Template:Bloodied-Hit-Points: Difference between revisions

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* <nowiki>{{Bloodied-Hit-Points|n = 2|op = mult}}</nowiki> - outputs double the normal bloodied hit point value for a monster of that CR.
* <nowiki>{{Bloodied-Hit-Points|n = 2|op = mult}}</nowiki> - outputs double the normal bloodied hit point value for a monster of that CR.


</noinclude><includeonly>
</noinclude><includeonly>{{#expr:
{{#expr:
   {{MonsterHPs|transcludesection=
   {{MonsterHPs|transcludesection=
       {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 |  
       {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 |  
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       }}{{{n}}}|
       }}{{{n}}}|
   }} round 0
   }} round 0
}}
}}</includeonly>
</includeonly>

Revision as of 14:42, 14 December 2017

Outputs the bloodied (half) hit point value of a monster (e.g. 15) based on its CR. Primarily used inside the Monster template. Call as follows:

{{Bloodied-Hit-Points}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers skill DC by 2 before outputting the value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter n's value. Default is addition (with negative numbers subtracting).

Examples:

  • {{Bloodied-Hit-Points|-2}} - outputs the monster's bloodied hit point value as though CR was two lower than actual.
  • {{Bloodied-Hit-Points|n = 2|op = mult}} - outputs double the normal bloodied hit point value for a monster of that CR.