Template:Dmg: Difference between revisions

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{{#switch: {{{1|}}}
{{#ifexist: {{{1}}}
| abrasion = abrasion (physical, uncommon)
| [[{{{1}}}]] {{#switch:{{:{{{1}}}|transcludesection=Type}}
| acid = acid (energy, common)
  | physical = <span style="font-size:85%; color:#800000;">({{:{{{1}}}|transcludesection=Type}}, {{:{{{1}}}|transcludesection=Abundance}})</span>
| bludgeoning = bludgeoning (physical, common)
  | energy = <span style="font-size:85%; color:#008b8b;">({{:{{{1}}}|transcludesection=Type}}, {{:{{{1}}}|transcludesection=Abundance}})</span>
| buffeting = buffeting (physical, uncommon)
  | #default = <span style="font-size:85%;">(undefined damage type)</span>
| cold = cold (energy, common)
}}
| corrosion = corrosion (physical, uncommon)
| <span style="font-size:85%;">(undefined damage type)</span>
| crushing = crushing (physical, common)
| darkfire = darkfire (energy, rare)
| desiccation = desiccation (energy, uncommon)
| disintegration = disintegration (physical, rare)
| dissolving = dissolving (physical, rare)
| drilling = drilling (physical, uncommon)
| eldritch = eldritch (energy, rare)
| falling = falling (physical, uncommon)
| fire = fire (energy, common)
| flensing = flensing (physical, rare)
| force = force (energy, uncommon)
| fracturing = fracturing (physical, rare)
| freezacid = freezacid (energy, rare)
| gnashing = gnashing (physical, uncommon)
| holy = holy (energy, rare)
| laceration = laceration (physical, rare)
| light = light (energy, uncommon)
| lightning = lightning (energy, common)
| mutilation = mutilation (physical, rare)
| nascent = nascent (energy, uncommon)
| necrotic = necrotic (energy, uncommon)
| negative = negative (energy, uncommon)
| piercing = piercing (physical, common)
| poison = poison (physical, uncommon)
| positive = positive (energy, uncommon)
| psychic = psychic (energy, uncommon)
| radiant = radiant (energy, uncommon)
| rot = rot (physical, rare)
| slashing = slashing (physical, common)
| sonic = sonic (energy, common)
| soul = soul (energy, rare)
| spindling = spindling (physical, rare)
| stellar = stellar (energy, rare)
| sunlight = sunlight (energy, rare)
| tenebrous = tenebrous (energy, rare)
| thundercrash = thundercrash (energy, rare)
| void = void (energy, rare)
| #default = <div style="color:red">(ERROR: unknown damage type)</div>
}}
}}

Latest revision as of 17:45, 11 February 2021

(undefined damage type)