Template:Special-Alpha-Dmg

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Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

Call as follows:

{{Special-Alpha-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Special alpha damage uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.
  • nohi = don't highlight the text. Values: Y, or exclude variable. By default, the text is highlighted in a pleasant orange color.

Examples:

  • {{Special-Alpha-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Special-Alpha-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.