Template:Dmg: Difference between revisions

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{{#switch: {{{1|}}}
{{#switch: {{{1|}}}
| abrasion = abrasion damage (physical, uncommon)
| abrasion = abrasion (physical, uncommon)
| acid = acid damage (energy, common)
| acid = acid (energy, common)
| bludgeoning = bludgeoning damage (physical, common)
| bludgeoning = bludgeoning (physical, common)
| buffeting = buffeting damage (physical, uncommon)
| buffeting = buffeting (physical, uncommon)
| cold = cold damage (energy, common)
| cold = cold (energy, common)
| corrosion = corrosion damage (physical, uncommon)
| corrosion = corrosion (physical, uncommon)
| crushing = crushing damage (physical, common)
| crushing = crushing (physical, common)
| darkfire = darkfire damage (energy, rare)
| darkfire = darkfire (energy, rare)
| desiccation = desiccation damage (energy, uncommon)
| desiccation = desiccation (energy, uncommon)
| disintegration = disintegration damage (physical, rare)
| disintegration = disintegration (physical, rare)
| dissolving = dissolving damage (physical, rare)
| dissolving = dissolving (physical, rare)
| drilling = drilling damage (physical, uncommon)
| drilling = drilling (physical, uncommon)
| eldritch = eldritch damage (energy, rare)
| eldritch = eldritch (energy, rare)
| falling = falling damage (physical, uncommon)
| falling = falling (physical, uncommon)
| fire = fire damage (energy, common)
| fire = fire (energy, common)
| flensing = flensing damage (physical, rare)
| flensing = flensing (physical, rare)
| force = force damage (energy, uncommon)
| force = force (energy, uncommon)
| fracturing = fracturing damage (physical, rare)
| fracturing = fracturing (physical, rare)
| freezacid = freezacid damage (energy, rare)
| freezacid = freezacid (energy, rare)
| gnashing = gnashing damage (physical, uncommon)
| gnashing = gnashing (physical, uncommon)
| holy = holy damage (energy, rare)
| holy = holy (energy, rare)
| laceration = laceration damage (physical, rare)
| laceration = laceration (physical, rare)
| light = light damage (energy, uncommon)
| light = light (energy, uncommon)
| lightning = lightning damage (energy, common)
| lightning = lightning (energy, common)
| mutilation = mutilation damage (physical, rare)
| mutilation = mutilation (physical, rare)
| nascent = nascent damage (energy, uncommon)
| nascent = nascent (energy, uncommon)
| necrotic = necrotic damage (energy, uncommon)
| necrotic = necrotic (energy, uncommon)
| negative = negative damage (energy, uncommon)
| negative = negative (energy, uncommon)
| piercing = piercing damage (physical, common)
| piercing = piercing (physical, common)
| poison = poison damage (physical, uncommon)
| poison = poison (physical, uncommon)
| positive = positive damage (energy, uncommon)
| positive = positive (energy, uncommon)
| psychic = psychic damage (energy, uncommon)
| psychic = psychic (energy, uncommon)
| radiant = radiant damage (energy, uncommon)
| radiant = radiant (energy, uncommon)
| rot = rot damage (physical, rare)
| rot = rot (physical, rare)
| slashing = slashing damage (physical, common)
| slashing = slashing (physical, common)
| sonic = sonic damage (energy, common)
| sonic = sonic (energy, common)
| soul = soul damage (energy, rare)
| soul = soul (energy, rare)
| spindling = spindling damage (physical, rare)
| spindling = spindling (physical, rare)
| stellar = stellar damage (energy, rare)
| stellar = stellar (energy, rare)
| sunlight = sunlight damage (energy, rare)
| sunlight = sunlight (energy, rare)
| tenebrous = tenebrous damage (energy, rare)
| tenebrous = tenebrous (energy, rare)
| thundercrash = thundercrash damage (energy, rare)
| thundercrash = thundercrash (energy, rare)
| void = void damage (energy, rare)
| void = void (energy, rare)
| #default = <div style="color:red">(ERROR: unknown damage type)</div>
| #default = <div style="color:red">(ERROR: unknown damage type)</div>
}}
}}

Revision as of 18:36, 11 July 2018

(ERROR: unknown damage type)