Difference between revisions of "Two-Weapon Feint, Improved (Feat)"

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| Benefit=While using [[Two-Weapon Fighting (Feat)]] to make melee attacks, you can forgo your first primary-hand melee attack to make a [[Bluff]] check to feint an opponent. If you successfully feint, that opponent is considered [[flat-footed]] against your attacks until the end of your turn.
 
| Benefit=While using [[Two-Weapon Fighting (Feat)]] to make melee attacks, you can forgo your first primary-hand melee attack to make a [[Bluff]] check to feint an opponent. If you successfully feint, that opponent is considered [[flat-footed]] against your attacks until the end of your turn.

Latest revision as of 03:43, 14 February 2020


Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon past his defenses.

Prerequisites: BAB +6, Dex 17, Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat), Two-Weapon Feint (Feat)

Benefit: While using Two-Weapon Fighting (Feat) to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an opponent. If you successfully feint, that opponent is considered flat-footed against your attacks until the end of your turn.

Normal: Your feint only applies to your next attack.