Talk:Alchemist: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:


  1st [[Selective (Feat)]]
  1st [[Selective (Feat)]]
  3rd [[Large Target (Feat)]] -- dangit! *
  3rd [[Point-Blank Shot (Feat)]]  
  5th [[Ammo Drop (Feat)]]
  5th [[Ammo Drop (Feat)]]
  7th [[Point-Blank Shot (Feat)]]
  7th [[Large Target (Feat)]]
  9th [[Splash Weapon Mastery (Feat)]]
  9th [[Splash Weapon Mastery (Feat)]]
  11th [[Bomb, Improved (Feat)]]
  11th [[Bomb, Improved (Feat)]]
Line 30: Line 30:


  (RD) I think it's pretty clear.  However, looking at it now, through the lens of negative bab, it should probably allow more than one piece of ammo to be imbued per swift action (using an equivalent number of bombs or pop rocks, of course). We could instead make the discovery grant the 'alchemical' quality to any projectile weapon, and then you don't have to worry about how much ammo you can imbue. Another problem with this discovery is the fact that alchemists aren't proficient with very many projectiles... perhaps the discovery should also give them proficiency with all martial projectile weapons (they start with simple)?  The more I dig into this discovery, the less I like it... maybe we should just delete it.
  (RD) I think it's pretty clear.  However, looking at it now, through the lens of negative bab, it should probably allow more than one piece of ammo to be imbued per swift action (using an equivalent number of bombs or pop rocks, of course). We could instead make the discovery grant the 'alchemical' quality to any projectile weapon, and then you don't have to worry about how much ammo you can imbue. Another problem with this discovery is the fact that alchemists aren't proficient with very many projectiles... perhaps the discovery should also give them proficiency with all martial projectile weapons (they start with simple)?  The more I dig into this discovery, the less I like it... maybe we should just delete it.
well, simple projectiles are light and heavy crossbows, and to be honest, those are kind of awesome now :)


(RD) I've got to say, if you don't take point-blank shot at 1st or 3rd level, you're killing yourself. That -4 penalty for firing into melee means you are forever doing half damage to every target.  You also might want to consider taking selective more than once on this build.


  Discoveries  
  Discoveries  

Revision as of 16:33, 18 November 2020


1st	Selective (Feat)
3rd	Point-Blank Shot (Feat) 
5th	Ammo Drop (Feat)
7th	Large Target (Feat)
9th	Splash Weapon Mastery (Feat)
11th	Bomb, Improved (Feat)
13th	Arc Slinger (Feat)
15th	Prone Slinger (Feat)
17th	Rod Whisperer (Feat)
19th	Dodge (Feat)
21st	Bomb, Mighty (Feat)
23rd	Mobility (Feat)
25th	Shot on the Run (Feat)
27th	Weapon Focus (Feat) - Sling
29th	Meta-Extract (Feat)
31st	Cataclysm in a Bottle (Feat)
33rd	Annus Mirabilis (Feat)
35th	Empowering Bomb (Feat)
*good catch, although now that i thought about it, how does bombs and Large Target work? or deadly aim? or combat expertise? should we clarify, or is that what GM's are for?
thinking about it some more, I think we should add a note how bombs and pop rocks interact with slings, slingstaffs, and stonebows. an alky with a stonebow is a VERY interesting build, and the slingstaff might be even moreso. i think alchemical bombs should have a weapon damage component so this interaction with alchemical weapons is clearer. that should also clear up deadly aim...some...  combat expertise seems to work just fine with thrown or projectile weapons as written, is that as intended? (i'm thinking yes)
(RD) I think the principle advantage of using a sling, slingstaff, or stonebow with bombs is the range increment increase (which is massive).  However, if you think they should also modify the damage of the bombs, I'm open to suggestions (perhaps just a flat 'base weapon damage' of 1, 2, and 3, respectively?)
speaking of projectile weapons, the projectile bomb discovery basically adds a weak version of 'alchemical' to all projectile weapons. would a projectile bomb do ammo damage (say, as a dural skiprock or a broadhead arrow) AND bomb damage? is this obvious and doesn't need clarification?  hrrrm.
(RD) I think it's pretty clear.  However, looking at it now, through the lens of negative bab, it should probably allow more than one piece of ammo to be imbued per swift action (using an equivalent number of bombs or pop rocks, of course). We could instead make the discovery grant the 'alchemical' quality to any projectile weapon, and then you don't have to worry about how much ammo you can imbue. Another problem with this discovery is the fact that alchemists aren't proficient with very many projectiles... perhaps the discovery should also give them proficiency with all martial projectile weapons (they start with simple)?  The more I dig into this discovery, the less I like it... maybe we should just delete it.

well, simple projectiles are light and heavy crossbows, and to be honest, those are kind of awesome now :)


Discoveries 

2nd	
4th	
6th
8th
10th
12th
14th
16th
18th
20th
22nd
24th
26th
28th
30th
32nd
34th


Grand Discoveries

3rd
8th
13th
18th
23rd
28th
33rd 
33rd