Template:Dmg: Difference between revisions

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m (Reese moved page Template:Dmg-Types to Template:Dmg-Type without leaving a redirect)
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{{#switch: {{{transcludesection|}}}
{{#ifexist: {{{1}}}
| abrading = abrading damage (physical, uncommon)
| [[{{{1}}}]] {{#switch:{{:{{{1}}}|transcludesection=Type}}
| acid = acid damage (energy, common)
  | physical = <span style="font-size:85%; color:#800000;">({{:{{{1}}}|transcludesection=Type}}, {{:{{{1}}}|transcludesection=Abundance}})</span>
| bludgeoning = bludgeoning damage (physical, common)
  | energy = <span style="font-size:85%; color:#008b8b;">({{:{{{1}}}|transcludesection=Type}}, {{:{{{1}}}|transcludesection=Abundance}})</span>
| buffeting = buffeting damage (physical, uncommon)
  | #default = <span style="font-size:85%;">(undefined damage type)</span>
| cold = cold damage (energy, common)
}}
| corrosion = corrosion damage (physical, uncommon)
| <span style="font-size:85%;">(undefined damage type)</span>
| crushing = crushing damage (physical, common)
| darkfire = darkfire damage (energy, rare)
| desiccation = desiccation damage (energy, uncommon)
| disintegration = disintegration damage (physical, rare)
| dissolving = dissolving damage (physical, rare)
| drilling = drilling damage (physical, uncommon)
| eldritch = eldritch damage (energy, rare)
| falling = falling damage (physical, uncommon)
| fire = fire damage (energy, common)
| flensing = flensing damage (physical, rare)
| force = force damage (energy, uncommon)
| fracturing = fracturing damage (physical, rare)
| freezacid = freezacid damage (energy, rare)
| gnashing = gnashing damage (physical, uncommon)
| holy = holy damage (energy, rare)
| laceration = laceration damage (physical, rare)
| light = light damage (energy, uncommon)
| lightning = lightning damage (energy, common)
| mutilation = mutilation damage (physical, rare)
| nascent = nascent damage (energy, uncommon)
| necrotic = necrotic damage (energy, uncommon)
| negative = negative damage (energy, uncommon)
| piercing = piercing damage (physical, common)
| poison = poison damage (physical, uncommon)
| positive = positive damage (energy, uncommon)
| psychic = psychic damage (energy, uncommon)
| radiant = radiant damage (energy, uncommon)
| rot = rot damage (physical, rare)
| slashing = slashing damage (physical, common)
| sonic = sonic damage (energy, common)
| soul = soul damage (energy, rare)
| spindling = spindling damage (physical, rare)
| stellar = stellar damage (energy, rare)
| sunlight = sunlight damage (energy, rare)
| tenebrous = tenebrous damage (energy, rare)
| thundercrash = thundercrash damage (energy, rare)
| void = void damage (energy, rare)
}}
}}

Latest revision as of 17:45, 11 February 2021

(undefined damage type)