Talk:Alchemist: Difference between revisions

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  *good catch, although now that i thought about it, how does bombs and Large Target work? or deadly aim? or combat expertise? should we clarify, or is that what GM's are for?
  *good catch, although now that i thought about it, how does bombs and Large Target work? or deadly aim? or combat expertise? should we clarify, or is that what GM's are for?
  thinking about it some more, I think we should add a note how bombs and pop rocks interact with slings, slingstaffs, and stonebows. an alky with a stonebow is a VERY interesting build, and the slingstaff might be even moreso. i think alchemical bombs should have a weapon damage component so this interaction with alchemical weapons is clearer. that should also clear up deadly aim...some...  combat expertise seems to work just fine with thrown or projectile weapons as written, is that as intended? (i'm thinking yes)
  thinking about it some more, I think we should add a note how bombs and pop rocks interact with slings, slingstaffs, and stonebows. an alky with a stonebow is a VERY interesting build, and the slingstaff might be even moreso. i think alchemical bombs should have a weapon damage component so this interaction with alchemical weapons is clearer. that should also clear up deadly aim...some...  combat expertise seems to work just fine with thrown or projectile weapons as written, is that as intended? (i'm thinking yes)
speaking of projectile weapons, the projectile bomb discovery basically adds a weak version of 'alchemical' to all proectile weapons. would a projectile bomb do ammo damage (say, as a dural skiprock or a broadhead arrow) AND bomb damage? is this obvious and doesn't need clarification?  hrrrm.


  Discoveries  
  Discoveries  

Revision as of 15:16, 18 November 2020


1st	Selective (Feat)
3rd	Large Target (Feat) -- dangit! *
5th	Ammo Drop (Feat)
7th	Point-Blank Shot (Feat)
9th	Splash Weapon Mastery (Feat)
11th	Bomb, Improved (Feat)
13th	Arc Slinger (Feat)
15th	Prone Slinger (Feat)
17th	Rod Whisperer (Feat)
19th	Dodge (Feat)
21st	Bomb, Mighty (Feat)
23rd	Mobility (Feat)
25th	Shot on the Run (Feat)
27th	Weapon Focus (Feat) - Sling
29th	Meta-Extract (Feat)
31st	Cataclysm in a Bottle (Feat)
33rd	Annus Mirabilis (Feat)
35th	Empowering Bomb (Feat)
*good catch, although now that i thought about it, how does bombs and Large Target work? or deadly aim? or combat expertise? should we clarify, or is that what GM's are for?
thinking about it some more, I think we should add a note how bombs and pop rocks interact with slings, slingstaffs, and stonebows. an alky with a stonebow is a VERY interesting build, and the slingstaff might be even moreso. i think alchemical bombs should have a weapon damage component so this interaction with alchemical weapons is clearer. that should also clear up deadly aim...some...  combat expertise seems to work just fine with thrown or projectile weapons as written, is that as intended? (i'm thinking yes)
speaking of projectile weapons, the projectile bomb discovery basically adds a weak version of 'alchemical' to all proectile weapons. would a projectile bomb do ammo damage (say, as a dural skiprock or a broadhead arrow) AND bomb damage? is this obvious and doesn't need clarification?  hrrrm.


Discoveries 

2nd	
4th	
6th
8th
10th
12th
14th
16th
18th
20th
22nd
24th
26th
28th
30th
32nd
34th


Grand Discoveries

3rd
8th
13th
18th
23rd
28th
33rd 
33rd