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| __NOTOC__ | | __NOTOC__ |
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| == Favored Class: Alchemist ==
| | questions for the rebuild: |
| {| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
| | * Which stats should be key stats for the alchemist? The kind choice would be INT and DEX, but the slightly meaner choice would be INT and CON (since they'll need DEX for to-hits). |
| |-
| | In my mind, the perfect number of 'required' stats is 2, not counting 'useful' stats like CON, DEX, or INT that are good for everyone. 2 key stats per class would leave it reasonable to spread into a second class even if that class had no overlapping key stats with your favored class (since 4 decent stats is quite possible with the standard 28-point buy starting point). |
| ! align="center" width="30" rowspan="2" style="{{class-gradient|alchemist}}" | Level || align="center" width="240" colspan="4" style="{{class-gradient|alchemist}}" | Full Attack BAB || align="center" width="60" rowspan="2" style="{{class-gradient|alchemist}}" | Fort || align="center" width="60" rowspan="2" style="{{class-gradient|alchemist}}" | Ref || align="center" width="60" rowspan="2" style="{{class-gradient|alchemist}}" | Will || align="center" width="60" rowspan="2" style="{{class-gradient|alchemist}}" | Base AC || align="center" rowspan="2" style="{{class-gradient|alchemist}}" | Class Bailiwick || align="center" rowspan="2" style="{{class-gradient|alchemist}}" | Linked Skill
| | * are we okay with # of bombs per day equal to 8 + 1 per milieu above courageous? |
| |- style="{{linear-gradient|bottom|#808000, #ECE5B6}}; color: #560319"
| | * I think I want to sit down with you and come up with 20 Grand Discoveries, either from the existing list or making up some new ones, and split them up in to groups of four, for each milieu. Or maybe I'll take a stab at it tomorrow... we'll see how motivated I am. |
| ! align="center" width="60" | 1st Atk || align="center" width="60" | 2nd Atk || align="center" width="60" | 3rd Atk || align="center" width="60" | 4th Atk
| |
| |-
| |
| ! align="center" | Fav
| |
| |   +0 ||   -5 ||   n/a ||   n/a ||   +2 ||   +2 ||   +0 ||   9 || [[Reason]] || [[Knowledge (Logic)]]
| |
| |}
| |
| | |
| <div class="topbanner">
| |
| [[File: Divider_2.png|center|frameless|900px|]]
| |
| </div>
| |
| | |
| == Courageous Milieu (Levels 1 - 7) Progression ==
| |
| {| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
| |
| |- style="{{class-gradient|alchemist}}"
| |
| ! align="center" width="30" rowspan="2" style="{{class-gradient|alchemist}}" | Level || align="center" width="240" colspan="4" style="{{class-gradient|alchemist}}" | Full Attack BAB || align="center" width="180" colspan="3" style="{{class-gradient|alchemist}}" | Saving Throws || align="center" width="60" rowspan="2" style="{{class-gradient|alchemist}}" | Base AC || align="center" width="130" rowspan="2" style="{{class-gradient|alchemist}}" | Bomb Damage || align="center" rowspan="2" style="{{class-gradient|alchemist}}" | Class Features
| |
| |- style="{{linear-gradient|bottom|#808000, #ECE5B6}}; color: #560319"
| |
| ! align="center" width="60" | 1st Atk || align="center" width="60" | 2nd Atk || align="center" width="60" | 3rd Atk || align="center" width="60" | 4th Atk || align="center" width="60" | Fort || align="center" width="60" | Refl || align="center" width="60" | Will
| |
| |-
| |
| ! align="center" | 1st
| |
| |   +0 ||   -5 ||   - ||   - ||   +2 ||   +2 ||   +0 ||   9 || align="center" | 1d6 <small>''(+ Int Mod)''</small> || Extracts, Bombs, Alchemist's Fire
| |
| |-
| |
| ! align="center" | 2nd
| |
| |   +1 <sup>''(+1)''</sup> ||   -4 <sup>''(+1)''</sup> ||   - ||   - ||   +3 <sup>''(+1)''</sup> ||   +3 <sup>''(+1)''</sup> ||   +0 ||   9 || align="center" | 2d6 <small>''(+ Int Mod)''</small> || Discovery, Tweaking
| |
| |-
| |
| ! align="center" | 3rd
| |
| |   +1 ||   -4 ||   - ||   - ||   +3 ||   +3 ||   +1 <sup>''(+1)''</sup> ||   9 || align="center" | 3d6 <small>''(+ Int Mod)''</small> || Poison Resistance I
| |
| |-
| |
| ! align="center" | 4th
| |
| |   +2 <sup>''(+1)''</sup> ||   -3 <sup>''(+1)''</sup> ||   - ||   - ||   +4 <sup>''(+1)''</sup> ||   +4 <sup>''(+1)''</sup> ||   +1 ||   9 || align="center" | 4d6 <small>''(+ Int Mod)''</small> || Discovery, Lvl 2 Extracts
| |
| |-
| |
| ! align="center" | 5th
| |
| |   +2 ||   -3 ||   - ||   - ||   +4 ||   +4 ||   +1 ||   9 || align="center" | 5d6 <small>''(+ Int Mod)''</small> || Grand Discovery
| |
| |-
| |
| ! align="center" | 6th
| |
| |   +3 <sup>''(+1)''</sup> ||   -2 <sup>''(+1)''</sup> ||   - ||   - ||   +5 <sup>''(+1)''</sup> ||   +5 <sup>''(+1)''</sup> ||   +2 <sup>''(+1)''</sup> ||   9 || align="center" | 6d6 <small>''(+ Int Mod)''</small> || Discovery
| |
| |-
| |
| ! align="center" | 7th
| |
| |   +3 ||   -2 ||   - ||   - ||   +5 ||   +5 ||   +2 ||   9 || align="center" | 7d6 <small>''(+ Int Mod)''</small> || Lvl 3 Extracts
| |
| |}
| |
| | |
| <div class="topbanner">
| |
| [[File: Divider_2.png|center|frameless|900px|]]
| |
| </div>
| |
| | |
| == Heroic Milieu (Levels 8 - 14) Progression ==
| |
| {| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
| |
| |- style="{{class-gradient|alchemist}}"
| |
| ! align="center" width="30" rowspan="2" style="{{class-gradient|alchemist}}" | Level || align="center" width="240" colspan="4" style="{{class-gradient|alchemist}}" | Full Attack BAB || align="center" width="180" colspan="3" style="{{class-gradient|alchemist}}" | Saving Throws || align="center" width="60" rowspan="2" style="{{class-gradient|alchemist}}" | Base AC || align="center" width="130" rowspan="2" style="{{class-gradient|alchemist}}" | Bomb Damage || align="center" rowspan="2" style="{{class-gradient|alchemist}}" | Class Features
| |
| |- style="{{linear-gradient|bottom|#808000, #ECE5B6}}; color: #560319"
| |
| ! align="center" width="60" | 1st Atk || align="center" width="60" | 2nd Atk || align="center" width="60" | 3rd Atk || align="center" width="60" | 4th Atk || align="center" width="60" | Fort || align="center" width="60" | Refl || align="center" width="60" | Will
| |
| |-
| |
| ! align="center" | 8th
| |
| |   +4 <sup>''(+1)''</sup> ||   -1 <sup>''(+1)''</sup> ||   - ||   - ||   +6 <sup>''(+1)''</sup> ||   +6 <sup>''(+1)''</sup> ||   +2 ||   9 || align="center" | 8d6+8 <small>''(+ Int Mod)''</small> || Mutagen, Discovery
| |
| |-
| |
| ! align="center" | 9th
| |
| |   +4 ||   -1 ||   - ||   - ||   +6 ||   +6 ||   +3 <sup>''(+1)''</sup> ||   9 || align="center" | 9d6+9 <small>''(+ Int Mod)''</small> || Mana Burning
| |
| |-
| |
| ! align="center" | 10th
| |
| |   +5 <sup>''(+1)''</sup> ||   +0 <sup>''(+1)''</sup> ||   - ||   - ||   +7 <sup>''(+1)''</sup> ||   +7 <sup>''(+1)''</sup> ||   +3 ||   9 || align="center" | 10d6+10 <small>''(+ Int Mod)''</small> || Discovery, Lvl 4 Extracts
| |
| |-
| |
| ! align="center" | 11th
| |
| |   +5 ||   +0 ||   - ||   - ||   +7 ||   +7 ||   +3 ||   9 || align="center" | 11d6+11 <small>''(+ Int Mod)''</small> || Poison Resistance II
| |
| |-
| |
| ! align="center" | 12th
| |
| |   +6 <sup>''(+1)''</sup> ||   +1 <sup>''(+1)''</sup> ||   - ||   - ||   +8 <sup>''(+1)''</sup> ||   +8 <sup>''(+1)''</sup> ||   +4 <sup>''(+1)''</sup> ||   9 || align="center" | 12d6+12 <small>''(+ Int Mod)''</small> || Grand Discovery, Discovery
| |
| |-
| |
| ! align="center" | 13th
| |
| |   +6 ||   +1 ||   - ||   - ||   +8 ||   +8 ||   +4 ||   9 || align="center" | 13d6+13 <small>''(+ Int Mod)''</small> || Lvl 5 Extracts
| |
| |-
| |
| ! align="center" | 14th
| |
| |   +7 <sup>''(+1)''</sup> ||   +2 <sup>''(+1)''</sup> ||   - ||   - ||   +9 <sup>''(+1)''</sup> ||   +9 <sup>''(+1)''</sup> ||   +4 ||   9 || align="center" | 14d6+14 <small>''(+ Int Mod)''</small> || Discovery
| |
| |}
| |
| | |
| <div class="topbanner">
| |
| [[File: Divider_2.png|center|frameless|900px|]]
| |
| </div>
| |
| | |
| == Valorous Milieu (Levels 15 - 21) Progression ==
| |
| {| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
| |
| |- style="{{class-gradient|alchemist}}"
| |
| ! align="center" width="30" rowspan="2" style="{{class-gradient|alchemist}}" | Level || align="center" width="240" colspan="4" style="{{class-gradient|alchemist}}" | Full Attack BAB || align="center" width="180" colspan="3" style="{{class-gradient|alchemist}}" | Saving Throws || align="center" width="60" rowspan="2" style="{{class-gradient|alchemist}}" | Base AC || align="center" width="130" rowspan="2" style="{{class-gradient|alchemist}}" | Bomb Damage || align="center" rowspan="2" style="{{class-gradient|alchemist}}" | Class Features
| |
| |- style="{{linear-gradient|bottom|#808000, #ECE5B6}}; color: #560319"
| |
| ! align="center" width="60" | 1st Atk || align="center" width="60" | 2nd Atk || align="center" width="60" | 3rd Atk || align="center" width="60" | 4th Atk || align="center" width="60" | Fort || align="center" width="60" | Refl || align="center" width="60" | Will
| |
| |-
| |
| ! align="center" | 15th
| |
| |   +7 ||   +2 ||   - ||   - ||   +9 ||   +9 ||   +5 <sup>''(+1)''</sup> ||   9 || align="center" | 15d6+30 <small>''(+ Int Mod)''</small> || Poison Use, Venom Sac
| |
| |-
| |
| ! align="center" | 16th
| |
| |   +8 <sup>''(+1)''</sup> ||   +3 <sup>''(+1)''</sup> ||   - ||   - ||   +10 <sup>''(+1)''</sup> ||   +10 <sup>''(+1)''</sup> ||   +5 ||   9 || align="center" | 16d6+32 <small>''(+ Int Mod)''</small> || Lvl 6 Extracts, Discovery
| |
| |-
| |
| ! align="center" | 17th
| |
| |   +8 ||   +3 ||   - ||   - ||   +10 ||   +10 ||   +5 ||   9 || align="center" | 17d6+34 <small>''(+ Int Mod)''</small> || Poison Resistance III
| |
| |-
| |
| ! align="center" | 18th
| |
| |   +9 <sup>''(+1)''</sup> ||   +4 <sup>''(+1)''</sup> ||   - ||   - ||   +11 <sup>''(+1)''</sup> ||   +11 <sup>''(+1)''</sup> ||   +6 <sup>''(+1)''</sup> ||   9 || align="center" | 18d6+36 <small>''(+ Int Mod)''</small> || Discovery
| |
| |-
| |
| ! align="center" | 19th
| |
| |   +9 ||   +4 ||   - ||   - ||   +11 ||   +11 ||   +6 ||   9 || align="center" | 19d6+38 <small>''(+ Int Mod)''</small> || Grand Discovery
| |
| |-
| |
| ! align="center" | 20th
| |
| |   +10 <sup>''(+1)''</sup> ||   +5 <sup>''(+1)''</sup> ||   - ||   - ||   +12 <sup>''(+1)''</sup> ||   +12 <sup>''(+1)''</sup> ||   +6 ||   9 || align="center" | 20d6+40 <small>''(+ Int Mod)''</small> || Discovery
| |
| |-
| |
| ! align="center" | 21st
| |
| |   +10 ||   +5 ||   - ||   - ||   +12 ||   +12 ||   +7 <sup>''(+1)''</sup> ||   9 || align="center" | 21d6+42 <small>''(+ Int Mod)''</small> || Extract Accelerants
| |
| |}
| |
| | |
| <div class="topbanner">
| |
| [[File: Divider_2.png|center|frameless|900px|]]
| |
| </div>
| |
| | |
| == Mythic Milieu (Levels 22 - 28) Progression ==
| |
| {| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
| |
| |- style="{{class-gradient|alchemist}}"
| |
| ! align="center" width="30" rowspan="2" style="{{class-gradient|alchemist}}" | Level || align="center" width="240" colspan="4" style="{{class-gradient|alchemist}}" | Full Attack BAB || align="center" width="180" colspan="3" style="{{class-gradient|alchemist}}" | Saving Throws || align="center" width="60" rowspan="2" style="{{class-gradient|alchemist}}" | Base AC || align="center" width="130" rowspan="2" style="{{class-gradient|alchemist}}" | Bomb Damage || align="center" rowspan="2" style="{{class-gradient|alchemist}}" | Class Features
| |
| |- style="{{linear-gradient|bottom|#808000, #ECE5B6}}; color: #560319"
| |
| ! align="center" width="60" | 1st Atk || align="center" width="60" | 2nd Atk || align="center" width="60" | 3rd Atk || align="center" width="60" | 4th Atk || align="center" width="60" | Fort || align="center" width="60" | Refl || align="center" width="60" | Will
| |
| |-
| |
| ! align="center" | 22nd
| |
| |   +11 <sup>''(+1)''</sup> ||   +6 <sup>''(+1)''</sup> ||   - ||   - ||   +13 <sup>''(+1)''</sup> ||   +13 <sup>''(+1)''</sup> ||   +7 ||   9 || align="center" | 22d6+66 <small>''(+ Int Mod)''</small> || Discovery
| |
| |-
| |
| ! align="center" | 23rd
| |
| |   +11 ||   +6 ||   - ||   - ||   +13 ||   +13 ||   +7 ||   9 || align="center" | 23d6+69 <small>''(+ Int Mod)''</small> || Lesser Eureka Bombs
| |
| |-
| |
| ! align="center" | 24th
| |
| |   +12 <sup>''(+1)''</sup> ||   +7 <sup>''(+1)''</sup> ||   - ||   - ||   +14 <sup>''(+1)''</sup> ||   +14 <sup>''(+1)''</sup> ||   +8 <sup>''(+1)''</sup> ||   9 || align="center" | 24d6+72 <small>''(+ Int Mod)''</small> || Discovery
| |
| |-
| |
| ! align="center" | 25th
| |
| |   +12 ||   +7 ||   - ||   - ||   +14 ||   +14 ||   +8 ||   9 || align="center" | 25d6+75 <small>''(+ Int Mod)''</small> || Paragon of Science
| |
| |-
| |
| ! align="center" | 26th
| |
| |   +13 <sup>''(+1)''</sup> ||   +8 <sup>''(+1)''</sup> ||   - ||   - ||   +15 <sup>''(+1)''</sup> ||   +15 <sup>''(+1)''</sup> ||   +8 ||   9 || align="center" | 26d6+78 <small>''(+ Int Mod)''</small> || Grand Discovery, Discovery
| |
| |-
| |
| ! align="center" | 27th
| |
| |   +13 ||   +8 ||   - ||   - ||   +15 ||   +15 ||   +9 <sup>''(+1)''</sup> ||   9 || align="center" | 27d6+81 <small>''(+ Int Mod)''</small> || Greater Eureka Bombs
| |
| |-
| |
| ! align="center" | 28th
| |
| |   +14 <sup>''(+1)''</sup> ||   +9 <sup>''(+1)''</sup> ||   - ||   - ||   +16 <sup>''(+1)''</sup> ||   +16 <sup>''(+1)''</sup> ||   +9 ||   9 || align="center" | 28d6+84 <small>''(+ Int Mod)''</small> || Discovery
| |
| |}
| |
| | |
| <div class="topbanner">
| |
| [[File: Divider_2.png|center|frameless|900px|]]
| |
| </div>
| |
| | |
| == Legendary Milieu (Levels 29 - 35) Progression ==
| |
| {| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
| |
| |- style="{{class-gradient|alchemist}}"
| |
| ! align="center" width="30" rowspan="2" style="{{class-gradient|alchemist}}" | Level || align="center" width="240" colspan="4" style="{{class-gradient|alchemist}}" | Full Attack BAB || align="center" width="180" colspan="3" style="{{class-gradient|alchemist}}" | Saving Throws || align="center" width="60" rowspan="2" style="{{class-gradient|alchemist}}" | Base AC || align="center" width="130" rowspan="2" style="{{class-gradient|alchemist}}" | Bomb Damage || align="center" rowspan="2" style="{{class-gradient|alchemist}}" | Class Features
| |
| |- style="{{linear-gradient|bottom|#808000, #ECE5B6}}; color: #560319"
| |
| ! align="center" width="60" | 1st Atk || align="center" width="60" | 2nd Atk || align="center" width="60" | 3rd Atk || align="center" width="60" | 4th Atk || align="center" width="60" | Fort || align="center" width="60" | Refl || align="center" width="60" | Will
| |
| |-
| |
| ! align="center" | 29th
| |
| |   +14 ||   +9 ||   - ||   - ||   +16 ||   +16 ||   +9 ||   9 || align="center" | 29d6+116 <small>''(+ Int Mod)''</small> || Primal Bombs
| |
| |-
| |
| ! align="center" | 30th
| |
| |   +15 <sup>''(+1)''</sup> ||   +10 <sup>''(+1)''</sup> ||   - ||   - ||   +17 <sup>''(+1)''</sup> ||   +17 <sup>''(+1)''</sup> ||   +10 <sup>''(+1)''</sup> ||   9 || align="center" | 30d6+120 <small>''(+ Int Mod)''</small> || Discovery
| |
| |-
| |
| ! align="center" | 31st
| |
| |   +15 ||   +10 ||   - ||   - ||   +17 ||   +17 ||   +10 ||   9 || align="center" | 31d6+124 <small>''(+ Int Mod)''</small> || Perfect Eureka Bombs
| |
| |-
| |
| ! align="center" | 32nd
| |
| |   +16 <sup>''(+1)''</sup> ||   +11 <sup>''(+1)''</sup> ||   - ||   - ||   +18 <sup>''(+1)''</sup> ||   +18 <sup>''(+1)''</sup> ||   +10 ||   9 || align="center" | 32d6+128 <small>''(+ Int Mod)''</small> || Discovery
| |
| |-
| |
| ! align="center" | 33rd
| |
| |   +16 ||   +11 ||   - ||   - ||   +18 ||   +18 ||   +11 <sup>''(+1)''</sup> ||   9 || align="center" | 33d6+132 <small>''(+ Int Mod)''</small> || Grand Discovery
| |
| |-
| |
| ! align="center" | 34th
| |
| |   +17 <sup>''(+1)''</sup> ||   +12 <sup>''(+1)''</sup> ||   - ||   - ||   +19 <sup>''(+1)''</sup> ||   +19 <sup>''(+1)''</sup> ||   +11 ||   9 || align="center" | 34d6+136 <small>''(+ Int Mod)''</small> || Discovery
| |
| |-
| |
| ! align="center" | 35th
| |
| |   +17 ||   +12 ||   - ||   - ||   +19 ||   +19 ||   +11 ||   9 || align="center" | 35d6+140 <small>''(+ Int Mod)''</small> || Paragon of Science II
| |
| |}
| |
| | |
| <div class="topbanner">
| |
| [[File: Divider_2.png|center|frameless|900px|]]
| |
| </div>
| |
| | |
|
| |
|
| ==Bomb Damage Draft== | | ==Bomb Damage Draft== |
questions for the rebuild:
- Which stats should be key stats for the alchemist? The kind choice would be INT and DEX, but the slightly meaner choice would be INT and CON (since they'll need DEX for to-hits).
In my mind, the perfect number of 'required' stats is 2, not counting 'useful' stats like CON, DEX, or INT that are good for everyone. 2 key stats per class would leave it reasonable to spread into a second class even if that class had no overlapping key stats with your favored class (since 4 decent stats is quite possible with the standard 28-point buy starting point).
- are we okay with # of bombs per day equal to 8 + 1 per milieu above courageous?
- I think I want to sit down with you and come up with 20 Grand Discoveries, either from the existing list or making up some new ones, and split them up in to groups of four, for each milieu. Or maybe I'll take a stab at it tomorrow... we'll see how motivated I am.
Bomb Damage Draft
Alch Level |
Dmg/Lvl |
Int mod/bomb |
Bomb Damage |
Avg/Bomb |
2/round avg |
3/round avg
|
1 |
1d6+0 |
+5 Int |
1d6+0 |
8.5 |
17 |
25.5
|
2 |
1d6+0 |
+5 Int |
2d6+0 |
12 |
24 |
36
|
3 |
1d6+0 |
+5 Int |
3d6+0 |
15.5 |
33 |
48.5
|
4 |
1d6+0 |
+5 Int |
4d6+0 |
19 |
38 |
57
|
5 |
1d6+0 |
+5 Int |
5d6+0 |
22.5 |
45 |
67.5
|
6 |
1d6+0 |
+5 Int |
6d6+0 |
26 |
52 |
78
|
7 |
1d6+0 |
+5 Int |
7d6+0 |
29.5 |
59 |
88.5
|
8 |
1d6+1 |
+5 Int |
8d6+8 |
41 |
81 |
122
|
9 |
1d6+1 |
+6 Int |
9d6+9 |
46.5 |
93 |
139.5
|
10 |
1d6+1 |
+6 Int |
10d6+10 |
51 |
102 |
153
|
11 |
1d6+1 |
+6 Int |
11d6+11 |
55.5 |
111 |
166.5
|
12 |
1d6+1 |
+7 Int |
12d6+12 |
61 |
122 |
183
|
13 |
1d6+1 |
+7 Int |
13d6+13 |
65.5 |
131 |
196.5
|
14 |
1d6+1 |
+7 Int |
14d6+14 |
70 |
140 |
210
|
15 |
1d6+2 |
+7 Int |
15d6+30 |
86.5 |
173 |
259.5
|
16 |
1d6+2 |
+8 Int |
16d6+32 |
96 |
192 |
288
|
17 |
1d6+2 |
+8 Int |
17d6+34 |
101.5 |
203 |
304.5
|
18 |
1d6+2 |
+9 Int |
18d6+36 |
108 |
216 |
324
|
19 |
1d6+2 |
+9 Int |
19d6+38 |
113.5 |
227 |
340.5
|
20 |
1d6+2 |
+10 Int |
20d6+40 |
120 |
240 |
360
|
21 |
1d6+2 |
+10 Int |
21d6+42 |
125.5 |
251 |
376.5
|
22 |
1d6+3 |
+10 Int |
22d6+66 |
153 |
306 |
459
|
23 |
1d6+3 |
+10 Int |
23d6+69 |
159.5 |
319 |
478.5
|
24 |
1d6+3 |
+11 Int |
24d6+72 |
167 |
334 |
501
|
25 |
1d6+3 |
+11 Int |
25d6+75 |
173.5 |
347 |
520.5
|
26 |
1d6+3 |
+11 Int |
26d6+78 |
180 |
360 |
540
|
27 |
1d6+3 |
+12 Int |
27d6+81 |
187.5 |
375 |
562.5
|
28 |
1d6+3 |
+12 Int |
28d6+84 |
194 |
388 |
582
|
29 |
1d6+4 |
+13 Int |
29d6+116 |
230.5 |
461 |
691.5
|
30 |
1d6+4 |
+13 Int |
30d6+120 |
238 |
476 |
714
|
31 |
1d6+4 |
+14 Int |
31d6+124 |
246.5 |
493 |
739.5
|
32 |
1d6+4 |
+14 Int |
32d6+128 |
254 |
508 |
762
|
33 |
1d6+4 |
+15 Int |
33d6+132 |
262.5 |
525 |
787.5
|
34 |
1d6+4 |
+16 Int |
34d6+136 |
271 |
542 |
813
|
35 |
1d6+4 |
+17 Int |
35d6+140 |
279.5 |
559 |
838.5
|
quantity of bombs
I suggest 8 bombs per day plus 1 additional bomb per milieu above courageous (i.e. 9 bombs at heroic (level 8), 10 at valorous (level 15), 11 at mythic (level 22), and 12 at legendary (level 29)).
if we go to 3 bombs per round (I assume that's for haste?), we might want to bump these up to +2 per milieu above courageous...
note that EUREKA bombs add another 9 at high levels
Discoveries and Grand Discoveries
- possibly rebuild discoveries to reduce quantity available, or even map it into the 4 choices at 4 levels (16 discoveries).
- alchemists get 1 grand discovery per milieu (in the middle levels of the milieu -- 4, 11, 18, 25, and 32. -- Need to review grand discoveries for appropriateness at all levels.
- update the infusion discovery to be just 1st and 2nd level extracts, and make more discoveries for sharing out higher level extracts.
- replace all the damage type bomb discoveries with "element bomb" "rudiment bomb" and "fundament bomb" discoveries, instead, where a single damage type of common/uncommon/rare energy is selected at time discovery is taken. Each can be taken more than once to select another damage type of the same commonality.
- grand discoveries could be a combination of several 'normal' discoveries -- e.g. 1 grand discovery = all 3 infusion discoveries; 1 grand discovery = greater and grand mutagen; 1 grand discovery = alchemical claws, prehensile organs, explosive halitosis, hyperextended joints. This would be in addition to the discoveries being available separately.
- are alchemists spontaneous casters (create extracts on the fly) or preparation casters (create extracts at the start of the day)? Currently, they are both, though they must have grand mutagen discovery to use (pre-prepared only) extracts in mutagen form.
Alchemist Example Builds
(not a legal build; needs reviewed)
Bomb-Throwing Build
Human, base stats: Str 16, Dex 14, Con 14, int 18, Wis 10, Chr 8.
Example Feats
1st Level: Point Blank Shot, Precise Shot. Lets you put your bombs exactly where you want them
3rd Level: Weapon Focus:Bombs. Still making the bombs better.
5th Level: Extra Discovery: Acid Bombs*. Now that the bombs go where you want them, you start to make them nassssty.
7th Level: Dodge. A point of armor class and unlocks good stuff.
9th Level: Close Quarters Thrower. Throw bombs in melee!
11th Level: Charging Hurler. Lets you keep up with the first round rush and still attack.
13th Level: Far Shot. Throw bombs waaaay further and still hit.
15th Level: Mobility. Avoid those attacks of opportunity.
17th Level: Shot on the Run. Pop around a corner, throw a bomb, hide. So awesome.
19th Level: Clustered Shots. This lets you punch through DR like crazy.
Example Discoveries:
2nd Level: Precise Bombs
4th Level: Explosive Bombs*
6th Level: Breath Weapon Bomb
8th Level: Fast Bombs
10th Level: Force Bomb*
12th Level: Demolition Bomb*
14th Level: Dispelling Bomb*
16th Level: Frost Bomb*
18th Level: Elixir of Life
20th Level: Fast Healing 5, Smoke Bomb*, Inferno Bomb*.
Hulchemist Build
Human, base stats: Str 16, Dex 14, Con 14, int 18, Wis 10, Chr 8
Example Feats
1st Level: Dodge, Mobility. Move around in melee, get hit less, and melee sucks, you want the armor class bad.
3rd Level: Weapon Focus: Natural Attacks. Yeah, you wreck'em in melee, you betcha!
5th Level: Power Attack. Yeah, you wreck'em in melee, you betcha!
7th Level: Point Blank Shot. Still gotta work the bombs!
9th level: Toughness. Hit points, baby!
11th Level: Precise Shot. Workin' the bombs
13th level: Shot on the Run. The corner thing, so awesome.
15th Level: Rending Claws. Oh, yeah, even more melee damage
17th Level: Defensive Combat Training. Stops the bad guys from tackling you all the time
19th Level: Advanced Def Combat Training. No, seriously. Getting grappled sucks.
Example Discoveries:
2nd Level: Alchemical Claw
4th Level: Spontaneous Healing
6th Level: Greater Mutagen
8th Level: Vestigial Arm
10th Level: Vestigial Arm
12th Level: Grand Mutagen
14th Level: Tentacle
16th Level: True Mutagen
18th Level: Nauseating Flesh
20th Level: Alchemical Abomination, Improved Alchemical Claw, Preserve Organs.