Wand of Stillness

From Epic Path
Revision as of 16:34, 15 September 2019 by Reese (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Magic Wands 1.jpg

Wand of Stillness

Magic Wand - Enchantment Aura

A wand of stillness is not made of wood at all, but a kind of concrete made from crushed, powdered basilica grass and a fine aggregate of fibrous roots, congealed into the shape of a wand through the use of an alchemical adherent of some kind. The net effect is a thin, pencil-like wand about 10 inches long and a quarter of an inch thick, that glitters like broken glass, or finely-cut diamonds.

Wands of stillness are popular among arcane-minded rogues, bards, and others who enjoy sleight of hand as a means of distracting from their true, deadly intentions.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Novice's Wand of Stillness   [link]  [edit]

Cost: 6,000 gp
Weight: 0.5 lbs.
A novice's wand of stillness grants the wielder the ability to apply the effects of the Still Spell (Feat) to any 1st or 2nd level spell, up to once per encounter, without increasing the spell level of the spell.

The wielder must already possess the Still Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 3,000 gp (minus cost of symbolic item).

Adept's Wand of Stillness   [link]  [edit]

Cost: 20,000 gp
Weight: 0.5 lbs.
An adept's wand of stillness grants the wielder the ability to apply the effects of the Still Spell (Feat) to any 1st through 3rd level spell, up to twice per encounter, without increasing the spell level of the spell. The wand cannot be used more than once in the same round, however.

The wielder must already possess the Still Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Bailiwick Check (DC 30 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 10,000 gp (minus cost of symbolic item).

Apprentice's Wand of Stillness   [link]  [edit]

Cost: 56,800 gp
Weight: 0.5 lbs.
An apprentice's wand of stillness grants the wielder the ability to apply the effects of the Still Spell (Feat) to any 1st through 5th level spell, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Still Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Bailiwick Check (DC 40 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 28,400 gp (minus cost of symbolic item).

Journeyman's Wand of Stillness   [link]  [edit]

Cost: 340,000 gp
Weight: 0.5 lbs.
A journeyman's wand of stillness grants the wielder the ability to apply the effects of the Still Spell (Feat) to any 1st through 7th level spell, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Still Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 52 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 170,000 gp (minus cost of symbolic item).

Expert's Wand of Stillness   [link]  [edit]

Cost: 1,840,000 gp
Weight: 0.5 lbs.
An expert's wand of stillness grants the wielder the ability to apply the effects of the Still Spell (Feat) to any 1st through 9th level spell, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Still Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 64 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 920,000 gp (minus cost of symbolic item).

Master's Wand of Stillness   [link]  [edit]

Cost: 4,360,000 gp
Weight: 0.5 lbs.
A master's wand of stillness grants the wielder the ability to apply the effects of the Still Spell (Feat) to any spell of any spell level, including any True Dweomers they know, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Still Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 70 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 2,180,000 gp (minus cost of symbolic item).