Difference between revisions of "Talk:What is a Character Class?"

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* Elaborate Attack (Ex) bard, paladin, rogue, fighter? spend a full BAB attack roll (or any 5-foot step?) to trigger a class feature (finale for bard, smite for pally, sneak for rogue, challenge for fighter?)  
 
* Elaborate Attack (Ex) bard, paladin, rogue, fighter? spend a full BAB attack roll (or any 5-foot step?) to trigger a class feature (finale for bard, smite for pally, sneak for rogue, challenge for fighter?)  
  
=== New feature 4===
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=== New Feature 4===
  
 
* Spell Critical (Su) sorc, wiz, druid?  if confirms a critical with an attack, can cast a spell as a swift action. aimed at rays, but leave open-ended for dual/multi/prestiges
 
* Spell Critical (Su) sorc, wiz, druid?  if confirms a critical with an attack, can cast a spell as a swift action. aimed at rays, but leave open-ended for dual/multi/prestiges
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=== New Feature 9 ===
 
=== New Feature 9 ===
 
* Indestructible (Ex) cleric, warlord, fighter?  Complete immunity from critical hits while wearing heavy armor (c28, w23, f18?)  improves to immunity to precision damage as well five levels later?
 
* Indestructible (Ex) cleric, warlord, fighter?  Complete immunity from critical hits while wearing heavy armor (c28, w23, f18?)  improves to immunity to precision damage as well five levels later?
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 +
=== New Feature 10 ===
 +
* Deadly Defense (Ex) rogue, ranger, fighter, warlord, partisan?  Whenever you ready an action to attack a foe outside your current melee reach, add +2 to the threat range of your attack and add your character level to the damage dealt as base damage (!!)
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 +
=== New Feature 11 ===
 +
* Combat Advisor (Ex) bard, cleric, rogue, warlord? Whenever you miss with a melee attack, (and don't spend an action point) you may designate an ally within 30 feet that can see you to gain a +1 (morale? martial?) bonus on their next attack against that target. improves to next attack against any target, +2 against that target, +2 against any target, +1 to any target until end of the encounter. doesn't stack, of course.
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 +
=== New Feature 12 ===
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* Throw Implement (su) sorc, wiz, bard?  x times per day, converts any spell which deals damage with a circle into a single-target ray with a range of 60 feet, embodied as charging the currently wielded implement and throwing it.
  
 
===Other Notes===
 
===Other Notes===
 
* candidate for prestige class: mystic theurge is super cool, should be in the running for an early prestige class
 
* candidate for prestige class: mystic theurge is super cool, should be in the running for an early prestige class
 
* check 'vigilante' class for ideas for possible skills expansion pass, might be some interesting ideas in there
 
* check 'vigilante' class for ideas for possible skills expansion pass, might be some interesting ideas in there

Revision as of 14:12, 9 November 2019

This page already kind of exists here: Classes, however, I felt that a list of the classes and a "what is a character class" discussion was so pedantic it wasn't necessary.

yeah, i know, and i hesitated about it, but if we're making a complete game, then there has to be SOME provision for people who are completely new to tabletop gaming.  it's not much, but it at least gives us a place to expand from if we have to. :)  ...also, wait until you see the 'What is a Fantastic Race?' page that i'm gonna do soon....

that page also exists: Choose a Race.

If you hate these pages, that's fine, but it feels problematic to have this information in two places. Ideally, these pages would get either transcluded into the character creation page (incorporating all of the existing "choose a class" and "choose a race" information and then replacing those sections), or we'd link out to them from the character creation page.

format i don't care about too much, i just think we need 'basic info' pages for the very newest players


New Feature 1

  • Death Attack (Ex) prowler, ranger, partisan, warlord? x times/day perform a magnum-size hit like monk?
  • Swift Death (Ex) same classes as candidates, add more times per day
  • Angel of Death (Ex) use up all death attacks to roll a coup de grace

New Feature 2

  • Live to Tell the Tale (Ex) barbarian, partisan, brawler? x times/day roll maneuver offense vs attackers maneuver defense to negate a hit

New Feature 3

  • Elaborate Attack (Ex) bard, paladin, rogue, fighter? spend a full BAB attack roll (or any 5-foot step?) to trigger a class feature (finale for bard, smite for pally, sneak for rogue, challenge for fighter?)

New Feature 4

  • Spell Critical (Su) sorc, wiz, druid? if confirms a critical with an attack, can cast a spell as a swift action. aimed at rays, but leave open-ended for dual/multi/prestiges

New Feature 5

  • Inspiring Demeanor (Ex) cleric, bard, warlord, fighter? roll maneuver offense against the maneuver defense of an ally to upgrade one action to the next higher action x/day

New Feature 6

  • Arcane Pool (Su) sorc, wiz, bard, ranger? 1/2 caster level plus Int mod /day, spend a point from the arcane pool to add +1 to-hit with implement (8th), or, character level to damage done by a spell to one enemy (23, 28, 33) or, +1 to save DC (13), or +1 to spell penetration (18). starts at 1 point/round max, scales to 2, 3, 4, 5. damage feature is multiplicative, 5 points adds 5x level to up to 5 targets (!)

New Feature 7

  • dismount abilities for mounts -- special attacks that can only be performed as a dismount action. Think something like a bull rush that immobilizes everyone you manage to push (after the push concludes).

New Feature 8

  • Steelborne (Ex) cleric, bard, brawler, prowler, warlord, rogue? Allows the class to count their levels as Fighter levels for qualifying for feats. Differentiate by level acquired (8th for warlord, brawler, prowler, 13th for cleric, 18th for bard?) and by how 'strong' the fighter qualification is (warlod fighter = -5, brawler = -3, bard = -15, etc.)

New Feature 9

  • Indestructible (Ex) cleric, warlord, fighter? Complete immunity from critical hits while wearing heavy armor (c28, w23, f18?) improves to immunity to precision damage as well five levels later?

New Feature 10

  • Deadly Defense (Ex) rogue, ranger, fighter, warlord, partisan? Whenever you ready an action to attack a foe outside your current melee reach, add +2 to the threat range of your attack and add your character level to the damage dealt as base damage (!!)

New Feature 11

  • Combat Advisor (Ex) bard, cleric, rogue, warlord? Whenever you miss with a melee attack, (and don't spend an action point) you may designate an ally within 30 feet that can see you to gain a +1 (morale? martial?) bonus on their next attack against that target. improves to next attack against any target, +2 against that target, +2 against any target, +1 to any target until end of the encounter. doesn't stack, of course.

New Feature 12

  • Throw Implement (su) sorc, wiz, bard? x times per day, converts any spell which deals damage with a circle into a single-target ray with a range of 60 feet, embodied as charging the currently wielded implement and throwing it.

Other Notes

  • candidate for prestige class: mystic theurge is super cool, should be in the running for an early prestige class
  • check 'vigilante' class for ideas for possible skills expansion pass, might be some interesting ideas in there