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thoughts about combat maneuvers: change feint and demoralize skill uses into new combat maneuvers, adding two skills to the combat maneuver family. these two new CM's are different in that they are perception based, not physical, otherwise, same rules as now.

if this makes sense, then, all the combat maneuver feats AND all the feint (bluff) and demoralize (intimidate) feats get deleted and replaced with only four

improved combat maneuver at 1st

quick combat maneuver at 6th

greater combat maneuver at 16th

mass combat maneuver at 26th - new one, allows one roll to affect all creatures in your reach with a single cm roll, or, if perception-based, 3 foes within 30 feet

if this seems copacetic, i'm ripping out and cleaning up all those feats soonish.

ok, more thoughts on combat maneuvers: as long as we're looking this system over, should cleave, clamber, and charge become combat maneuvers? if so, the number of feats we could condense down to only four gets to be a large number, and the whole mess is a lot simpler to understand. but, it's rather a lot of work.
also, sorry. this darn feats pass is getting increasingly messy....


note: the only teleport speed in an item right now is the vest of escape, unless i missed something. something to look into? or are we cool with it?  makes the phase spider super-high-level mount extremely desirable!

I would be interested in adding one or two other items that grant a teleport move speed. Boots seem appropriate, or a cloak.

i concur. important enough to do now, or after we finish 1.0?
cyclone strike and all feats in weapon focus/weapon spec trees
dastardly finish and all feats that boost bluff/feint and intimidate/demoralize

Weapon Supremacy unlocks 4 'trees'

Meisterhau -> Ultimate Mastery -> Thousand Arms -> Tide of Iron 

Vacuum Slash -> White Gale -> Cyclone Strike

Piercing Thrust -> Spear of Wind -> Lance of Heaven

Foe Breaker -> World Breaker -> God Breaker

I would add a category to every feat describing what tier it is relevant to. If you see any red-linked tier-based categories, they're wrong, and should be replaced with one of the ones below, based on the feat's pre-reqs:

  • [[Category:Courageous Tier (1-5)]]
  • [[Category:Intrepid Tier (6-10)]]
  • [[Category:Heroic Tier (11-15)]]
  • [[Category:Undaunted Tier (16-20)]]
  • [[Category:Valorous Tier (21-25)]]
  • [[Category:Mythic Tier (26-30)]]
  • [[Category:Legendary Tier (31-35)]]

By adding the category, we can create a table that just includes the feats of a particular tier (or the tier and any earlier tiers). This means new characters won't have to look at everything, just the feats that are available at Courageous. Huge quality of life improvement.