Wand of the Rudiments

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Wand of the Rudiments

Magic Wand - Enchantment Aura

A wand of the rudiments, at first glance, seems incredibly simple in form. It is a classically shaped wand, approximately 10 inches long, three-quarters of an inch in diameter at the base, and tapering gently to a quarter-inch diameter at the tip. But that is where its apparent simplicity ends. The color of the wand seems to shift randomly, red to blue to purple to shades that are hard to look upon without squinting. Furthermore, the wand's temperature seems to rise and fall unpredictably, sometimes hot to the touch and other times cold, and sometimes an odd combination of both. The texture of the wand also constantly changes from smooth to slippery to gritty to pitted to sticky to jagged, in no perceivable pattern. Taken as a whole, while the shape of the wand is constant, all other features seem to constantly shift in an impossibly chaotic way.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Novice's Wand of the Rudiments   [link]  [edit]

Cost: 10,000 gp
Weight: 0.5 lbs.
A novice's wand of the rudiments grants the wielder the ability to apply the effects of the Rudiment Spell (Feat) to any 1st or 2nd level spell, up to once per encounter, without increasing the spell level of the spell.

The wielder must already possess the Rudiment Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Bailiwick Check (DC 24 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 5,000 gp (minus cost of symbolic item).

Adept's Wand of the Rudiments   [link]  [edit]

Cost: 30,000 gp
Weight: 0.5 lbs.
An adept's wand of the rudiments grants the wielder the ability to apply the effects of the Rudiment Spell (Feat) to any 1st through 3rd level spell, up to twice per encounter, without increasing the spell level of the spell. The wand cannot be used more than once in the same round, however.

The wielder must already possess the Rudiment Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Bailiwick Check (DC 34 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 15,000 gp (minus cost of symbolic item).

Apprentice's Wand of the Rudiments   [link]  [edit]

Cost: 104,000 gp
Weight: 0.5 lbs.
An apprentice's wand of the rudiments grants the wielder the ability to apply the effects of the Rudiment Spell (Feat) to any 1st through 5th level spell, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Rudiment Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Bailiwick Check (DC 44 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 52,000 gp (minus cost of symbolic item).

Journeyman's Wand of the Rudiments   [link]  [edit]

Cost: 604,000 gp
Weight: 0.5 lbs.
A journeyman's wand of the rudiments grants the wielder the ability to apply the effects of the Rudiment Spell (Feat) to any 1st through 7th level spell, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Rudiment Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 56 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 302,000 gp (minus cost of symbolic item).

Expert's Wand of the Rudiments   [link]  [edit]

Cost: 3,280,000 gp
Weight: 0.5 lbs.
An expert's wand of the rudiments grants the wielder the ability to apply the effects of the Rudiment Spell (Feat) to any 1st through 9th level spell, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Rudiment Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 68 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 1,640,000 gp (minus cost of symbolic item).

Master's Wand of the Rudiments   [link]  [edit]

Cost: 7,560,000 gp
Weight: 0.5 lbs.
A master's wand of the rudiments grants the wielder the ability to apply the effects of the Rudiment Spell (Feat) to any spell of any spell level, including any True Dweomers they know, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Rudiment Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 74 (10 + double CL)), Vital remnant, An item symbolic of the enchantment, 3,780,000 gp (minus cost of symbolic item).