Unholy Water

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  • Cost: 50 gp
  • Weight: 1 lbs.
Unholy water damages any Undead or Outsider with a good alignment (i.e. Lawful Good, Pure Good, or Chaotic Good) with negative energy damage. A flask of unholy water can be thrown as a splash weapon, or poured directly upon an adjacent target.

Throwing a flask of unholy water is a Ranged Touch Attack with a range increment of 10 feet, and is resolved as a Splash Weapon. A flask breaks if it successfully strikes the body of a corporeal creature. A direct hit by a thrown flask of unholy water deals 1d6+2 points (or more) of negative energy (energy, uncommon) damage to a good-aligned Undead creature or a good-aligned Outsider (assuming they were the target of the attack). In addition, each such creature within 5 feet of the point where the flask hits takes splash damage (ie, half damage) as negative energy damage from the splash.

If the attack misses its primary target, it scatters (per the splash weapon rules), and breaks when it hits the ground, instead. Any creatures in the space the flask breaks within, and creatures within all spaces within 5 feet of that target space, take splash weapon damage (half damage) as negative energy damage, but only if they are a good-aligned Undead or a good-aligned Outsider.

You can also pour unholy water directly onto an adjacent target. This is the only way to directly target an incorporeal creature, for example. Note that if poured upon an incorporeal Undead or Outsider, Unholy Water bypasses the damage reduction of the creature.

Pouring Unholy Water this way is a Melee Touch Attack that does not provoke attacks of opportunity. Pouring a flask of unholy water does not cause splash damage to adjacent squares, but it also cannot scatter on a miss. On a successful hit, the target takes 1d6+2 points (or more) of negative energy damage, assuming they are a good-aligned Undead, or a good-aligned Outsider. If the target is missed by a poured flask of unholy water, that creature still takes splash weapon damage (ie, half) as negative energy damage (as long as it is a good-aligned Undead or a good-aligned Outsider).

Temples to evil-aligned deities sell unholy water at a slight profit. They would charge more, but there just aren't that many good-aligned undead creatures. See also Holy Water.

Higher level versions of Unholy Water offer improved damage, but cost more, as described in the table below. The GM has final say over whether higher level versions are available in your location (or campaign).

You can purchase this item at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the item as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt Man Off Man Def
1 50 gp  - 1d6+2 d20+5 15
2 113 gp  - 2d6+4 d20+6 16
3 188 gp  - 3d6+6 d20+7 17
4 275 gp  - 4d6+8 d20+9 19
5 375 gp  - 5d6+10 d20+10 20
6 500 gp  - 6d6+12 d20+12 22
7 625 gp  - 7d6+14 d20+13 23
8 800 gp  - 8d6+16 d20+15 25
9 1,000 gp  - 9d6+18 d20+16 26
10 1,250 gp  - 10d6+20 d20+18 28
11 1,550 gp  - 11d6+22 d20+20 30
12 1,875 gp  - 12d6+24 d20+21 31
13 2,275 gp  - 13d6+26 d20+23 33
14 2,800 gp  - 14d6+28 d20+25 35
15 3,550 gp  - 15d6+30 d20+27 37
16 4,825 gp  - 16d6+32 d20+29 39
17 6,500 gp  - 17d6+34 d20+30 40
18 9,000 gp  - 18d6+36 d20+32 42
19 12,000 gp  - 19d6+38 d20+33 43
20 16,000 gp  - 20d6+40 d20+35 45
Creator Level Cost Save DC Damage Dealt Man Off Man Def
21 21,250 gp  - 21d6+42 d20+37 47
22 28,500 gp  - 22d6+44 d20+38 48
23 37,750 gp  - 23d6+46 d20+40 50
24 50,000 gp  - 24d6+48 d20+42 52
25 65,000 gp  - 25d6+50 d20+44 54
26 87,500 gp  - 26d6+52 d20+46 56
27 115,000 gp  - 27d6+54 d20+47 57
28 155,000 gp  - 28d6+56 d20+49 59
29 205,000 gp  - 29d6+58 d20+51 61
30 272,500 gp  - 30d6+60 d20+53 63
31 360,000 gp  - 31d6+62 d20+55 65
32 472,500 gp  - 32d6+64 d20+56 66
33 625,000 gp  - 33d6+66 d20+58 68
34 827,500 gp  - 34d6+68 d20+60 70
35 1,102,500 gp  - 35d6+70 d20+62 72