Talk:Settlements

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Production

  • measure of your 'supplies' income
  • used to build buildings and directly increase other incomes (by upgrading buildings, usually)
  • used to promote military units
  • used to increase settlement tier

Culture

  • measure of your 'influence' income
  • used to increase influence with neighbors
  • used to defend against neighbor cultures
  • used to perform diplomatic / espionage actions

Military

  • measure of your 'mettle' income
  • used to levy new military units
  • has a one-time cost in mettle and supplies, and ALSO permanently decreases both incomes by some amount
  • big armies make broke nations
  • used to promote existing units
  • has a one-time cost in mettle and supplies
  • often require the unit to either undergo training (time) or survive a battle


Turns

  • 15 days each
  • 6 turns per season
  • 24 turns per year

Seasons

  • affect incomes
  • Spring: +culture, -supplies
  • Summer: +military, -culture
  • Fall: +supplies, -military
  • Winter: -everything

High-Level Benefits of Buildings

  • improve economy
  • grant a special ability (and minor economy boost)
  • unlock better unit types
  • unlock better diplo / espionage actions