Difference between revisions of "Wayfarers Rod"

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This rod lays an [[arcane charge]] on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.  
 
This rod lays an [[arcane charge]] on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.  
  
{{Rod-Costs|sp=1|max=35|save=Y}}
+
{{Rod-Costs|sp=1|max=35|dam=N}}
  
 
   <!--  This text describes what this item actually does                                                      -->
 
   <!--  This text describes what this item actually does                                                      -->

Latest revision as of 17:50, 13 September 2019

Wayfarers Rod

Wayfarers Rod

CL 1 Magic Rod • Weak Abjuration
Cost: 500 gp
Weight: 4 lbs.

This rod is made of a gnarled wooden branch, knobby and uneven, with many signs of weather damage, rough handling, and even a bit of good old muck. When activated it emits the clean smell of rain and rich loam, and feels slightly moist, as with fresh dew, in the hand.

Wielders of this rod can utter a command word as a standard action to cast an Endure Elements spell, using up one charge from the rod.

When the rod is activated, it smells of the outdoors. You can then touch yourself or another willing target and impart upon you or them the ability to endure hot or cold weather, making them immune to non-lethal damage from Environmental Effects until the end of your next full night's rest. This doesn't aid you against any actual lethal damage from the environment or any other source. Higher level versions of this Rod grant no greater protection, but the higher Creator Level does make the effect stronger and more difficult to Dispel.

If a targeted creature has spell resistance, the wielder of the rod must first make a Bailiwick skill check against the target's Maneuver Defense. If they equal or exceed this number, the spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.

This rod lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
1 750 gp  13 -
2 1,688 gp  14 -
3 2,813 gp  14 -
4 4,125 gp  15 -
5 5,625 gp  16 -
6 7,500 gp  17 -
7 9,375 gp  18 -
8 12,000 gp  19 -
9 15,000 gp  20 -
10 18,750 gp  22 -
11 23,250 gp  23 -
12 28,125 gp  24 -
13 34,125 gp  24 -
14 42,000 gp  25 -
15 53,250 gp  26 -
16 72,375 gp  27 -
17 97,500 gp  28 -
18 135,000 gp  28 -
19 180,000 gp  29 -
20 240,000 gp  30 -
Creator Level Cost Save DC Damage Dealt
21 318,750 gp  30 -
22 427,500 gp  31 -
23 566,250 gp  32 -
24 750,000 gp  33 -
25 975,000 gp  33 -
26 1,312,500 gp  34 -
27 1,725,000 gp  34 -
28 2,325,000 gp  35 -
29 3,075,000 gp  36 -
30 4,087,500 gp  37 -
31 5,400,000 gp  38 -
32 7,087,500 gp  39 -
33 9,375,000 gp  40 -
34 12,412,500 gp  41 -
35 16,537,500 gp  42 -

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 12 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 250 gp (minus cost of symbolic item).