Difference between revisions of "Wayfarers Rod"

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| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura| Evocation
| Aura| Abjuration
   <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination      -->
   <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination      -->

Revision as of 17:05, 13 September 2019

Wayfarers Rod

Wayfarers Rod

CL 1 Magic Rod • Weak Abjuration
Cost: 500 gp
Weight: 4 lbs.

This rod is made of a gnarled wooden branch, knobby and uneven, with many signs of weather damage, rough handling, and even a bit of good old muck. When activated it emits the clean smell of rain and rich loam, and feels slightly moist, as with fresh dew, in the hand.

Wielders of this rod can utter a command word as a standard action to cast an Endure Elements spell, using up one charge from the rod.

When the rod is activated, it smells of the outdoors. You can then touch yourself or another willing target and impart upon you or them the ability to endure hot or cold weather, making them immune to non-lethal damage from Environmental Effects until the end of your next full night's rest. This doesn't aid you against any actual lethal damage from the environment or any other source. Higher level versions of this Rod grant no greater protection, but the higher Creator Level does make the effect stronger and more difficult to Dispel.

If a targeted creature has spell resistance, the wielder of the rod must first make a Bailiwick skill check against the target's Maneuver Defense. If they equal or exceed this number, the spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.

This rod lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
1 750 gp  13 1d6
2 1,688 gp  14 2d6
3 2,813 gp  14 3d6
4 4,125 gp  15 4d6
5 5,625 gp  16 5d6
6 7,500 gp  17 6d6
7 9,375 gp  18 7d6
8 12,000 gp  19 8d6
9 15,000 gp  20 9d6
10 18,750 gp  22 10d6
11 23,250 gp  23 11d6
12 28,125 gp  24 12d6
13 34,125 gp  24 13d6
14 42,000 gp  25 14d6
15 53,250 gp  26 15d6+15
16 72,375 gp  27 16d6+16
17 97,500 gp  28 17d6+17
18 135,000 gp  28 18d6+18
19 180,000 gp  29 19d6+19
20 240,000 gp  30 20d6+20
Creator Level Cost Save DC Damage Dealt
21 318,750 gp  30 21d6+21
22 427,500 gp  31 22d6+22
23 566,250 gp  32 23d6+23
24 750,000 gp  33 24d6+24
25 975,000 gp  33 25d6+25
26 1,312,500 gp  34 26d6+26
27 1,725,000 gp  34 27d6+27
28 2,325,000 gp  35 28d6+28
29 3,075,000 gp  36 29d6+29
30 4,087,500 gp  37 30d6+60
31 5,400,000 gp  38 31d6+62
32 7,087,500 gp  39 32d6+64
33 9,375,000 gp  40 33d6+66
34 12,412,500 gp  41 34d6+68
35 16,537,500 gp  42 35d6+70

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 12 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 250 gp (minus cost of symbolic item).