (physical, uncommon) damage immediately, and is hindered until the end of the encounter as they struggle to regain their equilibrium. The target is allowed a saving throw as described above. If they succeed on this save, the damage inflicted is halved, and the Hindered condition lasts only until the end of their next turn.
If this spell is cast again upon a creature that is already suffering a hindered condition that was inflicted by this spell, their saving throw against this spell suffers a -3 penalty as long as it is 'refreshed' while they are still suffering. It is impossible to defeat the effects of this spell by simply holding one's breath - if the victim is affected by the spell the air in their body is extracted.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30