Talk:Types of Movement

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Add sloping ground rules here and cross-reference to the Environment section, Death From Above feat, and elsewhere.

Also, edit/cleanup the environment section.

Slope rules:

GM defines an area as sloping, and indicates where the ground is sloping

Mild slope - up to 30 degree slope: Adds/subtracts 1 inch from forced movement whether uphill or downhill

Steep Slope - 31 degree to 70 degree slope: Adds/subtracts 2 inches from forced movement, all ground is difficult terrain

Vertical - 71 - 100 degrees: Requires Climb skill or Climb speed

Overhang - 101 to 135 degrees: Really high Climb skill or Greater Climb

Ceiling - 136 to 180 (flat overhead): REALLY high climb skill or Greater Climb

Hover, flight, burrowing/tunneling/Earthglide ignores slope

Teleport ignores slope up to steep slope (70 degrees) since teleport ignores difficult terrain


Add slippery ground rules here for ice, wet stone, thin mud, greased/oiled surfaces, wet leaves, etc

Slippery: Adds +1 inch or more to forced movement. Combined with slopes, slippery begins inflicting automatic forced move each round equal to half the total forced move.