Difference between revisions of "Whip, Heavy (Weapon)"

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| Image = heavywhip1.jpg
| Image = heavywhip1.jpg
| Proficiency = Exotic
| Proficiency = Martial
| Type = 1-Hand
| Type = 1-Hand

Latest revision as of 15:23, 23 May 2020

Whip, Heavy 1-Hand / Martial [edit]
Whip, Heavy
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
10 gp 1d4 1d6 1d10 x2 - 4 lbs Slashing (physical, common)
Weapon Qualities: Disarm, Inclusive Reach, Trip
The Heavy Whip is a serious one-handed fighting-whip that can also be used to perform trip attacks. It grants a +2 weapon bonus on all Disarm maneuvers. The Weapon Finesse Feat is not usable with a Heavy Whip. The Heavy Whip has a 10 foot reach, and unlike most reach weapons, can attack opponents in adjacent squares. The Heavy Whip threatens all squares it can reach.

This weapon is the Slight Whip's bigger cousin. The Heavy Whip is the first serious effort to make a whip into a real combat weapon. After thousands of years of refinement by a small but dedicated following, the Heavy Whip has evolved into a solid yet very flexible weapon. It is not the most damaging whip, but it is the best mix of abilities and reasonable damage available. A Heavy Whip has a sturdy handle about a foot long, and a thick yet flexible braid that's about 6 feet long with a wire-reinforced tip. A Heavy Whip in the hands of a strong and skilled user can kill a man quickly, and is a serious threat to any foe on the battlefield. The Heavy Whip belongs to the "Blades, Light" and "Flails", weapon groups.