Voltaic (Ranged Weapon Magic Property)

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Voltaic (Ranged Weapon Magic Property)

Enchant Cost: +4

The wielder of this weapon may activate this property with a swift action, causing the weapon to hum with a potent energy, sparking and crackling occasionally, dealing 3d6+8 points of bonus Lightning (energy, common) damage on a successful hit. The lightning does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

As an additional swift action, if the wielder wishes, they may declare that all of the weapon's damage is dealt as lightning damage. This effect persists for as long as the lightning effect is active, or until another swift action is spent to return the weapon's damage back to normal.

The lightning damage granted by this property is bonus damage, which is not increased by a critical hit. However, upon a successful critical hit, the wielder inflicts the Nervous condition on the target, in addition to the weapon's normal critical damage. When inflicted by this property, this condition is NOT considered a fear effect. The condition persists until the end of the target's next turn, or can be ended as described on the condition page.

While the property is active, the weapon subtly enervates the nervous system of the wielder. As a result, using the Movement skill while this property is active suffers a -2 penalty (note that this also affects initiative, if the weapon is active prior to an encounter).

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.