Talk:Epic Path: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 16: | Line 16: | ||
:* 'subdued' - as secured, but once at zero hit points, you can no longer be healed via normal healing (in the same way you can't heal a dead person) | :* 'subdued' - as secured, but once at zero hit points, you can no longer be healed via normal healing (in the same way you can't heal a dead person) | ||
:* 'sapped' - as subdued, but also you take double damage from all attacks until you reach zero. | :* 'sapped' - as subdued, but also you take double damage from all attacks until you reach zero. | ||
New combat maneuver: Subdue — gives PCs a way to apply the above conditions. | New combat maneuver: Subdue — gives PCs a way to apply the above conditions. | ||
Line 23: | Line 21: | ||
Environmental damage: | Environmental damage: | ||
:* | :* environmental damage is JUST damage (fire, or cold, or whatever), and if you can resist that damage type, you can resist this too. | ||
Poisons: | Poisons: | ||
:* replace all poison non-lethal damage with poison damage. | :* replace all poison non-lethal damage with poison damage. | ||
=== Character Pages That Need Descriptions === | === Character Pages That Need Descriptions === |