Tyrannosaurus: Difference between revisions

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Revision as of 19:07, 13 August 2019

Tyrannosaurus (KillerCR 12)

Chaotic Neutral - Huge - Animal
Lore: Know (Nature)
23 42
Basic DC Full DC
Initiative
Initiative Icon 2.png
25
Perception:
31 +21
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
32
Man Def
Shield Icon 3.png
33
Monster Health
578 289 22
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +14
Refl: +10
Will: +9

Strong Against:

  • DR 6/-
  • ER 6/-
Weak Against:

Offense

Size: Huge
15 ft. 15 ft.
Space Reach
To-Hit
+19
Sword Icon 3.png
Man Off
+21
Sword Icon 3.png
Action
2
Points

Standard Attack (Melee):

  • 2x T-Rex Bite +19 (4d8+17/19-20 x2)
    as piercing (physical, common)
    plus: Snatching Bite

Full Attack (Melee):

  • 4x T-Rex Bite +19 (4d8+17/19-20 x2)
    as piercing (physical, common)
    plus: Snatching Bite

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

26
STR
14
DEX
27
CON
3
INT
5
WIS
6
CHA

Skills:

Languages: -

Feats:

Special Abilities

Snatching Bite (Ex)

Up to once per round, after any successful bite attack (even after a Charge), the Tyrannosaurus may make a free Grapple attack against the creature just bitten, rolling its Maneuver Offense (d20 + 19) versus the target's Maneuver Defense. If successful, the target is Grappled by the Tyrannosaurus' mouth. Note that the Tyrannosaurus is only treated as being Grappled while grappling an enemy with its mouth if that creature is size huge or larger. However, any grappled opponent suffers the normal penalties for being Grappled.

A Tyrannosaur can only hold a single creature in its mouth at a time.
Swallow Whole (Ex)

If the Tyrannosaurus begins its turn with an opponent up to one size category smaller than the Tyrannosaur grappled in its mouth (see Snatching Bite), it can use a free action to attempt a new combat maneuver Grapple check (as though attempting to pin the opponent).

If it succeeds, it swallows its prey, (see below) and the opponent takes normal T-Rex bite damage (see above) as part of the Swallow Whole free action. Ouch.
After being swallowed, the creature is removed from the play field and moved inside the Tyrannosaur. While swallowed, the creature takes 4d6+10 points of Acid (energy, common) damage each round at the end of the Tyrannosaur's turn. A swallowed creature keeps the Grappled condition, while the Tyrannosaur remains un-grappled. While swallowed, creatures within the Tyrranosaur have no line of effect or line of sight outside the beast.
A swallowed creature can try to cut its way free with any light slashing, light piercing or close weapon. A swallowed creature may also cast spells, if they prefer (though some spells may be ineffective at breaching the tyrannosaur's belly, at GM's discretion). Swallowed creatures must inflict 116 points of damage to successfully cut free of the Tyrannosaur's belly, and this damage is NOT applied against the Tyrannosaur's hit points, instead coming from a separate pool. The Armor Class of the interior of the Tyrannosaur is equal to its Touch AC (see above), and does not benefit from the Tyrannosaur's DR 6/- or ER 6/-. If a swallowed creature cuts its way out, the Tyrannosaur cannot use swallow whole again until the damage is healed.
Alternatively, a swallowed creature can just try to escape the grapple inflicted by the creature's stomach, with success putting it back in the Tyrannosaur's mouth (where it may be bitten or swallowed again). Yes, you can literally crawl back up its throat, which is surely the basis for a great story... if you live.
A creature which cuts its way free of the Tyrannosaur is deposited on an interior square of the Tyrannosaur's space, allowing it to set up Interior Flanks for its allies. Assuming the escaped creature is size Medium or smaller, it is not considered squeezing while occupying this interior space (and neither is the Tyrannosaur).
GULP! (Ex)

Once per encounter, the Tyrannosaur may perform a Swallow Whole attack (see above) with a +4 on the Combat Maneuver check (d20 + 27 vs. target's Maneuver Defense), as a swift action, after successfully landing a Snatching Bite on a target.

Swift As Death (Ex; Killer Role) Always On
Killers increase their speed by +30 feet with all movement types they possess (this is already included in the numbers listed in the Movement Types section, above).
Tyrannosaurus

Tyrannosaurus

This creature possesses the Killer role, and therefore counts as 2 monsters for purposes of encounter size, XP award, and treasure.

Given their size, a tyrannosaurus is shockingly spry, able to run down a horse with ease and being ridiculously agile for something thirty feet long that stands fifteen feet tall. Their heads are gigantic and serve mainly as a place for huge mouths stuffed with teeth like daggers. They are able to snap up and gulp down people with a single bite, and are well-known for ambushing their prey, devouring a few victims, and then vanishing, leaving the survivors nursing horrible wounds... and still feeling fortunate. Their over-sized head, compared to their vestigial, undersized arms, might seem almost comical, but evolution has pointed them solidly at the "bite everything" approach to survival.
And they are really good at it.
Perhaps worst of all is the fact that something so big and terrible frequently hunts in groups. As if they weren't bad enough on their own...

Combat Tactics

Tyrannosaurs in the wild are fast, efficient predators on top of being crazily sneaky. They are like a combination of a tiger and a crocodile, made the size of a house. They like to set ambushes and wait with lizard patience to spring out, but they are just as likely to spot motion from afar and come loping to the attack with insane speed. They are likely to charge to the attack, and if they hit with an early charge attack, they may use their GULP ability immediately to snap down a fast morsel. In all cases, they will try to bite and swallow prey as quickly as they can manage.

They will always use their free Snatching Bite attack each round after a bite attack, but after they have expended their GULP! power, they will often save the Snatching Bite for a later attack, to allow more T-Rex bites.
If a tyrannosaur in the wild successfully swallows 2 sized medium creatures (with small creatures counting as half a medium), they will leave the battle (at a double move) to go digest their dinner. Otherwise, they will typically stay and fight whatever dares to challenge them.

Out of Combat

Tyrannosaurs are a terrible menace on their own.... But they are a size Huge animal that is very, very fast on its feet. There are lots and lots of smarter monsters out there that love T-Rex's. It is possible to find Tyrannosaurs of nearly any challenge rating, serving as mounts for dragonborn, void lizards, mummies, forest giants, etc, etc.

If properly raised from the egg and well-fed, a Tyrannosaur makes a frighteningly good mount. As if they aren't bad enough on their own.... Even worse, it is not unusual to find truly enormous specimens with the Giant Creature Pattern serving as mounts for even bigger fiends. You have not lived until you've seen a Red Dragon riding a gigantic howdah on the back of a Giant T-Rex....

Rewards

XP: 38,400 (Killer role included.)

Treasure: Sellable Goods worth 25,750 gp.

Weight: 240 lbs.     Volume: 9.6 cu. ft.
  • Tyrannosaur teeth, claws, and scales are tremendously valuable in the proper circles.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 8 Nothing Found
9 - 12 1 Languid Remnant (tier 1)
13 - 15 1 Pale Remnant (tier 2)
16 - 18 1 Bright Remnant (tier 3)
19 - 20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 3 4 Languid Remnants (tier 1)
4 - 7 4 Pale Remnants (tier 2)
8 - 11 1 Intense Remnant (tier 4)
12 - 15 1 Blazing Remnant (tier 5)
16 - 18 1 Vital Remnant (tier 6)
19 - 20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 3 4 Bright Remnants (tier 3)
4 - 5 4 Intense Remnants (tier 4)
6 - 8 4 Blazing Remnants (tier 5)
9 - 11 4 Vital Remnants (tier 6)
12 - 15 1 Prime Remnant (tier 7)
16 - 18 1 Mythic Remnant (tier 8)
19 - 20 1 Empyrean Remnant (tier 9)