Talk:Magic Staves: Difference between revisions

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Staves always have the following traits:
===Example Magic Staves===
* all staves can be used as a normal melee weapon (a quarterstaff), OR they can be used to make melee touch attacks.   
The magic staves listed below are simply a sampling of the possibilities.  Any three rods, and any one wand can be combined to make a magic staffAs a result, there are millions of possible combinations — far too many to attempt to list them all.
:* If you use touch attacks, you don't get to add your STR modifier to the damage.
* all staves have 3 spells on them, selected at purchase, max 4th spell level, just like rods.
* all staves have 10 charges that automatically come back after a full night's rest. Cannot be boosted or recharged with manastones.
:* 0th level spells cost no charges, 1st level spells cost 1 charge, 2nd level spells cost 2 charges, 3rd level spells cost 3 charges, and 4th level spells cost 4 charges.
* all staves also have 1 wand effect on them, which affects the caster's spells, and/or the spells castable through the staff...
:* when purchasing a staff, the buyer picks 3 rods, and 1 wand, and totals the cost of all 4 to get the price of the staff.


thought: should staves have 15 daily charges? should buying multiple instances of the same rod improve the action economy of a staff? it's very expensive, after all....
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Latest revision as of 16:17, 27 December 2020

Example Magic Staves

The magic staves listed below are simply a sampling of the possibilities. Any three rods, and any one wand can be combined to make a magic staff. As a result, there are millions of possible combinations — far too many to attempt to list them all.

Magic Item Name Description Cost


  • Staff of Power
  • Staff of One Hundred Hands
  • Staff of Summoning
  • Fortification Staff (wall spells)
  • Upheaval Staff (pillar spells)
  • Staff of the Burning Man