Talk:Partisan: Difference between revisions

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  29th Skill Prodigy - Sleight of Hand
  29th Skill Prodigy - Sleight of Hand
  31st Skill Virtuoso - Might, Heal
  31st Skill Virtuoso - Might, Heal
  33rd Improved Initiative
  33rd Deflect Arrows
  35th Survivor
  35th Survivor



Revision as of 17:45, 22 November 2020


partisan build: trip/reposition build, scythe, samaritan path, offensive build
Partisan feats

1st	Endurance
3rd	Diehard
5th	Weapon Focus-Scythe
7th	Weapon Specialization-Scythe
9th	Greater Weapon Focus - Scythe
11th	Greater Weapon Specialization - Scythe
13th	Combat Reflexes
15th	Improved Combat Maneuvers
17th	Skill Expert - Sleight of Hand
19th	Skill Specialist - Sleight of Hand
21st	Epic Weapon Focus - Scythe
23rd	Epic Weapon Specialization - Scythe
25th	Weapon Supremacy - Scythe
27th	Brute Strength
29th	Skill Prodigy - Sleight of Hand
31st	Skill Virtuoso - Might, Heal
33rd	Deflect Arrows
35th	Survivor



Alternative Ideas

These ideas can be used in the event that playtesting identifies issues with the playability of the partisan.

Static Zone

  • Instead of Intractable Ground always moving with the partisan, the zone becomes something the partisan must "plant". This would mean it is no longer an aura, though I guess it could still be a stance?
  • Partisan could move around within the zone, but if they leave the zone, it resets to its base size (10 feet).
  • Any round in which the partisan does not leave the zone, it grows 5 feet.
  • When the zone grows, the partisan may also move it up to 5 feet in any direction.

Aggressive Healing

  • Instead of fast healing, and a separate self-heal, partisan could get a healing pool that builds each round, which they could use at any time. This would be dice-based instead of a flat number.
  • We could, if the class still feels too weak, cause any over-healing to create bonus hit points, akin to the barbarian's, which would stack with temp hit points (if any).

Less Bonus Damage

  • If the partisan's damage proves to be too high, we could tie their bonus damage to how hurt they are. The more hurt, the more damage they deal. (I'm not sure this really fits with the theme of the class, however.)