Template:Special-Alpha-Dmg: Difference between revisions

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* <nowiki>{{Special-Alpha-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>
* <nowiki>{{Special-Alpha-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>


</noinclude><includeonly>
</noinclude><includeonly>{{
{{
   {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D10
   {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D10
   }}-Dmg|transcludesection=
   }}-Dmg|transcludesection=
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       }} round 0
       }} round 0
   }}
   }}
}}
}}</includeonly>
</includeonly>

Revision as of 14:46, 14 December 2017

Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

Call as follows:

{{Special-Alpha-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Special alpha damage uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.

Examples:

  • {{Special-Alpha-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Special-Alpha-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.